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authorAaron <51387595+AzureAaron@users.noreply.github.com>2025-07-31 00:58:08 -0400
committerGitHub <noreply@github.com>2025-07-31 00:58:08 -0400
commit390c1277391f948d5fc4f3113b3e9dec22d1617d (patch)
tree6be1d64f62d0ba6f48822bc03a1ae5d19adb4c65 /src/test/java
parentacd2f90553f7aa3ffeaad6430e2860ac8a35f742 (diff)
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1.21.6-1.21.8 (#1518)
* 1.21.6-pre2 * Port HUD and 1.21.6-pre3 * 1.21.6 * New Rendering System Also updates YACL and fixes a bug with rendering slot highlights * Fix Item Rarity Background having a random iteration order With Java's immutable maps they will either iterate forwards or backwards which is randomly decided at runtime. * Fix GUI text not rendering If the colour parameter supplied does not have an alpha value or is 0 then the text is not rendered. * Fix crimson fog extension * Fix health bar rendering * Fix hiding world loading screens * Disable mixin unit test due to crash and add audit command * 1.21.7 + Update Gradle, Loom, and JGit * Update Dandelion for 1.21.7 MoulConfig still has a few bugs but its ok otherwise * Fix checkstyle & spotless * Update Mixin Name Maybe this will fix the game test crashing because of GL errors? * Fix waypoint screen draw order * Fix issues with text not rendering in GUIs * Use local state management for renderer * Significantly improve batching for the renderer Makes the new renderer even better/faster than the old RenderLayer system! * Separate Skyblocker's glow from vanilla's glow Fixes #1478 Fixes #1500 * 1.21.8 * Fix dungeon teammates not glowing through walls * Fix some map decorations not rendering (dungeon teammate markers) * Fix recipe book search field text being invisible * Update README and issue templates * Fix issues with entity glow depth sampling Should also fix a crash with Iris * Add batching exclusion system Fixes a bug where rendering multiple cylinders at once would have the two linked to eachother * Fix spotless errors * Fix Iris crash * Update Dandelion/MoulConfig * Update to Fabric Loader 0.17.0 Fixes the Mixin Unit Test crashing * Attempt to fix game test * Disable game test rendering stuff
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