diff options
Diffstat (limited to 'src/main/java/me')
-rw-r--r-- | src/main/java/me/Danker/TheMod.java | 223 |
1 files changed, 127 insertions, 96 deletions
diff --git a/src/main/java/me/Danker/TheMod.java b/src/main/java/me/Danker/TheMod.java index fbe9633..7c821fd 100644 --- a/src/main/java/me/Danker/TheMod.java +++ b/src/main/java/me/Danker/TheMod.java @@ -146,6 +146,7 @@ public class TheMod static String[] triviaAnswers = null; static Entity highestBlaze = null; static Entity lowestBlaze = null; + static boolean lowToHigh = false; // Among Us colours static final int[] CREEPER_COLOURS = {0x50EF39, 0xC51111, 0x132ED1, 0x117F2D, 0xED54BA, 0xEF7D0D, 0xF5F557, 0xD6E0F0, 0x6B2FBB, 0x39FEDC}; static boolean drawCreeperLines = false; @@ -2371,102 +2372,116 @@ public class TheMod new Thread(() -> { prevInWaterRoom = inWaterRoom; inWaterRoom = false; + boolean foundPiston = false; boolean done = false; - for (int x = (int) (player.posX - 25); x < player.posX + 25; x++) { - for (int z = (int) (player.posZ - 25); z < player.posZ + 25; z++) { - BlockPos blockPos = new BlockPos(x, 82, z); - if (world.getBlockState(blockPos).getBlock() == Blocks.piston_head) { - inWaterRoom = true; - if (!prevInWaterRoom && inWaterRoom) { - boolean foundGold = false; - boolean foundClay = false; - boolean foundEmerald = false; - boolean foundQuartz = false; - boolean foundDiamond = false; - - // Detect first blocks near water stream - BlockPos scan1 = new BlockPos(x + 1, 78, z + 1); - BlockPos scan2 = new BlockPos(x - 1, 77, z - 1); - Iterable<BlockPos> blocks = BlockPos.getAllInBox(scan1, scan2); - for (BlockPos puzzleBlockPos : blocks) { - Block block = world.getBlockState(puzzleBlockPos).getBlock(); - if (block == Blocks.gold_block) { - foundGold = true; - } else if (block == Blocks.hardened_clay) { - foundClay = true; - } else if (block == Blocks.emerald_block) { - foundEmerald = true; - } else if (block == Blocks.quartz_block) { - foundQuartz = true; - } else if (block == Blocks.diamond_block) { - foundDiamond = true; - } - } - - int variant = 0; - if (foundGold && foundClay) { - variant = 1; - } else if (foundEmerald && foundQuartz) { - variant = 2; - } else if (foundQuartz && foundDiamond) { - variant = 3; - } else if (foundGold && foundQuartz) { - variant = 4; - } - - // Return solution - String purple = ""; - String orange = ""; - String blue = ""; - String green = ""; - String red = ""; - switch (variant) { - case 1: - purple = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.AQUA + "Diamond, " + EnumChatFormatting.RED + "Clay"; - orange = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.DARK_GRAY + "Coal, " + EnumChatFormatting.GREEN + "Emerald"; - blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald" + EnumChatFormatting.RED + "Clay"; - green = EnumChatFormatting.GREEN + "Emerald"; - red = EnumChatFormatting.GRAY + "None"; - break; - case 2: - purple = EnumChatFormatting.DARK_GRAY + "Coal"; - orange = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; - blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.AQUA + "Diamond, " + EnumChatFormatting.GREEN + "Emerald"; - green = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.GREEN + "Emerald"; - red = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.DARK_GRAY + "Coal, " + EnumChatFormatting.GREEN + "Emerald"; - break; - case 3: - purple = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.AQUA + "Diamond"; - orange = EnumChatFormatting.GREEN + "Emerald"; - blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.AQUA + "Diamond"; - green = EnumChatFormatting.GRAY + "None"; - red = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald"; - break; - case 4: - purple = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; - orange = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.DARK_GRAY + "Coal"; - blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.DARK_GRAY + "Coal, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; - green = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald"; - red = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.AQUA + "Diamond, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; - break; - default: - player.addChatMessage(new ChatComponentText(ERROR_COLOUR + "Error detecting water puzzle variant.")); - break; - } - player.addChatMessage(new ChatComponentText(DELIMITER_COLOUR + EnumChatFormatting.BOLD + "-------------------\n" + - MAIN_COLOUR + " The following levers must be down:\n " + - EnumChatFormatting.DARK_PURPLE + "Purple: " + purple + "\n " + - EnumChatFormatting.GOLD + "Orange: " + orange + "\n " + - EnumChatFormatting.BLUE + "Blue: " + blue + "\n " + - EnumChatFormatting.GREEN + "Green: " + green + "\n " + - EnumChatFormatting.RED + "Red: " + red + "\n" + - DELIMITER_COLOUR + EnumChatFormatting.BOLD + " -------------------")); - done = true; - break; - } + for (int x = (int) (player.posX - 13); x <= player.posX + 13; x++) { + for (int z = (int) (player.posZ - 13); z <= player.posZ + 13; z++) { + BlockPos blockPos = new BlockPos(x, 54, z); + if (world.getBlockState(blockPos).getBlock() == Blocks.sticky_piston) { + foundPiston = true; + break; } } - if (done) break; + if (foundPiston) break; + } + + if (foundPiston) { + for (int x = (int) (player.posX - 25); x <= player.posX + 25; x++) { + for (int z = (int) (player.posZ - 25); z <= player.posZ + 25; z++) { + BlockPos blockPos = new BlockPos(x, 82, z); + if (world.getBlockState(blockPos).getBlock() == Blocks.piston_head) { + inWaterRoom = true; + if (!prevInWaterRoom && inWaterRoom) { + boolean foundGold = false; + boolean foundClay = false; + boolean foundEmerald = false; + boolean foundQuartz = false; + boolean foundDiamond = false; + + // Detect first blocks near water stream + BlockPos scan1 = new BlockPos(x + 1, 78, z + 1); + BlockPos scan2 = new BlockPos(x - 1, 77, z - 1); + Iterable<BlockPos> blocks = BlockPos.getAllInBox(scan1, scan2); + for (BlockPos puzzleBlockPos : blocks) { + Block block = world.getBlockState(puzzleBlockPos).getBlock(); + if (block == Blocks.gold_block) { + foundGold = true; + } else if (block == Blocks.hardened_clay) { + foundClay = true; + } else if (block == Blocks.emerald_block) { + foundEmerald = true; + } else if (block == Blocks.quartz_block) { + foundQuartz = true; + } else if (block == Blocks.diamond_block) { + foundDiamond = true; + } + } + + int variant = 0; + if (foundGold && foundClay) { + variant = 1; + } else if (foundEmerald && foundQuartz) { + variant = 2; + } else if (foundQuartz && foundDiamond) { + variant = 3; + } else if (foundGold && foundQuartz) { + variant = 4; + } + + // Return solution + String purple = ""; + String orange = ""; + String blue = ""; + String green = ""; + String red = ""; + switch (variant) { + case 1: + purple = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.AQUA + "Diamond, " + EnumChatFormatting.RED + "Clay"; + orange = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.DARK_GRAY + "Coal, " + EnumChatFormatting.GREEN + "Emerald"; + blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; + green = EnumChatFormatting.GREEN + "Emerald"; + red = EnumChatFormatting.GRAY + "None"; + break; + case 2: + purple = EnumChatFormatting.DARK_GRAY + "Coal"; + orange = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; + blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.AQUA + "Diamond, " + EnumChatFormatting.GREEN + "Emerald"; + green = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.GREEN + "Emerald"; + red = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.DARK_GRAY + "Coal, " + EnumChatFormatting.GREEN + "Emerald"; + break; + case 3: + purple = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.AQUA + "Diamond"; + orange = EnumChatFormatting.GREEN + "Emerald"; + blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.AQUA + "Diamond"; + green = EnumChatFormatting.GRAY + "None"; + red = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald"; + break; + case 4: + purple = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; + orange = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.DARK_GRAY + "Coal"; + blue = EnumChatFormatting.WHITE + "Quartz, " + EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.DARK_GRAY + "Coal, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; + green = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.GREEN + "Emerald"; + red = EnumChatFormatting.YELLOW + "Gold, " + EnumChatFormatting.AQUA + "Diamond, " + EnumChatFormatting.GREEN + "Emerald, " + EnumChatFormatting.RED + "Clay"; + break; + default: + purple = orange = blue = green = red = ERROR_COLOUR + "Error detecting water puzzle variant."; + break; + } + player.addChatMessage(new ChatComponentText(DELIMITER_COLOUR + EnumChatFormatting.BOLD + "-------------------\n" + + MAIN_COLOUR + " The following levers must be down:\n " + + EnumChatFormatting.DARK_PURPLE + "Purple: " + purple + "\n " + + EnumChatFormatting.GOLD + "Orange: " + orange + "\n " + + EnumChatFormatting.BLUE + "Blue: " + blue + "\n " + + EnumChatFormatting.GREEN + "Green: " + green + "\n " + + EnumChatFormatting.RED + "Red: " + red + "\n" + + DELIMITER_COLOUR + EnumChatFormatting.BOLD + " -------------------")); + done = true; + break; + } + } + } + if (done) break; + } } }).start(); } @@ -2504,12 +2519,13 @@ public class TheMod // Checks 5 times per second if (tickAmount % 4 == 0) { - if (ToggleCommand.blazeToggled && Utils.inDungeons && world != null) { + if (ToggleCommand.blazeToggled && Utils.inDungeons && world != null) { List<Entity> entities = world.getLoadedEntityList(); int highestHealth = 0; highestBlaze = null; int lowestHealth = 99999999; lowestBlaze = null; + lowToHigh = false; for (Entity entity : entities) { if (entity.getName().contains("Blaze") && entity.getName().contains("/")) { @@ -2529,6 +2545,21 @@ public class TheMod } } } + + if (highestBlaze != null || lowestBlaze != null) { + new Thread(() -> { + for (int x = (int) player.posX - 25; x <= player.posX + 25; x++) { + for (int z = (int) player.posZ - 25; z <= player.posX + 25; z++) { + BlockPos blockPos = new BlockPos(x, 119, z); + if (world.getBlockState(blockPos).getBlock() == Blocks.cobblestone_wall) { + lowToHigh = true; + break; + } + } + if (lowToHigh) break; + } + }).start(); + } } } @@ -2580,13 +2611,13 @@ public class TheMod @SubscribeEvent public void onWorldRender(RenderWorldLastEvent event) { if (ToggleCommand.blazeToggled) { - if (lowestBlaze != null) { + if (lowestBlaze != null && lowToHigh) { BlockPos stringPos = new BlockPos(lowestBlaze.posX, lowestBlaze.posY + 1, lowestBlaze.posZ); Utils.draw3DString(stringPos, EnumChatFormatting.BOLD + "Smallest", 0xFF0000, event.partialTicks); AxisAlignedBB aabb = new AxisAlignedBB(lowestBlaze.posX - 0.5, lowestBlaze.posY - 2, lowestBlaze.posZ - 0.5, lowestBlaze.posX + 0.5, lowestBlaze.posY, lowestBlaze.posZ + 0.5); Utils.draw3DBox(aabb, 0xFF, 0x00, 0x00, 0xFF, event.partialTicks); } - if (highestBlaze != null) { + if (highestBlaze != null && !lowToHigh) { BlockPos stringPos = new BlockPos(highestBlaze.posX, highestBlaze.posY + 1, highestBlaze.posZ); Utils.draw3DString(stringPos, EnumChatFormatting.BOLD + "Biggest", 0x40FF40, event.partialTicks); AxisAlignedBB aabb = new AxisAlignedBB(highestBlaze.posX - 0.5, highestBlaze.posY - 2, highestBlaze.posZ - 0.5, highestBlaze.posX + 0.5, highestBlaze.posY, highestBlaze.posZ + 0.5); |