diff options
author | bowser0000 <bowser0000@gmail.com> | 2021-08-28 02:56:06 -0400 |
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committer | bowser0000 <bowser0000@gmail.com> | 2021-08-28 02:56:06 -0400 |
commit | ea8413504f2a6663608367ad6ab5fbcad7e6c029 (patch) | |
tree | ff19616c49487a4c7ea338c46f5319e6f2c47555 /src/main/java/me/Danker/utils | |
parent | 4ea49e306ca14e2f4045045f7895e2c1c5d51d6d (diff) | |
download | SkyblockMod-ea8413504f2a6663608367ad6ab5fbcad7e6c029.tar.gz SkyblockMod-ea8413504f2a6663608367ad6ab5fbcad7e6c029.tar.bz2 SkyblockMod-ea8413504f2a6663608367ad6ab5fbcad7e6c029.zip |
A lot of internal changes
Rename RenderOverlay -> RenderOverlayEvent
Split loot trackers into own classes
Add packet read and write events
Move render functions form Utils to RenderUtils
Fix warnings in installer frame
Move spirit boots fix to own class
Diffstat (limited to 'src/main/java/me/Danker/utils')
-rw-r--r-- | src/main/java/me/Danker/utils/BoulderUtils.java | 20 | ||||
-rw-r--r-- | src/main/java/me/Danker/utils/RenderUtils.java | 366 | ||||
-rw-r--r-- | src/main/java/me/Danker/utils/Utils.java | 353 |
3 files changed, 376 insertions, 363 deletions
diff --git a/src/main/java/me/Danker/utils/BoulderUtils.java b/src/main/java/me/Danker/utils/BoulderUtils.java index 2d437d0..ca26c96 100644 --- a/src/main/java/me/Danker/utils/BoulderUtils.java +++ b/src/main/java/me/Danker/utils/BoulderUtils.java @@ -254,26 +254,26 @@ public class BoulderUtils { double averageZ = (aabb.minZ + aabb.maxZ) / 2; if (((boulderRoomDirection.equals("north") || boulderRoomDirection.equals("south")) && (direction == 'u' || direction == 'd')) || ((boulderRoomDirection.equals("east") || boulderRoomDirection.equals("west")) && (direction == 'l' || direction == 'r'))) { - Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(averageX, aabb.minY, aabb.maxZ), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(averageX, aabb.minY, aabb.maxZ), colourInt, 10, false, partialTicks); } else { - Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.maxX, aabb.minY, averageZ), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.maxX, aabb.minY, averageZ), colourInt, 10, false, partialTicks); } if ((boulderRoomDirection.equals("north") && direction == 'u') || (boulderRoomDirection.equals("south") && direction == 'd') || (boulderRoomDirection.equals("east") && direction == 'l') || (boulderRoomDirection.equals("west") && direction == 'r')) { - Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); - Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); } else if ((boulderRoomDirection.equals("north") && direction == 'd') || (boulderRoomDirection.equals("south") && direction == 'u') || (boulderRoomDirection.equals("east") && direction == 'r') || (boulderRoomDirection.equals("west") && direction == 'l')) { - Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); - Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); } else if ((boulderRoomDirection.equals("north") && direction == 'l') || (boulderRoomDirection.equals("south") && direction == 'r') || (boulderRoomDirection.equals("east") && direction == 'd') || (boulderRoomDirection.equals("west") && direction == 'u')) { - Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); - Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); } else { - Utils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); - Utils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks); + RenderUtils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks); } } diff --git a/src/main/java/me/Danker/utils/RenderUtils.java b/src/main/java/me/Danker/utils/RenderUtils.java new file mode 100644 index 0000000..f117969 --- /dev/null +++ b/src/main/java/me/Danker/utils/RenderUtils.java @@ -0,0 +1,366 @@ +package me.Danker.utils; + +import me.Danker.features.CrystalHollowWaypoints; +import me.Danker.handlers.TextRenderer; +import net.minecraft.client.Minecraft; +import net.minecraft.client.gui.FontRenderer; +import net.minecraft.client.gui.Gui; +import net.minecraft.client.gui.ScaledResolution; +import net.minecraft.client.renderer.