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<title>github/Skyblocker.git/src/gametest, branch profile-viewer</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/'/>
<entry>
<title>1.21.6-1.21.8 (#1518)</title>
<updated>2025-07-31T04:58:08+00:00</updated>
<author>
<name>Aaron</name>
<email>51387595+AzureAaron@users.noreply.github.com</email>
</author>
<published>2025-07-31T04:58:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=390c1277391f948d5fc4f3113b3e9dec22d1617d'/>
<id>390c1277391f948d5fc4f3113b3e9dec22d1617d</id>
<content type='text'>
* 1.21.6-pre2

* Port HUD and 1.21.6-pre3

* 1.21.6

* New Rendering System

Also updates YACL and fixes a bug with rendering slot highlights

* Fix Item Rarity Background having a random iteration order

With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.

* Fix GUI text not rendering

If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.

* Fix crimson fog extension

* Fix health bar rendering

* Fix hiding world loading screens

* Disable mixin unit test due to crash and add audit command

* 1.21.7 + Update Gradle, Loom, and JGit

* Update Dandelion for 1.21.7

MoulConfig still has a few bugs but its ok otherwise

* Fix checkstyle &amp; spotless

* Update Mixin Name

Maybe this will fix the game test crashing because of GL errors?

* Fix waypoint screen draw order

* Fix issues with text not rendering in GUIs

* Use local state management for renderer

* Significantly improve batching for the renderer

Makes the new renderer even better/faster than the old RenderLayer
system!

* Separate Skyblocker's glow from vanilla's glow

Fixes #1478
Fixes #1500

* 1.21.8

* Fix dungeon teammates not glowing through walls

* Fix some map decorations not rendering (dungeon teammate markers)

* Fix recipe book search field text being invisible

* Update README and issue templates

* Fix issues with entity glow depth sampling

Should also fix a crash with Iris

* Add batching exclusion system

Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother

* Fix spotless errors

* Fix Iris crash

* Update Dandelion/MoulConfig

* Update to Fabric Loader 0.17.0

Fixes the Mixin Unit Test crashing

* Attempt to fix game test

* Disable game test rendering stuff</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 1.21.6-pre2

* Port HUD and 1.21.6-pre3

* 1.21.6

* New Rendering System

Also updates YACL and fixes a bug with rendering slot highlights

* Fix Item Rarity Background having a random iteration order

With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.

* Fix GUI text not rendering

If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.

* Fix crimson fog extension

* Fix health bar rendering

* Fix hiding world loading screens

* Disable mixin unit test due to crash and add audit command

* 1.21.7 + Update Gradle, Loom, and JGit

* Update Dandelion for 1.21.7

MoulConfig still has a few bugs but its ok otherwise

* Fix checkstyle &amp; spotless

* Update Mixin Name

Maybe this will fix the game test crashing because of GL errors?

* Fix waypoint screen draw order

* Fix issues with text not rendering in GUIs

* Use local state management for renderer

* Significantly improve batching for the renderer

Makes the new renderer even better/faster than the old RenderLayer
system!

* Separate Skyblocker's glow from vanilla's glow

Fixes #1478
Fixes #1500

* 1.21.8

* Fix dungeon teammates not glowing through walls

* Fix some map decorations not rendering (dungeon teammate markers)

* Fix recipe book search field text being invisible

* Update README and issue templates

* Fix issues with entity glow depth sampling

Should also fix a crash with Iris

* Add batching exclusion system

Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother

* Fix spotless errors

* Fix Iris crash

* Update Dandelion/MoulConfig

* Update to Fabric Loader 0.17.0

Fixes the Mixin Unit Test crashing

* Attempt to fix game test

* Disable game test rendering stuff</pre>
</div>
</content>
</entry>
<entry>
<title>Various bar changes (#1385)</title>
<updated>2025-06-23T03:36:00+00:00</updated>
<author>
<name>viciscat</name>
<email>51047087+viciscat@users.noreply.github.com</email>
</author>
<published>2025-06-23T03:36:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=532179ca43ae143ed9b17b707d1020026073cb9b'/>
<id>532179ca43ae143ed9b17b707d1020026073cb9b</id>
<content type='text'>
* fix wacky positioning behavior

* add more options and smarter oxygen bar

* show text on action bar if their respective bar isn't enabled

* fix tests</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix wacky positioning behavior

* add more options and smarter oxygen bar

* show text on action bar if their respective bar isn't enabled

* fix tests</pre>
</div>
</content>
</entry>
<entry>
<title>1.21.5 (#1256)</title>
<updated>2025-04-25T20:25:27+00:00</updated>
<author>
<name>Aaron</name>
<email>51387595+AzureAaron@users.noreply.github.com</email>
</author>
<published>2025-04-25T20:25:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=bf18fb9b0054177b3dee145d681c8ff1dd60418e'/>
<id>bf18fb9b0054177b3dee145d681c8ff1dd60418e</id>
<content type='text'>
* 1.21.5

* Test fixes and clean up

* Update test screenshot

* Record patterns

* Performance optimization

* Reset ordered waypoint index on world change (and stop serializing it)

* Waypoints clean up and fixes (#1257)

* Small waypoints clean up

* Fix waypoints test codec field order

* Safe config updates

Rather than updating the values directly and then calling save, the mod
will now handle this behaviour itself to ensure update
consistency/visibility with the upcoming thread split. Most usages of
the old method were converted but there are some left.

---------

Co-authored-by: Kevinthegreat &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 1.21.5

* Test fixes and clean up

* Update test screenshot

* Record patterns

* Performance optimization

* Reset ordered waypoint index on world change (and stop serializing it)

* Waypoints clean up and fixes (#1257)

* Small waypoints clean up

* Fix waypoints test codec field order

* Safe config updates

Rather than updating the values directly and then calling save, the mod
will now handle this behaviour itself to ensure update
consistency/visibility with the upcoming thread split. Most usages of
the old method were converted but there are some left.

---------

Co-authored-by: Kevinthegreat &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fabric updates (#1172)</title>
<updated>2025-03-03T04:22:16+00:00</updated>
<author>
<name>Kevin</name>
<email>92656833+kevinthegreat1@users.noreply.github.com</email>
</author>
<published>2025-03-03T04:22:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=047149f394359ed957a6b9c050d00c8953ed0198'/>
<id>047149f394359ed957a6b9c050d00c8953ed0198</id>
<content type='text'>
* Update fabric deps

* Migrate client game test to loom

* Migrate to new hud api

* Fix fancy tab hud

* Rename ScreenMaster to WidgetManager

* No server game tests

* Update deps

* Separate fmj for game test

* Run production client game test in CI and move template image

* Run client game test

* Update screenshots dir</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update fabric deps

* Migrate client game test to loom

* Migrate to new hud api

* Fix fancy tab hud

* Rename ScreenMaster to WidgetManager

* No server game tests

* Update deps

* Separate fmj for game test

* Run production client game test in CI and move template image

* Run client game test

* Update screenshots dir</pre>
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</content>
</entry>
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