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authorbowser0000 <bowser0000@gmail.com>2020-08-27 01:50:07 -0400
committerbowser0000 <bowser0000@gmail.com>2020-08-27 01:50:07 -0400
commitc1ddb82463894e7a2604d85b57f5be640bfbf115 (patch)
treeb894cc10abea5242113e50619680315051474d2a /src
parent4cf29751c3119c41ca8ae62650a9b0bba72e8c9f (diff)
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Fix pet colours being offset by 1 pixel on some GUI scales
Diffstat (limited to 'src')
-rw-r--r--src/main/java/me/Danker/utils/Utils.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/me/Danker/utils/Utils.java b/src/main/java/me/Danker/utils/Utils.java
index 0a6cebc..45479f7 100644
--- a/src/main/java/me/Danker/utils/Utils.java
+++ b/src/main/java/me/Danker/utils/Utils.java
@@ -127,7 +127,7 @@ public class Utils {
public static void drawOnSlot(int size, int xSlotPos, int ySlotPos, int colour) {
ScaledResolution sr = new ScaledResolution(Minecraft.getMinecraft());
int guiLeft = (sr.getScaledWidth() - 176) / 2;
- int guiTop = (sr.getScaledHeight() - 221) / 2;
+ int guiTop = (sr.getScaledHeight() - 222) / 2;
int x = guiLeft + xSlotPos;
int y = guiTop + ySlotPos;
// Move down when chest isn't 6 rows