*; +import net.minecraft.client.renderer.entity.RenderManager; +import net.minecraft.client.renderer.vertex.DefaultVertexFormats; +import net.minecraft.entity.Entity; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.item.ItemStack; +import net.minecraft.util.AxisAlignedBB; +import net.minecraft.util.BlockPos; +import net.minecraft.util.EnumChatFormatting; +import net.minecraft.util.Vec3; +import org.lwjgl.opengl.GL11; + +import java.awt.*; + +public class RenderUtils { + + public static void drawTitle(String text) { + Minecraft mc = Minecraft.getMinecraft(); + ScaledResolution scaledResolution = new ScaledResolution(mc); + + int height = scaledResolution.getScaledHeight(); + int width = scaledResolution.getScaledWidth(); + int drawHeight = 0; + String[] splitText = text.split("\n"); + for (String title : splitText) { + int textLength = mc.fontRendererObj.getStringWidth(title); + + double scale = 4; + if (textLength * scale > (width * 0.9F)) { + scale = (width * 0.9F) / (float) textLength; + } + + int titleX = (int) ((width / 2) - (textLength * scale / 2)); + int titleY = (int) ((height * 0.45) / scale) + (int) (drawHeight * scale); + new TextRenderer(mc, title, titleX, titleY, scale); + drawHeight += mc.fontRendererObj.FONT_HEIGHT; + } + } + + public static void drawOnSlot(int size, int xSlotPos, int ySlotPos, int colour) { + ScaledResolution sr = new ScaledResolution(Minecraft.getMinecraft()); + int guiLeft = (sr.getScaledWidth() - 176) / 2; + int guiTop = (sr.getScaledHeight() - 222) / 2; + int x = guiLeft + xSlotPos; + int y = guiTop + ySlotPos; + // Move down when chest isn't 6 rows + if (size != 90) y += (6 - (size - 36) / 9) * 9; + + GL11.glTranslated(0, 0, 1); + Gui.drawRect(x, y, x + 16, y + 16, colour); + GL11.glTranslated(0, 0, -1); + } + + public static void draw3DLine(Vec3 pos1, Vec3 pos2, int colourInt, int lineWidth, boolean depth, float partialTicks) { + Entity render = Minecraft.getMinecraft().getRenderViewEntity(); + WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); + Color colour = new Color(colourInt); + + double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; + double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; + double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; + + GlStateManager.pushMatrix(); + GlStateManager.translate(-realX, -realY, -realZ); + GlStateManager.disableTexture2D(); + GlStateManager.enableBlend(); + GlStateManager.disableAlpha(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + GL11.glLineWidth(lineWidth); + if (!depth) { + GL11.glDisable(GL11.GL_DEPTH_TEST); + GlStateManager.depthMask(false); + } + GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); + worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION); + + worldRenderer.pos(pos1.xCoord, pos1.yCoord, pos1.zCoord).endVertex(); + worldRenderer.pos(pos2.xCoord, pos2.yCoord, pos2.zCoord).endVertex(); + Tessellator.getInstance().draw(); + + GlStateManager.translate(realX, realY, realZ); + if (!depth) { + GL11.glEnable(GL11.GL_DEPTH_TEST); + GlStateManager.depthMask(true); + } + GlStateManager.disableBlend(); + GlStateManager.enableAlpha(); + GlStateManager.enableTexture2D(); + GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); + GlStateManager.popMatrix(); + } + + public static void draw3DString(BlockPos pos, String text, int colour, float partialTicks) { + Minecraft mc = Minecraft.getMinecraft(); + EntityPlayer player = mc.thePlayer; + double x = (pos.getX() - player.lastTickPosX) + ((pos.getX() - player.posX) - (pos.getX() - player.lastTickPosX)) * partialTicks; + double y = (pos.getY() - player.lastTickPosY) + ((pos.getY() - player.posY) - (pos.getY() - player.lastTickPosY)) * partialTicks; + double z = (pos.getZ() - player.lastTickPosZ) + ((pos.getZ() - player.posZ) - (pos.getZ() - player.lastTickPosZ)) * partialTicks; + RenderManager renderManager = mc.getRenderManager(); + + float f = 1.6F; + float f1 = 0.016666668F * f; + int width = mc.fontRendererObj.getStringWidth(text) / 2; + GlStateManager.pushMatrix(); + GlStateManager.translate(x, y, z); + GL11.glNormal3f(0f, 1f, 0f); + GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); + GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); + GlStateManager.scale(-f1, -f1, -f1); + GlStateManager.enableBlend(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + mc.fontRendererObj.drawString(text, -width, 0, colour); + GlStateManager.disableBlend(); + GlStateManager.popMatrix(); + } + + // I couldnt get waypoint strings to work so in the end I just copied from NEU + // If anyone sees this please help + /*public static void draw3DWaypointString(CrystalHollowWaypoints.Waypoint waypoint, float partialTicks) { + Minecraft mc = Minecraft.getMinecraft(); + EntityPlayer player = mc.thePlayer; + BlockPos pos = waypoint.pos; + double x = (pos.getX() - player.lastTickPosX) + ((pos.getX() - player.posX) - (pos.getX() - player.lastTickPosX)) * partialTicks; + double y = (pos.getY() - player.lastTickPosY) + ((pos.getY() - player.posY) - (pos.getY() - player.lastTickPosY)) * partialTicks; + double z = (pos.getZ() - player.lastTickPosZ) + ((pos.getZ() - player.posZ) - (pos.getZ() - player.lastTickPosZ)) * partialTicks; + + double distance = player.getDistance(x, y, z); + if (distance > 12) { + x *= 12 / distance; + y *= 12 / distance; + z *= 12 / distance; + } + + RenderManager renderManager = mc.getRenderManager(); + Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); + + float f = 1.6F; + float f1 = 0.016666668F * f; + int width = mc.fontRendererObj.getStringWidth(waypoint.location) / 2; + int width2 = mc.fontRendererObj.getStringWidth(waypoint.getDistance(player)) / 2; + GlStateManager.pushMatrix(); + GlStateManager.translate(x, y, z); + GL11.glNormal3f(0f, 1f, 0f); + GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); + GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); + GlStateManager.scale(-f1, -f1, -f1); + GlStateManager.enableBlend(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + GL11.glDisable(GL11.GL_DEPTH_TEST); + GlStateManager.depthMask(false); + + mc.fontRendererObj.drawString(waypoint.location, -width, 0, 0x55FFFF); + + GlStateManager.rotate(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); + GlStateManager.rotate(renderManager.playerViewX, 1.0F, 0.0F, 0.0F); + GlStateManager.translate(0, -1, 0); + GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F); + GlStateManager.rotate(renderManager.playerViewY, 0.0F, 1.0F, 0.0F); + + mc.fontRendererObj.drawString(waypoint.getDistance(player), -width2, 0, 0xFFFF55); + + GL11.glEnable(GL11.GL_DEPTH_TEST); + GlStateManager.depthMask(true); + GlStateManager.disableBlend(); + GlStateManager.popMatrix(); + }*/ + + // https://github.com/Moulberry/NotEnoughUpdates/blob/master/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/DwarvenMinesWaypoints.java#L261 + public static void draw3DWaypointString(CrystalHollowWaypoints.Waypoint waypoint, float partialTicks) { + GlStateManager.alphaFunc(516, 0.1F); + + GlStateManager.pushMatrix(); + + Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); + double viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks; + double viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks; + double viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks; + + double x = waypoint.pos.getX()-viewerX+0.5f; + double y = waypoint.pos.getY()-viewerY-viewer.getEyeHeight(); + double z = waypoint.pos.getZ()-viewerZ+0.5f; + + double distSq = x*x + y*y + z*z; + double dist = Math.sqrt(distSq); + if(distSq > 144) { + x *= 12/dist; + y *= 12/dist; + z *= 12/dist; + } + GlStateManager.translate(x, y, z); + GlStateManager.translate(0, viewer.getEyeHeight(), 0); + + renderNametag(EnumChatFormatting.AQUA + waypoint.location); + + GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); + GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); + GlStateManager.translate(0, -0.25f, 0); + GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); + GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); + + renderNametag(EnumChatFormatting.YELLOW + waypoint.getDistance(Minecraft.getMinecraft().thePlayer)); + + GlStateManager.popMatrix(); + + GlStateManager.disableLighting(); + } + + // https://github.com/Moulberry/NotEnoughUpdates/blob/master/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/DwarvenMinesWaypoints.java#L300 + public static void renderNametag(String str) { + FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj; + float f = 1.6F; + float f1 = 0.016666668F * f; + GlStateManager.pushMatrix(); + GL11.glNormal3f(0.0F, 1.0F, 0.0F); + GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); + GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); + GlStateManager.scale(-f1, -f1, f1); + GlStateManager.disableLighting(); + GlStateManager.depthMask(false); + GlStateManager.disableDepth(); + GlStateManager.enableBlend(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + Tessellator tessellator = Tessellator.getInstance(); + WorldRenderer worldrenderer = tessellator.getWorldRenderer(); + int i = 0; + + int j = fontrenderer.getStringWidth(str) / 2; + GlStateManager.disableTexture2D(); + worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); + worldrenderer.pos(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); + worldrenderer.pos(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); + worldrenderer.pos(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); + worldrenderer.pos(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); + tessellator.draw(); + GlStateManager.enableTexture2D(); + fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, 553648127); + GlStateManager.depthMask(true); + + fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, -1); + + GlStateManager.enableDepth(); + GlStateManager.enableBlend(); + GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); + GlStateManager.popMatrix(); + } + + public static void draw3DBox(AxisAlignedBB aabb, int colourInt, float partialTicks) { + Entity render = Minecraft.getMinecraft().getRenderViewEntity(); + Color colour = new Color(colourInt); + + double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; + double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; + double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; + + GlStateManager.pushMatrix(); + GlStateManager.translate(-realX, -realY, -realZ); + GlStateManager.disableTexture2D(); + GlStateManager.enableBlend(); + GlStateManager.disableAlpha(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + GL11.glLineWidth(2); + + RenderGlobal.drawOutlinedBoundingBox(aabb, colour.getRed(), colour.getGreen(), colour.getBlue(), colour.getAlpha()); + + GlStateManager.translate(realX, realY, realZ); + GlStateManager.disableBlend(); + GlStateManager.enableAlpha(); + GlStateManager.enableTexture2D(); + GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); + GlStateManager.popMatrix(); + } + + public static void drawFilled3DBox(AxisAlignedBB aabb, int colourInt, boolean translucent, boolean depth, float partialTicks) { + Entity render = Minecraft.getMinecraft().getRenderViewEntity(); + WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); + Color colour = new Color(colourInt); + + double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; + double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; + double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; + + GlStateManager.pushMatrix(); + GlStateManager.pushAttrib(); + GlStateManager.translate(-realX, -realY, -realZ); + GlStateManager.disableTexture2D(); + GlStateManager.enableAlpha(); + GlStateManager.enableBlend(); + GlStateManager.disableCull(); + GlStateManager.tryBlendFuncSeparate(770, translucent ? 