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authorolim88 <bobq4582@gmail.com>2025-01-22 05:56:35 +0000
committerGitHub <noreply@github.com>2025-01-22 13:56:35 +0800
commit080aa301dcb36bc5f32dd72afb41ea5e1d805d60 (patch)
tree7162124527d56584690416b6d4975ef165b75bd5 /src/test/java
parentade16c25fc4cae11bbbf8e9126a2d3d0ae42ea5e (diff)
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Smooth AOTE (#963)
* init commit basics working just needs lots of polish * add setting and base teleport time on ping now constantly monitors ping and makes the teleport try to last as long as last ping packet recived * add settings for each wepon type and work with each of them * add raycast add raycast so predicted camera can not go though walls. could use improvement this is not how it is done exactly on hypixels side * cheak the players mana before assuming they can teleport * remove un needed setting and update settings * add java docs and 3rd person check * clean * fix 3rd person check * apply suggested changes * do not allow when invalid location * fix etherwarp logic using wrong tp * add tooltips to options * fix : click too fast cause the animation break adds counter for how many teleports ahead the player is to the server so receiving a teleport for an old use will not reset the camera * fix mixin * add more disabled locations and fix for not coded disabled locations adds other suggested locations to disable but also a timer for if the go to long without the server teleporting them assuming that its disabled and not working until they are teleported again * improve raycast to be more like hypxiels still not the same but closer * add separate cameraStartPos to try and smooth combined animations * fix extra code * fix not working when clicking dirt with shovel * more clean * fix the init * fix multiple teleports when looking at a block there is still debug stuff in this commit * hopefully improve raycast and add allowed blocks still debug stuff in * do bad client side mana calculation still debug * only don't check head pos on first block still debug * improve head height test still debug * add close floor check still debug * add can teleport though fire still debug * add checking for diagonals still in debug * add new is floor check for the close floor check still debug * update allowed blocks and improve diagonal collision still debug * diagonals only work if its floor block still debug * java docs * remove debug * can teleport though pots * Update SmoothAOTE.java * Apply suggestions from code review * apply suggested changes * add check to see if smoothing is enabled * fix rebase * make the setting off by default * fix some glitchyness with changing ping by not updating the teleport duration while teleporting. this was causing the camera to jump if your ping changed mid teleport * add option to smooth teleport more give the user the option to let the annimation lag behind the game so it does not jump to the end * Clean up ClientPlayNetworkHandlerMixin * Fix camera flashing when animation finishes before server teleports player --------- Co-authored-by: viciscat <51047087+viciscat@users.noreply.github.com> Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
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