aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/me/Danker/utils/Utils.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/me/Danker/utils/Utils.java')
-rw-r--r--src/main/java/me/Danker/utils/Utils.java66
1 files changed, 62 insertions, 4 deletions
diff --git a/src/main/java/me/Danker/utils/Utils.java b/src/main/java/me/Danker/utils/Utils.java
index abda6a3..b7c2ddf 100644
--- a/src/main/java/me/Danker/utils/Utils.java
+++ b/src/main/java/me/Danker/utils/Utils.java
@@ -8,10 +8,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.network.NetworkPlayerInfo;
-import net.minecraft.client.renderer.GlStateManager;
-import net.minecraft.client.renderer.RenderHelper;
-import net.minecraft.client.renderer.Tessellator;
-import net.minecraft.client.renderer.WorldRenderer;
+import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
@@ -413,6 +410,67 @@ public class Utils {
GlStateManager.popMatrix();
}
+ public static void drawFilled3DBox(AxisAlignedBB aabb, int colourInt, boolean translucent, float partialTicks) {
+ Entity render = Minecraft.getMinecraft().getRenderViewEntity();
+ WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer();
+ Color colour = new Color(colourInt);
+
+ double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks;
+ double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks;
+ double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks;
+
+ GlStateManager.pushMatrix();
+ GlStateManager.pushAttrib();
+ GlStateManager.translate(-realX, -realY, -realZ);
+ GlStateManager.disableTexture2D();
+ GlStateManager.enableAlpha();
+ GlStateManager.enableBlend();
+ GlStateManager.tryBlendFuncSeparate(770, translucent ? 1 : 771, 1, 0);
+ GlStateManager.disableCull();
+ GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f);
+ worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
+ // Bottom
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex();
+ // Top
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex();
+ // West
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex();
+ // East
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex();
+ // North
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex();
+ // South
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex();
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex();
+ Tessellator.getInstance().draw();
+
+ GlStateManager.translate(realX, realY, realZ);
+ GlStateManager.enableCull();
+ GlStateManager.disableAlpha();
+ GlStateManager.disableBlend();
+ GlStateManager.enableTexture2D();
+ GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
+ GlStateManager.popAttrib();
+ GlStateManager.popMatrix();
+ }
+
public static void renderItem(ItemStack item, float x, float y, float z) {
GlStateManager.enableRescaleNormal();