1 : 771, 1, 0); + if (!depth) { + GL11.glDisable(GL11.GL_DEPTH_TEST); + GlStateManager.depthMask(false); + } + GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); + // Bottom + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); + // Top + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); + // West + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); + // East + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); + // North + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); + // South + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); + Tessellator.getInstance().draw(); + + GlStateManager.translate(realX, realY, realZ); + if (!depth) { + GL11.glEnable(GL11.GL_DEPTH_TEST); + GlStateManager.depthMask(true); + } + GlStateManager.enableCull(); + GlStateManager.disableAlpha(); + GlStateManager.disableBlend(); + GlStateManager.enableTexture2D(); + GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); + GlStateManager.popAttrib(); + GlStateManager.popMatrix(); + } + + public static void renderItem(ItemStack item, float x, float y, float z) { + + GlStateManager.enableRescaleNormal(); + RenderHelper.enableGUIStandardItemLighting(); + GlStateManager.enableDepth(); + + GlStateManager.pushMatrix(); + GlStateManager.translate(x, y, z); + Minecraft.getMinecraft().getRenderItem().renderItemIntoGUI(item, 0, 0); + GlStateManager.popMatrix(); + + GlStateManager.disableDepth(); + RenderHelper.disableStandardItemLighting(); + GlStateManager.disableRescaleNormal(); + } + +} diff --git a/src/main/java/me/Danker/utils/Utils.java b/src/main/java/me/Danker/utils/Utils.java index 31c791a..71fc4ba 100644 --- a/src/main/java/me/Danker/utils/Utils.java +++ b/src/main/java/me/Danker/utils/Utils.java @@ -2,22 +2,13 @@ package me.Danker.utils; import me.Danker.DankersSkyblockMod; import me.Danker.features.ColouredNames; -import me.Danker.features.CrystalHollowWaypoints; import me.Danker.features.GoldenEnchants; import me.Danker.handlers.APIHandler; import me.Danker.handlers.ConfigHandler; import me.Danker.handlers.ScoreboardHandler; -import me.Danker.handlers.TextRenderer; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; -import net.minecraft.client.gui.FontRenderer; -import net.minecraft.client.gui.Gui; -import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.network.NetworkPlayerInfo; -import net.minecraft.client.renderer.*; -import net.minecraft.client.renderer.entity.RenderManager; -import net.minecraft.client.renderer.vertex.DefaultVertexFormats; -import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.player.EntityPlayer; @@ -27,10 +18,7 @@ import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.scoreboard.ScoreObjective; import net.minecraft.util.*; -import org.lwjgl.opengl.GL11; -import java.awt.*; -import java.util.List; import java.util.*; import java.util.regex.Matcher; import java.util.regex.Pattern; @@ -113,29 +101,6 @@ public class Utils { DankersSkyblockMod.showTitle = true; DankersSkyblockMod.titleText = text; } - - public static void drawTitle(String text) { - Minecraft mc = Minecraft.getMinecraft(); - ScaledResolution scaledResolution = new ScaledResolution(mc); - - int height = scaledResolution.getScaledHeight(); - int width = scaledResolution.getScaledWidth(); - int drawHeight = 0; - String[] splitText = text.split("\n"); - for (String title : splitText) { - int textLength = mc.fontRendererObj.getStringWidth(title); - - double scale = 4; - if (textLength * scale > (width * 0.9F)) { - scale = (width * 0.9F) / (float) textLength; - } - - int titleX = (int) ((width / 2) - (textLength * scale / 2)); - int titleY = (int) ((height * 0.45) / scale) + (int) (drawHeight * scale); - new TextRenderer(mc, title, titleX, titleY, scale); - drawHeight += mc.fontRendererObj.FONT_HEIGHT; - } - } public static boolean isOnHypixel() { Minecraft mc = Minecraft.getMinecraft(); @@ -211,20 +176,6 @@ public class Utils { return result; } - public static void drawOnSlot(int size, int xSlotPos, int ySlotPos, int colour) { - ScaledResolution sr = new ScaledResolution(Minecraft.getMinecraft()); - int guiLeft = (sr.getScaledWidth() - 176) / 2; - int guiTop = (sr.getScaledHeight() - 222) / 2; - int x = guiLeft + xSlotPos; - int y = guiTop + ySlotPos; - // Move down when chest isn't 6 rows - if (size != 90) y += (6 - (size - 36) / 9) * 9; - - GL11.glTranslated(0, 