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2020-08-08Add ability to scale text displaybowser0000
2020-08-08Add toggle for 20% chance slayer drops counting methodbowser0000
The new method counts the number of times an item has dropped, instead of counting the amount of items that has dropped. This is 100% consistent, unlike the item detecting method.
2020-08-07Add dolphin pet milestone to fishing trackerbowser0000
2020-08-05Add ability to reset trackersbowser0000
With confirmation in case some person decides to randomly type /resetloot
2020-08-03Add session option for every trackerbowser0000
Session tracker counts loot from current Minecraft session. CommandUtils has been renamed to Utils.
2020-08-02Add tab complete to commandsbowser0000
2020-08-02Force US locale, fix Sea Witch stringbowser0000
2020-08-01Update /dhelp and READMEv1.6bowser0000
2020-07-31Add fishing stats import, move second fishing displaybowser0000
Right half of the fishing display was covering numbers on the left half if it was in the hundreds/thousands
2020-07-30Add fishing trackerbowser0000
2020-07-29Add update checker, change /pets -> /petsofv1.5.5bowser0000
The mod checks for an update once per session when you join a world. /pets was conflicting with the Hypixel command /pets.
2020-07-27Change RNG timestamp from int to doublev1.5.4bowser0000
2020-07-25Make T6/T4 enchants goldenbowser0000
2020-07-24Add /armor, changes to READMEv1.5.3bowser0000
Change name -> player in README to match /dhelp
2020-07-24Add /bank, other small changesbowser0000
Fix getting profiles of person with 1 profile with no last_save. Toggles are now off by default.
2020-07-23Sort pets by xpbowser0000
2020-07-22Add /pets commandbowser0000
Not sorted by xp yet, will be fixed in another commit.
2020-07-20/dhelp, /guildof, fix bracketsbowser0000
Add /dhelp which returns list of commands. Add /guildof which returns guild and guildmaster of a person. Swap <> and [] for parameters.
2020-07-19Add /skills command, fix /loot commandv1.5.2bowser0000
Also adds dashes to /slayer command.
2020-07-19Move requests into API handler for future API commandsbowser0000
2020-07-18Add /slayer, API handling and better number formatsv1.5bowser0000
Added API handler which should make future API commands easier to add. Added /slayer command. Added format to numbers based on locale.
2020-07-13Add two spaces to slayer dropsv1.4.2bowser0000
In my defence, it looks like one space in chat.
2020-07-13/move command, colours and slayer fixv1.4.1bowser0000
Added /move command to move text displays. Add colour to messages and error messages in chat. Fixed slayer drops not being tracked.
2020-07-11Add tracker and display for all slayer dropsv1.4bowser0000
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display. This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies. I also have no idea what I'm doing with these commits, don't look at history.
2020-07-11Revert "Add tracker and display for all slayer drops"bowser0000
This reverts commit 0f232e1343fc6495d79f61af212b93fbd55e1598.
2020-07-11Add tracker and display for all slayer dropsbowser0000
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display. This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
2020-07-11Revert "Add tracker and display for all slayer drops"bowser0000
This reverts commit 9ef7d0c75496281946f6139e98095d01f0164ba3.
2020-07-11Add tracker and display for all slayer dropsbowser0000
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display. This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.