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package me.Danker.utils;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
public class TicTacToeUtils {
public static int getBestMove(char[][] board) {
HashMap<Integer, Integer> moves = new HashMap<>();
for (int row = 0; row < board.length; row++) {
for (int col = 0; col < board[row].length; col++) {
if (board[row][col] != '\0') continue;
board[row][col] = 'O';
int score = minimax(board, false, 0);
board[row][col] = '\0';
moves.put(row * 3 + col + 1, score);
}
}
return Collections.max(moves.entrySet(), Map.Entry.comparingByValue()).getKey();
}
public static boolean hasMovesLeft(char[][] board) {
for (char[] rows : board) {
for (char col : rows) {
if (col == '\0') return true;
}
}
return false;
}
public static int getBoardRanking(char[][] board) {
for (int row = 0; row < 3; row++) {
if (board[row][0] == board[row][1] && board[row][0] == board[row][2]) {
if (board[row][0] == 'X') {
return -10;
} else if (board[row][0] == 'O') {
return 10;
}
}
}
for (int col = 0; col < 3; col++) {
if (board[0][col] == board[1][col] && board[0][col] == board[2][col]) {
if (board[0][col] == 'X') {
return -10;
} else if (board[0][col] == 'O') {
return 10;
}
}
}
if (board[0][0] == board[1][1] && board[0][0] == board[2][2]) {
if (board[0][0] == 'X') {
return -10;
} else if (board[0][0] == 'O') {
return 10;
}
} else if (board[0][2] == board[1][1] && board[0][2] == board[2][0]) {
if (board[0][2] == 'X') {
return -10;
} else if (board[0][2] == 'O') {
return 10;
}
}
return 0;
}
public static int minimax(char[][] board, boolean max, int depth) {
int score = getBoardRanking(board);
if (score == 10 || score == -10) return score;
if (!hasMovesLeft(board)) return 0;
if (max) {
int bestScore = -1000;
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
if (board[row][col] == '\0') {
board[row][col] = 'O';
bestScore = Math.max(bestScore, minimax(board, false, depth + 1));
board[row][col] = '\0';
}
}
}
return bestScore - depth;
} else {
int bestScore = 1000;
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
if (board[row][col] == '\0') {
board[row][col] = 'X';
bestScore = Math.min(bestScore, minimax(board, true, depth + 1));
board[row][col] = '\0';
}
}
}
return bestScore + depth;
}
}
}
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