0, 1); - Gui.drawRect(x, y, x + 16, y + 16, colour); - GL11.glTranslated(0, 0, -1); - } - public static String getTimeBetween(double timeOne, double timeTwo) { double secondsBetween = Math.floor(timeTwo - timeOne); @@ -352,310 +303,6 @@ public class Utils { }); } - public static void draw3DLine(Vec3 pos1, Vec3 pos2, int colourInt, int lineWidth, boolean depth, float partialTicks) { - Entity render = Minecraft.getMinecraft().getRenderViewEntity(); - WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); - Color colour = new Color(colourInt); - - double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; - double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; - double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; - - GlStateManager.pushMatrix(); - GlStateManager.translate(-realX, -realY, -realZ); - GlStateManager.disableTexture2D(); - GlStateManager.enableBlend(); - GlStateManager.disableAlpha(); - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); - GL11.glLineWidth(lineWidth); - if (!depth) { - GL11.glDisable(GL11.GL_DEPTH_TEST); - GlStateManager.depthMask(false); - } - GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); - worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION); - - worldRenderer.pos(pos1.xCoord, pos1.yCoord, pos1.zCoord).endVertex(); - worldRenderer.pos(pos2.xCoord, pos2.yCoord, pos2.zCoord).endVertex(); - Tessellator.getInstance().draw(); - - GlStateManager.translate(realX, realY, realZ); - if (!depth) { - GL11.glEnable(GL11.GL_DEPTH_TEST); - GlStateManager.depthMask(true); - } - GlStateManager.disableBlend(); - GlStateManager.enableAlpha(); - GlStateManager.enableTexture2D(); - GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); - GlStateManager.popMatrix(); - } - - public static void draw3DString(BlockPos pos, String text, int colour, float partialTicks) { - Minecraft mc = Minecraft.getMinecraft(); - EntityPlayer player = mc.thePlayer; - double x = (pos.getX() - player.lastTickPosX) + ((pos.getX() - player.posX) - (pos.getX() - player.lastTickPosX)) * partialTicks; - double y = (pos.getY() - player.lastTickPosY) + ((pos.getY() - player.posY) - (pos.getY() - player.lastTickPosY)) * partialTicks; - double z = (pos.getZ() - player.lastTickPosZ) + ((pos.getZ() - player.posZ) - (pos.getZ() - player.lastTickPosZ)) * partialTicks; - RenderManager renderManager = mc.getRenderManager(); - - float f = 1.6F; - float f1 = 0.016666668F * f; - int width = mc.fontRendererObj.getStringWidth(text) / 2; - GlStateManager.pushMatrix(); - GlStateManager.translate(x, y, z); - GL11.glNormal3f(0f, 1f, 0f); - GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); - GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); - GlStateManager.scale(-f1, -f1, -f1); - GlStateManager.enableBlend(); - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); - mc.fontRendererObj.drawString(text, -width, 0, colour); - GlStateManager.disableBlend(); - GlStateManager.popMatrix(); - } - - // I couldnt get waypoint strings to work so in the end I just copied from NEU - // If anyone sees this please help - /*public static void draw3DWaypointString(CrystalHollowWaypoints.Waypoint waypoint, float partialTicks) { - Minecraft mc = Minecraft.getMinecraft(); - EntityPlayer player = mc.thePlayer; - BlockPos pos = waypoint.pos; - double x = (pos.getX() - player.lastTickPosX) + ((pos.getX() - player.posX) - (pos.getX() - player.lastTickPosX)) * partialTicks; - double y = (pos.getY() - player.lastTickPosY) + ((pos.getY() - player.posY) - (pos.getY() - player.lastTickPosY)) * partialTicks; - double z = (pos.getZ() - player.lastTickPosZ) + ((pos.getZ() - player.posZ) - (pos.getZ() - player.lastTickPosZ)) * partialTicks; - - double distance = player.getDistance(x, y, z); - if (distance > 12) { - x *= 12 / distance; - y *= 12 / distance; - z *= 12 / distance; - } - - RenderManager renderManager = mc.getRenderManager(); - Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); - - float f = 1.6F; - float f1 = 0.016666668F * f; - int width = mc.fontRendererObj.getStringWidth(waypoint.location) / 2; - int width2 = mc.fontRendererObj.getStringWidth(waypoint.getDistance(player)) / 2; - GlStateManager.pushMatrix(); - GlStateManager.translate(x, y, z); - GL11.glNormal3f(0f, 1f, 0f); - GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); - GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); - GlStateManager.scale(-f1, -f1, -f1); - GlStateManager.enableBlend(); - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); - GL11.glDisable(GL11.GL_DEPTH_TEST); - GlStateManager.depthMask(false); - - mc.fontRendererObj.drawString(waypoint.location, -width, 0, 0x55FFFF); - - GlStateManager.rotate(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); - GlStateManager.rotate(renderManager.playerViewX, 1.0F, 0.0F, 0.0F); - GlStateManager.translate(0, -1, 0); - GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F); - GlStateManager.rotate(renderManager.playerViewY, 0.0F, 1.0F, 0.0F); - - mc.fontRendererObj.drawString(waypoint.getDistance(player), -width2, 0, 0xFFFF55); - - GL11.glEnable(GL11.GL_DEPTH_TEST); - GlStateManager.depthMask(true); - GlStateManager.disableBlend(); - GlStateManager.popMatrix(); - }*/ - - // https://github.com/Moulberry/NotEnoughUpdates/blob/master/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/DwarvenMinesWaypoints.java#L261 - public static void draw3DWaypointString(CrystalHollowWaypoints.Waypoint waypoint, float partialTicks) { - GlStateManager.alphaFunc(516, 0.1F); - - GlStateManager.pushMatrix(); - - Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); - double viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks; - double viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks; - double viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks; - - double x = waypoint.pos.getX()-viewerX+0.5f; - double y = waypoint.pos.getY()-viewerY-viewer.getEyeHeight(); - double z = waypoint.pos.getZ()-viewerZ+0.5f; - - double distSq = x*x + y*y + z*z; - double dist = Math.sqrt(distSq); - if(distSq > 144) { - x *= 12/dist; - y *= 12/dist; - z *= 12/dist; - } - GlStateManager.translate(x, y, z); - GlStateManager.translate(0, viewer.getEyeHeight(), 0); - - renderNametag(EnumChatFormatting.AQUA + waypoint.location); - - GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); - GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); - GlStateManager.translate(0, -0.25f, 0); - GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); - GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); - - renderNametag(EnumChatFormatting.YELLOW + waypoint.getDistance(Minecraft.getMinecraft().thePlayer)); - - GlStateManager.popMatrix(); - - GlStateManager.disableLighting(); - } - - // https://github.com/Moulberry/NotEnoughUpdates/blob/master/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/DwarvenMinesWaypoints.java#L300 - public static void renderNametag(String str) { - FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj; - float f = 1.6F; - float f1 = 0.016666668F * f; - GlStateManager.pushMatrix(); - GL11.glNormal3f(0.0F, 1.0F, 0.0F); - GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); - GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); - GlStateManager.scale(-f1, -f1, f1); - GlStateManager.disableLighting(); - GlStateManager.depthMask(false); - GlStateManager.disableDepth(); - GlStateManager.enableBlend(); - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); - Tessellator tessellator = Tessellator.getInstance(); - WorldRenderer worldrenderer = tessellator.getWorldRenderer(); - int i = 0; - - int j = fontrenderer.getStringWidth(str) / 2; - GlStateManager.disableTexture2D(); - worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); - worldrenderer.pos(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); - worldrenderer.pos(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); - worldrenderer.pos(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); - worldrenderer.pos(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); - tessellator.draw(); - GlStateManager.enableTexture2D(); - fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, 