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<title>github/Skyblocker.git/src/main/java/de/hysky/skyblocker/skyblock/fishing, branch profile-viewer</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/'/>
<entry>
<title>1.21.6-1.21.8 (#1518)</title>
<updated>2025-07-31T04:58:08+00:00</updated>
<author>
<name>Aaron</name>
<email>51387595+AzureAaron@users.noreply.github.com</email>
</author>
<published>2025-07-31T04:58:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=390c1277391f948d5fc4f3113b3e9dec22d1617d'/>
<id>390c1277391f948d5fc4f3113b3e9dec22d1617d</id>
<content type='text'>
* 1.21.6-pre2

* Port HUD and 1.21.6-pre3

* 1.21.6

* New Rendering System

Also updates YACL and fixes a bug with rendering slot highlights

* Fix Item Rarity Background having a random iteration order

With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.

* Fix GUI text not rendering

If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.

* Fix crimson fog extension

* Fix health bar rendering

* Fix hiding world loading screens

* Disable mixin unit test due to crash and add audit command

* 1.21.7 + Update Gradle, Loom, and JGit

* Update Dandelion for 1.21.7

MoulConfig still has a few bugs but its ok otherwise

* Fix checkstyle &amp; spotless

* Update Mixin Name

Maybe this will fix the game test crashing because of GL errors?

* Fix waypoint screen draw order

* Fix issues with text not rendering in GUIs

* Use local state management for renderer

* Significantly improve batching for the renderer

Makes the new renderer even better/faster than the old RenderLayer
system!

* Separate Skyblocker's glow from vanilla's glow

Fixes #1478
Fixes #1500

* 1.21.8

* Fix dungeon teammates not glowing through walls

* Fix some map decorations not rendering (dungeon teammate markers)

* Fix recipe book search field text being invisible

* Update README and issue templates

* Fix issues with entity glow depth sampling

Should also fix a crash with Iris

* Add batching exclusion system

Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother

* Fix spotless errors

* Fix Iris crash

* Update Dandelion/MoulConfig

* Update to Fabric Loader 0.17.0

Fixes the Mixin Unit Test crashing

* Attempt to fix game test

* Disable game test rendering stuff</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 1.21.6-pre2

* Port HUD and 1.21.6-pre3

* 1.21.6

* New Rendering System

Also updates YACL and fixes a bug with rendering slot highlights

* Fix Item Rarity Background having a random iteration order

With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.

* Fix GUI text not rendering

If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.

* Fix crimson fog extension

* Fix health bar rendering

* Fix hiding world loading screens

* Disable mixin unit test due to crash and add audit command

* 1.21.7 + Update Gradle, Loom, and JGit

* Update Dandelion for 1.21.7

MoulConfig still has a few bugs but its ok otherwise

* Fix checkstyle &amp; spotless

* Update Mixin Name

Maybe this will fix the game test crashing because of GL errors?

* Fix waypoint screen draw order

* Fix issues with text not rendering in GUIs

* Use local state management for renderer

* Significantly improve batching for the renderer

Makes the new renderer even better/faster than the old RenderLayer
system!

* Separate Skyblocker's glow from vanilla's glow

Fixes #1478
Fixes #1500

* 1.21.8

* Fix dungeon teammates not glowing through walls

* Fix some map decorations not rendering (dungeon teammate markers)

* Fix recipe book search field text being invisible

* Update README and issue templates

* Fix issues with entity glow depth sampling

Should also fix a crash with Iris

* Add batching exclusion system

Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother

* Fix spotless errors

* Fix Iris crash

* Update Dandelion/MoulConfig

* Update to Fabric Loader 0.17.0

Fixes the Mixin Unit Test crashing

* Attempt to fix game test

* Disable game test rendering stuff</pre>
</div>
</content>
</entry>
<entry>
<title>Fancy Dungeon Map (#1239)</title>
<updated>2025-07-26T19:04:45+00:00</updated>
<author>
<name>Kevin</name>
<email>92656833+kevinthegreat1@users.noreply.github.com</email>
</author>
<published>2025-07-26T19:04:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=75706bd04c8cb1f1cc6126f4348351d9fe34bfc2'/>
<id>75706bd04c8cb1f1cc6126f4348351d9fe34bfc2</id>
<content type='text'>
* Add spirit leap map

