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author | msg-programs <msgdoesstuff@gmail.com> | 2023-05-06 13:16:48 +0200 |
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committer | msg-programs <msgdoesstuff@gmail.com> | 2023-05-06 13:16:48 +0200 |
commit | 50991fa867d3816475b9011df571b545842a95f2 (patch) | |
tree | 76b470eab889cff6bc3168cb3fae724219ac8346 | |
parent | e332b243dcea6ec567bd38db99ec3cfa35a57fe1 (diff) | |
download | Skyblocker-50991fa867d3816475b9011df571b545842a95f2.tar.gz Skyblocker-50991fa867d3816475b9011df571b545842a95f2.tar.bz2 Skyblocker-50991fa867d3816475b9011df571b545842a95f2.zip |
Update README with recent changes
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -4,10 +4,10 @@ This will be merged into Skyblocker when ready. It's not at the moment, but you ### Known Issues * Relevant for players: * Crimson Isle is not yet supported. (Getting Combat 24 is just... oof) + * Some names clip outside of the player list screen sometimes * Relevant for devs: * Scraping the entire player list multiple times every frame isn't ideal. (possible optimisation for later) * The error catching is broken and fails to deactivate the mod on parse failure. (this won't be in the final release anyways) - * Placement of the text and icons for rendering should probably be done with the `MatrixStack` arg and not with my hacky "external" solution (`ItemRenderer.render()` couldn't accept one pre 1.19.4) Apart from that, it's working! |