553648127); - GlStateManager.depthMask(true); - - fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, -1); - - GlStateManager.enableDepth(); - GlStateManager.enableBlend(); - GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); - GlStateManager.popMatrix(); - } - - public static void draw3DBox(AxisAlignedBB aabb, int colourInt, float partialTicks) { - Entity render = Minecraft.getMinecraft().getRenderViewEntity(); - Color colour = new Color(colourInt); - - double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; - double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; - double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; - - GlStateManager.pushMatrix(); - GlStateManager.translate(-realX, -realY, -realZ); - GlStateManager.disableTexture2D(); - GlStateManager.enableBlend(); - GlStateManager.disableAlpha(); - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); - GL11.glLineWidth(2); - - RenderGlobal.drawOutlinedBoundingBox(aabb, colour.getRed(), colour.getGreen(), colour.getBlue(), colour.getAlpha()); - - GlStateManager.translate(realX, realY, realZ); - GlStateManager.disableBlend(); - GlStateManager.enableAlpha(); - GlStateManager.enableTexture2D(); - GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); - GlStateManager.popMatrix(); - } - - public static void drawFilled3DBox(AxisAlignedBB aabb, int colourInt, boolean translucent, boolean depth, float partialTicks) { - Entity render = Minecraft.getMinecraft().getRenderViewEntity(); - WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); - Color colour = new Color(colourInt); - - double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; - double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; - double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; - - GlStateManager.pushMatrix(); - GlStateManager.pushAttrib(); - GlStateManager.translate(-realX, -realY, -realZ); - GlStateManager.disableTexture2D(); - GlStateManager.enableAlpha(); - GlStateManager.enableBlend(); - GlStateManager.disableCull(); - GlStateManager.tryBlendFuncSeparate(770, translucent ? 1 : 771, 1, 0); - if (!depth) { - GL11.glDisable(GL11.GL_DEPTH_TEST); - GlStateManager.depthMask(false); - } - GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); - worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); - // Bottom - worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); - // Top - worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); - // West - worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); - // East - worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); - // North - worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); - // South - worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); - worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); - Tessellator.getInstance().draw(); - - GlStateManager.translate(realX, realY, realZ); - if (!depth) { - GL11.glEnable(GL11.GL_DEPTH_TEST); - GlStateManager.depthMask(true); - } - GlStateManager.enableCull(); - GlStateManager.disableAlpha(); - GlStateManager.disableBlend(); - GlStateManager.enableTexture2D(); - GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); - GlStateManager.popAttrib(); - GlStateManager.popMatrix(); - } - - public static void renderItem(ItemStack item, float x, float y, float z) { - - GlStateManager.enableRescaleNormal(); - RenderHelper.enableGUIStandardItemLighting(); - GlStateManager.enableDepth(); - - GlStateManager.pushMatrix(); - GlStateManager.translate(x, y, z); - Minecraft.getMinecraft().getRenderItem().renderItemIntoGUI(item, 0, 0); - GlStateManager.popMatrix(); - - GlStateManager.disableDepth(); - RenderHelper.disableStandardItemLighting(); - GlStateManager.disableRescaleNormal(); - } - public static BlockPos getFirstBlockPosAfterVectors(Minecraft mc, Vec3 pos1, Vec3 pos2, int strength, int distance) { double x = pos2.xCoord - pos1.xCoord; double y = pos2.yCoord - pos1.yCoord; |