* Add fancy dungeon map

* Fetch profiles on dungeon load and add dungeon loaded event

* Add player arrow

* Add player marker tracking

* Add hover and click to teleport

* Apply suggestions
* Add show self head option
* Only show map in leap overlay while clearing
* Add inventory key to close leap overlay

* Add leap overlay scaling and migrate config

* Add layout widget

* Add cache invalidation
* keep only the past 100 player matches (5 seconds)

* Add player head render helper and clean up RenderHelper

* Rename config field

* Remove draw head by name

* Prevent default decorations

* Fix merge conflicts

* Delete old FishingHelper.java

* Use player list for player detection

* Use map decoration list for rendering and account for special player list order

* Fix show self head

* Improve dungeon player matching error handling

* HudHelper not helping</content>
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<pre>
* Add spirit leap map

* Add fancy dungeon map

* Fetch profiles on dungeon load and add dungeon loaded event

* Add player arrow

* Add player marker tracking

* Add hover and click to teleport

* Apply suggestions
* Add show self head option
* Only show map in leap overlay while clearing
* Add inventory key to close leap overlay

* Add leap overlay scaling and migrate config

* Add layout widget

* Add cache invalidation
* keep only the past 100 player matches (5 seconds)

* Add player head render helper and clean up RenderHelper

* Rename config field

* Remove draw head by name

* Prevent default decorations

* Fix merge conflicts

* Delete old FishingHelper.java

* Use player list for player detection

* Use map decoration list for rendering and account for special player list order

* Fix show self head

* Improve dungeon player matching error handling

* HudHelper not helping</pre>
</div>
</content>
</entry>
<entry>
<title>Tweak some defaults</title>
<updated>2025-07-19T21:45:46+00:00</updated>
<author>
<name>Aaron</name>
<email>51387595+AzureAaron@users.noreply.github.com</email>
</author>
<published>2025-07-19T21:45:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=210d10702a590035158cb5fb3baa2545ac862ea6'/>
<id>210d10702a590035158cb5fb3baa2545ac862ea6</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add Spotless and Checkstyle (#1189)</title>
<updated>2025-07-03T13:10:59+00:00</updated>
<author>
<name>Kevin</name>
<email>92656833+kevinthegreat1@users.noreply.github.com</email>
</author>
<published>2025-07-03T13:10:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=a257588b836687a7ff73ddecf06fc5b85910a616'/>
<id>a257588b836687a7ff73ddecf06fc5b85910a616</id>
<content type='text'>
* Add spotless

* Configure spotless

* Add checkstyle

* Allow some stuff

* Turn off tab enforcement

* Get rid of some more rules

* Remove indent rules

* Don't sort lang files

* Remove wrapping rules

* Apply spotless

* Apply spotless again

* Fix checkstyle violations

* Update checkstyle DTD

* Add Javadoc and Mixin checks</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add spotless

* Configure spotless

* Add checkstyle

* Allow some stuff

* Turn off tab enforcement

* Get rid of some more rules

* Remove indent rules

* Don't sort lang files

* Remove wrapping rules

* Apply spotless

* Apply spotless again

* Fix checkstyle violations

* Update checkstyle DTD

* Add Javadoc and Mixin checks</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Bobber Time widget not working after max time was exceeded (#1384)</title>
<updated>2025-06-22T19:02:25+00:00</updated>
<author>
<name>Alex</name>
<email>8379108+Alex33856@users.noreply.github.com</email>
</author>
<published>2025-06-22T19:02:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=31f4780f4b0c8648d3caa0bd6d2184a1137fb211'/>
<id>31f4780f4b0c8648d3caa0bd6d2184a1137fb211</id>
<content type='text'>
* Fix Bobber Time widget not working after max time was exceeded

