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<title>github/Skyblocker.git/src/main/resources/assets/skyblocker, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Skyblocker.git/'/>
<entry>
<title>solid color option for livid</title>
<updated>2024-07-26T07:09:00+00:00</updated>
<author>
<name>Yasin</name>
<email>a.piri@hotmail.de</email>
</author>
<published>2024-07-03T21:15:08+00:00</published>
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<id>17639832d16a6de342c8ba2129cb5e7070643763</id>
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I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip.
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<pre>
I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip.
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</content>
</entry>
<entry>
<title>fixes #539 #538</title>
<updated>2024-07-26T07:09:00+00:00</updated>
<author>
<name>Yasin</name>
<email>a.piri@hotmail.de</email>
</author>
<published>2024-06-30T12:25:40+00:00</published>
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<id>28d82396b363ddd82e138614727dd8c71a28bbb4</id>
<content type='text'>
The logic of the livid code has been changed.
The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds.
I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
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<pre>
The logic of the livid code has been changed.
The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds.
I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #791 from olim88/improve-mining-waypoint</title>
<updated>2024-07-25T17:27:30+00:00</updated>
<author>
<name>Kevin</name>
<email>92656833+kevinthegreat1@users.noreply.github.com</email>
</author>
<published>2024-07-25T17:27:30+00:00</published>
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<id>8f475f07c91076542b996cdada8385505a1bcce6</id>
<content type='text'>
Improve mining waypoint</content>
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Improve mining waypoint</pre>
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</content>
</entry>
<entry>
<title>add error message when target location is to far away</title>
<updated>2024-07-24T11:20:20+00:00</updated>
<author>
<name>olim</name>
<email>bobq4582@gmail.com</email>
</author>
<published>2024-07-24T11:20:20+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Rename slot text option to slotTextMode</title>
<updated>2024-07-23T16:41:38+00:00</updated>
<author>
<name>Kevinthegreat</name>
<email>92656833+kevinthegreat1@users.noreply.github.com</email>
</author>
<published>2024-07-23T16:41:38+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Apply code review</title>
<updated>2024-07-22T15:27:03+00:00</updated>
<author>
<name>Kevinthegreat</name>
<email>92656833+kevinthegreat1@users.noreply.github.com</email>
</author>
<published>2024-07-22T15:27:03+00:00</published>
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<id>d19a509eedcc87b249288cbc196f6d6422200fff</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Change slot text to have multiple states</title>
<updated>2024-07-22T06:23:40+00:00</updated>
<author>
<name>Rime</name>
<email>81419447+Emirlol@users.noreply.github.com</email>
</author>
<published>2024-06-21T06:12:11+00:00</published>
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<id>3de616fcaca8e39a4d1caef6fdd4f984adb7e000</id>
<content type='text'>
The enum SlotTextState is very self-descriptive if you wonder what the states are
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The enum SlotTextState is very self-descriptive if you wonder what the states are
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</entry>
<entry>
<title>EssenceShopPrice feature (#737)</title>
<updated>2024-07-18T08:07:33+00:00</updated>
<author>
<name>UpFault</name>
<email>76474308+UpFault@users.noreply.github.com</email>
</author>
<published>2024-07-18T08:07:33+00:00</published>
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<id>cceaa38e7c1783d0446a50dbb09e42b8287e38d1</id>
<content type='text'>
Added EssenceShopPrice Feature, moved concatenate methods from ChocolateFactorySolver to Utils as they most likely will be used many times

Co-authored-by: Rime &lt;81419447+Emirlol@users.noreply.github.com&gt;
Co-authored-by: Kevinthegreat &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;</content>
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<pre>
Added EssenceShopPrice Feature, moved concatenate methods from ChocolateFactorySolver to Utils as they most likely will be used many times

Co-authored-by: Rime &lt;81419447+Emirlol@users.noreply.github.com&gt;
Co-authored-by: Kevinthegreat &lt;92656833+kevinthegreat1@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>implement requested changes</title>
<updated>2024-07-15T11:38:47+00:00</updated>
<author>
<name>olim</name>
<email>bobq4582@gmail.com</email>
</author>
<published>2024-07-15T11:35:49+00:00</published>
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<id>4563b3e5f188a3b49db2e9219bee1474856cde98</id>
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<pre>
</pre>
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</entry>
<entry>
<title>adds location selection menu for share add and remove</title>
<updated>2024-07-15T11:38:46+00:00</updated>
<author>
<name>olim</name>
<email>bobq4582@gmail.com</email>
</author>
<published>2024-07-09T14:44:37+00:00</published>
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<id>1bf1e29ff8d65c2930997fe9a7b81be611ddbf7f</id>
<content type='text'>
when the player just types add share and remove to commands without arguments bring up a menu in chat to select the location to use for that action
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<pre>
when the player just types add share and remove to commands without arguments bring up a menu in chat to select the location to use for that action
</pre>
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</entry>
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