package me.Danker.utils; import me.Danker.features.CrystalHollowWaypoints; import me.Danker.handlers.TextRenderer; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.*; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.Vec3; import org.lwjgl.opengl.GL11; import java.awt.*; public class RenderUtils { public static void drawTitle(String text) { Minecraft mc = Minecraft.getMinecraft(); ScaledResolution scaledResolution = new ScaledResolution(mc); int height = scaledResolution.getScaledHeight(); int width = scaledResolution.getScaledWidth(); int drawHeight = 0; String[] splitText = text.split("\n"); for (String title : splitText) { int textLength = mc.fontRendererObj.getStringWidth(title); double scale = 4; if (textLength * scale > (width * 0.9F)) { scale = (width * 0.9F) / (float) textLength; } int titleX = (int) ((width / 2) - (textLength * scale / 2)); int titleY = (int) ((height * 0.45) / scale) + (int) (drawHeight * scale); new TextRenderer(mc, title, titleX, titleY, scale); drawHeight += mc.fontRendererObj.FONT_HEIGHT; } } public static void drawOnSlot(int size, int xSlotPos, int ySlotPos, int colour) { ScaledResolution sr = new ScaledResolution(Minecraft.getMinecraft()); int guiLeft = (sr.getScaledWidth() - 176) / 2; int guiTop = (sr.getScaledHeight() - 222) / 2; int x = guiLeft + xSlotPos; int y = guiTop + ySlotPos; // Move down when chest isn't 6 rows if (size != 90) y += (6 - (size - 36) / 9) * 9; GL11.glTranslated(0, 0, 1); Gui.drawRect(x, y, x + 16, y + 16, colour); GL11.glTranslated(0, 0, -1); } public static void drawTextOnSlot(int size, int xSlotPos, int ySlotPos, String text) { Minecraft mc = Minecraft.getMinecraft(); ScaledResolution sr = new ScaledResolution(mc); int guiLeft = (sr.getScaledWidth() - 176) / 2; int guiTop = (sr.getScaledHeight() - 222) / 2; int x = guiLeft + xSlotPos; int y = guiTop + ySlotPos; // Move down when chest isn't 6 rows if (size != 90) y += (6 - (size - 36) / 9) * 9; int width = mc.fontRendererObj.getStringWidth(text); GL11.glTranslated(0, 0, 1); mc.fontRendererObj.drawString(text, x + 8 - width / 2, y + 5, 0xFFFFFF, true); GL11.glTranslated(0, 0, -1); } public static void draw3DLine(Vec3 pos1, Vec3 pos2, int colourInt, int lineWidth, boolean depth, float partialTicks) { Entity render = Minecraft.getMinecraft().getRenderViewEntity(); WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); Color colour = new Color(colourInt); double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; GlStateManager.pushMatrix(); GlStateManager.translate(-realX, -realY, -realZ); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GL11.glLineWidth(lineWidth); if (!depth) { GL11.glDisable(GL11.GL_DEPTH_TEST); GlStateManager.depthMask(false); } GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION); worldRenderer.pos(pos1.xCoord, pos1.yCoord, pos1.zCoord).endVertex(); worldRenderer.pos(pos2.xCoord, pos2.yCoord, pos2.zCoord).endVertex(); Tessellator.getInstance().draw(); GlStateManager.translate(realX, realY, realZ); if (!depth) { GL11.glEnable(GL11.GL_DEPTH_TEST); GlStateManager.depthMask(true); } GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } public static void draw3DString(BlockPos pos, String text, int colour, float partialTicks) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player = mc.thePlayer; double x = (pos.getX() - player.lastTickPosX) + ((pos.getX() - player.posX) - (pos.getX() - player.lastTickPosX)) * partialTicks; double y = (pos.getY() - player.lastTickPosY) + ((pos.getY() - player.posY) - (pos.getY() - player.lastTickPosY)) * partialTicks; double z = (pos.getZ() - player.lastTickPosZ) + ((pos.getZ() - player.posZ) - (pos.getZ() - player.lastTickPosZ)) * partialTicks; RenderManager renderManager = mc.getRenderManager(); float f = 1.6F; float f1 = 0.016666668F * f; int width = mc.fontRendererObj.getStringWidth(text) / 2; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); GL11.glNormal3f(0f, 1f, 0f); GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); GlStateManager.scale(-f1, -f1, -f1); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); mc.fontRendererObj.drawString(text, -width, 0, colour); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } public static void draw3DString(double x, double y, double