* Use Math.clamp</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix Bobber Time widget not working after max time was exceeded

* Use Math.clamp</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up fishing stuff  (#1340)</title>
<updated>2025-06-22T04:31:03+00:00</updated>
<author>
<name>olim88</name>
<email>bobq4582@gmail.com</email>
</author>
<published>2025-06-22T04:31:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=b2aeaab2eb109c6a7800ba7797114d23177f187f'/>
<id>b2aeaab2eb109c6a7800ba7797114d23177f187f</id>
<content type='text'>
* create main part of feature

* integrate with new timer

* clean up some more

there is defiantly nothing wrong with this at this point

* fix some sea creature raritys

some of the sea creatures had the wrong rarity for some reason

* make the creature notifications just say the creatures name

* remove duplicated code

* FIx isssues

hopefully fix issues from review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* create main part of feature

* integrate with new timer

* clean up some more

there is defiantly nothing wrong with this at this point

* fix some sea creature raritys

some of the sea creatures had the wrong rarity for some reason

* make the creature notifications just say the creatures name

* remove duplicated code

* FIx isssues

hopefully fix issues from review</pre>
</div>
</content>
</entry>
<entry>
<title>Avoid more set copies</title>
<updated>2025-06-17T16:11:44+00:00</updated>
<author>
<name>Aaron</name>
<email>51387595+AzureAaron@users.noreply.github.com</email>
</author>
<published>2025-06-17T16:11:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=7d0b1a3156903e614ab353e0744eff6089527092'/>
<id>7d0b1a3156903e614ab353e0744eff6089527092</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fixed a bug where the fishing widget would not update (#1294)</title>
<updated>2025-06-07T19:25:06+00:00</updated>
<author>
<name>Teyxos</name>
<email>teyxosesp@gmail.com</email>
</author>
<published>2025-06-07T19:25:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=3106ee6c992736ef7a315125455545914de8d7c6'/>
<id>3106ee6c992736ef7a315125455545914de8d7c6</id>
<content type='text'>
* Fixed a bug where the fishing widget would not update, I really don't know how no one found this?

* Fixed according to Vic's instructions

* Fixed indentation

* Remove update call

* update positions if shouldRender of all widgets changed
also remove update from updatePositions because it can cause confusion when implementing features

* Refactor widget lists check

* Refactor update widgets and add more docs

---------

Co-authored-by: Antonio Navarro Esteban &lt;teyxoesp@gmail.com&gt;
Co-authored-by: Kevin &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;
Co-authored-by: viciscat &lt;51047087+viciscat@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fixed a bug where the fishing widget would not update, I really don't know how no one found this?

* Fixed according to Vic's instructions

* Fixed indentation

* Remove update call

* update positions if shouldRender of all widgets changed
also remove update from updatePositions because it can cause confusion when implementing features

* Refactor widget lists check

* Refactor update widgets and add more docs

---------

Co-authored-by: Antonio Navarro Esteban &lt;teyxoesp@gmail.com&gt;
Co-authored-by: Kevin &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;
Co-authored-by: viciscat &lt;51047087+viciscat@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add ingame fishing hook timer display (#1269)</title>
<updated>2025-06-01T00:33:58+00:00</updated>
<author>
<name>RoxareX</name>
<email>93204788+RoxareX@users.noreply.github.com</email>
</author>
<published>2025-06-01T00:33:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=3c47d087511440c5d1964b45cad8d483ab4aaa8e'/>
<id>3c47d087511440c5d1964b45cad8d483ab4aaa8e</id>
<content type='text'>
* Add Skyblock fishing hook timer infront of players screen

* Remake Display logic to get rid of flickering

* Remake regex to only get "3.0" number types
Fix to only get the armorstand if it hasn't already been assigned

