From 189526f2d6d96cce6086af6947b4e752c13944e2 Mon Sep 17 00:00:00 2001 From: bowser0000 Date: Fri, 12 Aug 2022 19:37:53 -0400 Subject: Display trophy fish completion behind chat and tab Works for SBA custom tab and ST custom chat as well --- src/main/java/me/Danker/features/loot/TrophyFishTracker.java | 9 +++++---- src/main/java/me/Danker/utils/RenderUtils.java | 6 +++++- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/src/main/java/me/Danker/features/loot/TrophyFishTracker.java b/src/main/java/me/Danker/features/loot/TrophyFishTracker.java index f9936f0..1098e4b 100644 --- a/src/main/java/me/Danker/features/loot/TrophyFishTracker.java +++ b/src/main/java/me/Danker/features/loot/TrophyFishTracker.java @@ -140,10 +140,11 @@ public class TrophyFishTracker { ItemStack goldComplete = new ItemStack(Items.gold_ingot); ItemStack diamondComplete = new ItemStack(Items.diamond); - RenderUtils.renderItem(bronze ? bronzeComplete : incomplete, x, y - 2, scale / 1.3D); - RenderUtils.renderItem(silver ? silverComplete : incomplete, x + 15, y - 2, scale / 1.3D); - RenderUtils.renderItem(gold ? goldComplete : incomplete, x + 30, y - 2, scale / 1.3D); - RenderUtils.renderItem(diamond ? diamondComplete : incomplete, x + 45, y - 2, scale / 1.3D); + // -116 hides behind chat + tab + RenderUtils.renderItem(bronze ? bronzeComplete : incomplete, x, y - 2, -116, scale / 1.3D); + RenderUtils.renderItem(silver ? silverComplete : incomplete, x + 15, y - 2, -116, scale / 1.3D); + RenderUtils.renderItem(gold ? goldComplete : incomplete, x + 30, y - 2, -116, scale / 1.3D); + RenderUtils.renderItem(diamond ? diamondComplete : incomplete, x + 45, y - 2, -116, scale / 1.3D); } } diff --git a/src/main/java/me/Danker/utils/RenderUtils.java b/src/main/java/me/Danker/utils/RenderUtils.java index f334b7a..e1ee261 100644 --- a/src/main/java/me/Danker/utils/RenderUtils.java +++ b/src/main/java/me/Danker/utils/RenderUtils.java @@ -388,12 +388,16 @@ public class RenderUtils { } public static void renderItem(ItemStack stack, int x, int y, double scale) { + renderItem(stack, x, y, 0, scale); + } + + public static void renderItem(ItemStack stack, int x, int y, int z, double scale) { GlStateManager.enableRescaleNormal(); RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableDepth(); GlStateManager.pushMatrix(); - GlStateManager.translate(x, y, 0); + GlStateManager.translate(x, y, z); GlStateManager.scale(scale, scale, scale); //Minecraft.getMinecraft().getRenderItem().renderItemIntoGUI(stack, 0, 0); Minecraft.getMinecraft().getRenderItem().renderItemAndEffectIntoGUI(stack, 0, 0); -- cgit