diff options
Diffstat (limited to 'src/main/java/me/Danker/utils/Utils.java')
-rw-r--r-- | src/main/java/me/Danker/utils/Utils.java | 66 |
1 files changed, 62 insertions, 4 deletions
diff --git a/src/main/java/me/Danker/utils/Utils.java b/src/main/java/me/Danker/utils/Utils.java index abda6a3..b7c2ddf 100644 --- a/src/main/java/me/Danker/utils/Utils.java +++ b/src/main/java/me/Danker/utils/Utils.java @@ -8,10 +8,7 @@ import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.network.NetworkPlayerInfo; -import net.minecraft.client.renderer.GlStateManager; -import net.minecraft.client.renderer.RenderHelper; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.client.renderer.WorldRenderer; +import net.minecraft.client.renderer.*; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.Entity; @@ -413,6 +410,67 @@ public class Utils { GlStateManager.popMatrix(); } + public static void drawFilled3DBox(AxisAlignedBB aabb, int colourInt, boolean translucent, float partialTicks) { + Entity render = Minecraft.getMinecraft().getRenderViewEntity(); + WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); + Color colour = new Color(colourInt); + + double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; + double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; + double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; + + GlStateManager.pushMatrix(); + GlStateManager.pushAttrib(); + GlStateManager.translate(-realX, -realY, -realZ); + GlStateManager.disableTexture2D(); + GlStateManager.enableAlpha(); + GlStateManager.enableBlend(); + GlStateManager.tryBlendFuncSeparate(770, translucent ? 1 : 771, 1, 0); + GlStateManager.disableCull(); + GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); + // Bottom + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); + // Top + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); + // West + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); + // East + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); + // North + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); + // South + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); + Tessellator.getInstance().draw(); + + GlStateManager.translate(realX, realY, realZ); + GlStateManager.enableCull(); + GlStateManager.disableAlpha(); + GlStateManager.disableBlend(); + GlStateManager.enableTexture2D(); + GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); + GlStateManager.popAttrib(); + GlStateManager.popMatrix(); + } + public static void renderItem(ItemStack item, float x, float y, float z) { GlStateManager.enableRescaleNormal(); |