* Changes required by PR

Remove unused UseItemCallback.EVENT.register
Update deprecated "HudRenderCallback.EVENT.register" to "HudLayerRegistrationCallback.EVENT.register"
Add "ClientPlayConnectionEvents.JOIN.register" to remove null the armorstand if joining a new server
Move "Pattern pattern = Pattern.compile("\\b\\d\\.\\d\\b");" to the top to only do once not every call
Comment out error message

Add HelperCategory.java "Enable Fishing Hook Display" and its description to en_us.json

* Changes required by PR

Remove unused import statements
Remove unused UseItemCallback.EVENT.register
Update depricated "HudRenderCallback.EVENT.register" to "HudLayerRegistrationCallback.EVENT.register"
Add "ClientPlayConnectionEvents.JOIN.register" to remove null the armorstand if joining a new server
Move "Pattern pattern = Pattern.compile("\\b\\d\\.\\d\\b");" to the top to only do once not every call
Comment out error message

Add HelperCategory.java "Enable Fishing Hook Display" and its description to en_us.json

* Changes required by PR

Remove all commented out debugs
Move the option for enabling the enableFishingHookDisplay to be below enableFishingHelper

* Changes required by PR

move variable to the same spot as the option for it

* QOL Changes

Checks if the armorstand is near the players fish bobber so the dmg armorstands show</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add Skyblock fishing hook timer infront of players screen

* Remake Display logic to get rid of flickering

* Remake regex to only get "3.0" number types
Fix to only get the armorstand if it hasn't already been assigned

* Changes required by PR

Remove unused UseItemCallback.EVENT.register
Update deprecated "HudRenderCallback.EVENT.register" to "HudLayerRegistrationCallback.EVENT.register"
Add "ClientPlayConnectionEvents.JOIN.register" to remove null the armorstand if joining a new server
Move "Pattern pattern = Pattern.compile("\\b\\d\\.\\d\\b");" to the top to only do once not every call
Comment out error message

Add HelperCategory.java "Enable Fishing Hook Display" and its description to en_us.json

* Changes required by PR

Remove unused import statements
Remove unused UseItemCallback.EVENT.register
Update depricated "HudRenderCallback.EVENT.register" to "HudLayerRegistrationCallback.EVENT.register"
Add "ClientPlayConnectionEvents.JOIN.register" to remove null the armorstand if joining a new server
Move "Pattern pattern = Pattern.compile("\\b\\d\\.\\d\\b");" to the top to only do once not every call
Comment out error message

Add HelperCategory.java "Enable Fishing Hook Display" and its description to en_us.json

* Changes required by PR

Remove all commented out debugs
Move the option for enabling the enableFishingHookDisplay to be below enableFishingHelper

* Changes required by PR

move variable to the same spot as the option for it

* QOL Changes

Checks if the armorstand is near the players fish bobber so the dmg armorstands show</pre>
</div>
</content>
</entry>
<entry>
<title>Fishing HUD and Notifications (#1183)</title>
<updated>2025-04-26T01:12:57+00:00</updated>
<author>
<name>olim88</name>
<email>bobq4582@gmail.com</email>
</author>
<published>2025-04-26T01:12:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/commit/?id=6ebe9fffba90f6adba1ee77097376e78bdd57ada'/>
<id>6ebe9fffba90f6adba1ee77097376e78bdd57ada</id>
<content type='text'>
* basic working widget

* add config and clean up

* support for double hook

* add notifications and more settings

* Add timer end notification

* clean up

* small tweak

* enable in all locations

seems that most places can be fished in so just enable it for all as it only show when you are fishing anyway

* update new sea creatures

* Clean up config and lang

* Clean up fishing hud

* Fix percentage

---------

Co-authored-by: Kevinthegreat &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* basic working widget

* add config and clean up

* support for double hook

* add notifications and more settings

* Add timer end notification

* clean up

* small tweak

* enable in all locations

seems that most places can be fished in so just enable it for all as it only show when you are fishing anyway

* update new sea creatures

* Clean up config and lang

* Clean up fishing hud

* Fix percentage

---------

Co-authored-by: Kevinthegreat &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
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