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author | bowser0000 <bowser0000@gmail.com> | 2020-11-26 13:46:15 -0500 |
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committer | bowser0000 <bowser0000@gmail.com> | 2020-11-26 13:46:15 -0500 |
commit | 7d642a6baf59b98a63eaf15e4ba59f6a5210db8c (patch) | |
tree | 15f38149151dcb45369d6d7944773da8bed02ea2 /src/main/java/me/Danker/utils/Utils.java | |
parent | 8b78e680240a20d1b44c03f6bbcbb42b36a02827 (diff) | |
download | SkyblockMod-7d642a6baf59b98a63eaf15e4ba59f6a5210db8c.tar.gz SkyblockMod-7d642a6baf59b98a63eaf15e4ba59f6a5210db8c.tar.bz2 SkyblockMod-7d642a6baf59b98a63eaf15e4ba59f6a5210db8c.zip |
Possibly fix blaze hitbox issues, add more colours to config
Add lowest/highest blaze colours to config
Remove chat message for trivia
Diffstat (limited to 'src/main/java/me/Danker/utils/Utils.java')
-rw-r--r-- | src/main/java/me/Danker/utils/Utils.java | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main/java/me/Danker/utils/Utils.java b/src/main/java/me/Danker/utils/Utils.java index 4361f8f..29e61ed 100644 --- a/src/main/java/me/Danker/utils/Utils.java +++ b/src/main/java/me/Danker/utils/Utils.java @@ -312,9 +312,10 @@ public class Utils { } // Yoinked from ForgeHax - public static void draw3DBox(AxisAlignedBB aabb, int r, int g, int b, int a, float partialTicks) { + public static void draw3DBox(AxisAlignedBB aabb, int colourInt, float partialTicks) { Entity render = Minecraft.getMinecraft().getRenderViewEntity(); WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); + Color colour = new Color(colourInt); double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; @@ -327,7 +328,7 @@ public class Utils { GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GL11.glLineWidth(2); - GlStateManager.color(r / 255f, g / 255f, b / 255f, a / 255f); + GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION); worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); |