z, String text, int colour, float partialTicks) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player = mc.thePlayer; double realX = (x - player.lastTickPosX) + ((x - player.posX) - (x - player.lastTickPosX)) * partialTicks; double realY = (y - player.lastTickPosY) + ((y - player.posY) - (y - player.lastTickPosY)) * partialTicks; double realZ = (z - player.lastTickPosZ) + ((z - player.posZ) - (z - player.lastTickPosZ)) * partialTicks; RenderManager renderManager = mc.getRenderManager(); float f = 1.6F; float f1 = 0.016666668F * f; int width = mc.fontRendererObj.getStringWidth(text) / 2; GlStateManager.pushMatrix(); GlStateManager.translate(realX, realY, realZ); GL11.glNormal3f(0f, 1f, 0f); GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); GlStateManager.scale(-f1, -f1, -f1); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); mc.fontRendererObj.drawString(text, -width, 0, colour); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } // I couldnt get waypoint strings to work so in the end I just copied from NEU // If anyone sees this please help /*public static void draw3DWaypointString(CrystalHollowWaypoints.Waypoint waypoint, float partialTicks) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player = mc.thePlayer; BlockPos pos = waypoint.pos; double x = (pos.getX() - player.lastTickPosX) + ((pos.getX() - player.posX) - (pos.getX() - player.lastTickPosX)) * partialTicks; double y = (pos.getY() - player.lastTickPosY) + ((pos.getY() - player.posY) - (pos.getY() - player.lastTickPosY)) * partialTicks; double z = (pos.getZ() - player.lastTickPosZ) + ((pos.getZ() - player.posZ) - (pos.getZ() - player.lastTickPosZ)) * partialTicks; double distance = player.getDistance(x, y, z); if (distance > 12) { x *= 12 / distance; y *= 12 / distance; z *= 12 / distance; } RenderManager renderManager = mc.getRenderManager(); Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); float f = 1.6F; float f1 = 0.016666668F * f; int width = mc.fontRendererObj.getStringWidth(waypoint.location) / 2; int width2 = mc.fontRendererObj.getStringWidth(waypoint.getDistance(player)) / 2; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); GL11.glNormal3f(0f, 1f, 0f); GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f); GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f); GlStateManager.scale(-f1, -f1, -f1); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GL11.glDisable(GL11.GL_DEPTH_TEST); GlStateManager.depthMask(false); mc.fontRendererObj.drawString(waypoint.location, -width, 0, 0x55FFFF); GlStateManager.rotate(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.translate(0, -1, 0); GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(renderManager.playerViewY, 0.0F, 1.0F, 0.0F); mc.fontRendererObj.drawString(waypoint.getDistance(player), -width2, 0, 0xFFFF55); GL11.glEnable(GL11.GL_DEPTH_TEST); GlStateManager.depthMask(true); GlStateManager.disableBlend(); GlStateManager.popMatrix(); }*/ // https://github.com/Moulberry/NotEnoughUpdates/blob/master/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/DwarvenMinesWaypoints.java#L261 public static void draw3DWaypointString(CrystalHollowWaypoints.Waypoint waypoint, float partialTicks) { GlStateManager.alphaFunc(516, 0.1F); GlStateManager.pushMatrix(); Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); double viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks; double viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks; double viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks; double x = waypoint.pos.getX()-viewerX+0.5f; double y = waypoint.pos.getY()-viewerY-viewer.getEyeHeight(); double z = waypoint.pos.getZ()-viewerZ+0.5f; double distSq = x*x + y*y + z*z; double dist = Math.sqrt(distSq); if(distSq > 144) { x *= 12/dist; y *= 12/dist; z *= 12/dist; } GlStateManager.translate(x, y, z); GlStateManager.translate(0, viewer.getEyeHeight(), 0); renderNametag(EnumChatFormatting.AQUA + waypoint.location); GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.translate(0, -0.25f, 0); GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); renderNametag(EnumChatFormatting.YELLOW + waypoint.getDistance(Minecraft.getMinecraft().thePlayer)); GlStateManager.popMatrix(); GlStateManager.disableLighting(); } // https://github.com/Moulberry/NotEnoughUpdates/blob/master/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/DwarvenMinesWaypoints.java#L300 public static void renderNametag(String str) { FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj; float f = 1.6F; float f1 = 0.016666668F * f; GlStateManager.pushMatrix(); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.scale(-f1, -f1, f1); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.disableDepth(); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); int i = 0; int j = fontrenderer.getStringWidth(str) / 2; GlStateManager.disableTexture2D(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); worldrenderer.pos(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); worldrenderer.pos(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); worldrenderer.pos(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, 553648127); GlStateManager.depthMask(true); fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, -1); GlStateManager.enableDepth(); GlStateManager.enableBlend(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } public static void draw3DBox(AxisAlignedBB aabb, int colourInt, float partialTicks) { Entity render = Minecraft.getMinecraft().getRenderViewEntity(); Color colour = new Color(colourInt); double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; GlStateManager.pushMatrix(); GlStateManager.translate(-realX, -realY, -realZ); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GL11.glLineWidth(2); RenderGlobal.drawOutlinedBoundingBox(aabb, colour.getRed(), colour.getGreen(), colour.getBlue(), colour.getAlpha()); GlStateManager.translate(realX, realY, realZ); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } public static void drawFilled3DBox(AxisAlignedBB aabb, int colourInt, boolean translucent, boolean depth, float partialTicks) { Entity render = Minecraft.getMinecraft().getRenderViewEntity(); WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); Color colour = new Color(colourInt); double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; GlStateManager.pushMatrix(); GlStateManager.pushAttrib(); GlStateManager.translate(-realX, -realY, -realZ); GlStateManager.disableTexture2D(); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); GlStateManager.disableCull(); GlStateManager.tryBlendFuncSeparate(770, translucent ? 1 : 771, 1, 0); if (!depth) { GL11.glDisable(GL11.GL_DEPTH_TEST); GlStateManager.depthMask(false); } GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue() / 255f, colour.getAlpha() / 255f); worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); // Bottom worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); // Top worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); // West worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); // East worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); // North worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex(); // South worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex(); worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex(); Tessellator.getInstance().draw(); GlStateManager.translate(realX, realY, realZ); if (!depth) { GL11.glEnable(GL11.GL_DEPTH_TEST); GlStateManager.depthMask(true); } GlStateManager.enableCull(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.enableTexture2D(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popAttrib(); GlStateManager.popMatrix(); } public static void renderItem(ItemStack stack, int x, int y, double scale) { GlStateManager.enableRescaleNormal(); RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableDepth(); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 0); GlStateManager.scale(scale, scale, scale); //Minecraft.getMinecraft().getRenderItem().renderItemIntoGUI(stack, 0, 0); Minecraft.getMinecraft().getRenderItem().renderItemAndEffectIntoGUI(stack, 0, 0); GlStateManager.popMatrix(); GlStateManager.disableDepth(); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); } public static void drawCenteredText(String text, int screenWidth, int height, double scale) { Minecraft mc = Minecraft.getMinecraft(); int textWidth = mc.fontRendererObj.getStringWidth(text); new TextRenderer(mc, text, screenWidth / 2 - textWidth / 2, height, scale); } }