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-rw-r--r--src/main/java/de/hysky/skyblocker/utils/ItemUtils.java65
-rw-r--r--src/main/java/de/hysky/skyblocker/utils/Utils.java11
-rw-r--r--src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java69
3 files changed, 84 insertions, 61 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/ItemUtils.java b/src/main/java/de/hysky/skyblocker/utils/ItemUtils.java
index 50a9bcd1..ed46677d 100644
--- a/src/main/java/de/hysky/skyblocker/utils/ItemUtils.java
+++ b/src/main/java/de/hysky/skyblocker/utils/ItemUtils.java
@@ -12,34 +12,34 @@ import net.minecraft.util.Formatting;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
-import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
+import java.util.function.Predicate;
import java.util.regex.Pattern;
public class ItemUtils {
- private final static Pattern WHITESPACES = Pattern.compile("^\\s*$");
public static final String EXTRA_ATTRIBUTES = "ExtraAttributes";
public static final String ID = "id";
public static final String UUID = "uuid";
+ public static final Pattern NOT_DURABILITY = Pattern.compile("[^0-9 /]");
+ public static final Predicate<String> FUEL_PREDICATE = line -> line.contains("Fuel: ");
- public static List<Text> getTooltip(ItemStack item) {
+ public static List<Text> getTooltips(ItemStack item) {
MinecraftClient client = MinecraftClient.getInstance();
return client.player == null || item == null ? Collections.emptyList() : item.getTooltip(client.player, TooltipContext.Default.BASIC);
}
- public static List<String> getTooltipStrings(ItemStack item) {
- List<Text> lines = getTooltip(item);
- List<String> list = new ArrayList<>();
-
- for (Text line : lines) {
+ @Nullable
+ public static String getTooltip(ItemStack item, Predicate<String> predicate) {
+ for (Text line : getTooltips(item)) {
String string = line.getString();
- if (!WHITESPACES.matcher(string).matches())
- list.add(string);
+ if (predicate.test(string)) {
+ return string;
+ }
}
- return list;
+ return null;
}
/**
@@ -98,7 +98,7 @@ public class ItemUtils {
* Gets the UUID of the item stack from the {@code ExtraAttributes} NBT tag.
*
* @param stack the item stack to get the UUID from
- * @return the UUID of the item stack, or null if the item stack is null or does not have a UUID
+ * @return the UUID of the item stack, or an empty string if the item stack is null or does not have a UUID
*/
public static String getItemUuid(@NotNull ItemStack stack) {
NbtCompound extraAttributes = getExtraAttributes(stack);
@@ -112,32 +112,21 @@ public class ItemUtils {
@Nullable
public static IntIntPair getDurability(@NotNull ItemStack stack) {
- int current = 0;
- int max = 0;
- String clearFormatting;
-
- for (String line : getTooltipStrings(stack)) {
- clearFormatting = Formatting.strip(line);
- if (line.contains("Fuel: ")) {
- if (clearFormatting != null) {
- String clear = Pattern.compile("[^0-9 /]").matcher(clearFormatting).replaceAll("").trim();
- String[] split = clear.split("/");
- current = Integer.parseInt(split[0]);
- max = Integer.parseInt(split[1]) * 1000;
- return IntIntPair.of(current, max);
- }
- } else if (line.contains("uses.")) {
- if (clearFormatting != null) {
- int startIndex = clearFormatting.lastIndexOf("after") + 6;
- int endIndex = clearFormatting.indexOf("uses", startIndex);
- if (startIndex >= 0 && endIndex > startIndex) {
- String usesString = clearFormatting.substring(startIndex, endIndex).trim();
- current = Integer.parseInt(usesString);
- max = 5000;
- }
- return IntIntPair.of(current, max);
- }
- }
+ NbtCompound extraAttributes = getExtraAttributes(stack);
+ if (extraAttributes == null) return null;
+
+ // TODO Calculate drill durability based on the drill_fuel flag, fuel_tank flag, and hotm level
+ // TODO Cache the max durability and only update the current durability on inventory tick
+
+ int pickonimbusDurability = extraAttributes.getInt("pickonimbus_durability");
+ if (pickonimbusDurability > 0) {
+ return IntIntPair.of(pickonimbusDurability, 5000);
+ }
+
+ String drillFuel = Formatting.strip(getTooltip(stack, FUEL_PREDICATE));
+ if (drillFuel != null) {
+ String[] drillFuelStrings = NOT_DURABILITY.matcher(drillFuel).replaceAll("").trim().split("/");
+ return IntIntPair.of(Integer.parseInt(drillFuelStrings[0]), Integer.parseInt(drillFuelStrings[1]) * 1000);
}
return null;
diff --git a/src/main/java/de/hysky/skyblocker/utils/Utils.java b/src/main/java/de/hysky/skyblocker/utils/Utils.java
index c1b4223f..bbfd1101 100644
--- a/src/main/java/de/hysky/skyblocker/utils/Utils.java
+++ b/src/main/java/de/hysky/skyblocker/utils/Utils.java
@@ -19,6 +19,7 @@ import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.scoreboard.*;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
+import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -40,10 +41,15 @@ public class Utils {
* The following fields store data returned from /locraw: {@link #profile}, {@link #server}, {@link #gameType}, {@link #locationRaw}, and {@link #map}.
*/
@SuppressWarnings("JavadocDeclaration")
+ @NotNull
private static String profile = "";
+ @NotNull
private static String server = "";
+ @NotNull
private static String gameType = "";
+ @NotNull
private static String locationRaw = "";
+ @NotNull
private static String map = "";
private static long clientWorldJoinTime = 0;
private static boolean sentLocRaw = false;
@@ -78,6 +84,7 @@ public class Utils {
/**
* @return the profile parsed from the player list.
*/
+ @NotNull
public static String getProfile() {
return profile;
}
@@ -85,6 +92,7 @@ public class Utils {
/**
* @return the server parsed from /locraw.
*/
+ @NotNull
public static String getServer() {
return server;
}
@@ -92,6 +100,7 @@ public class Utils {
/**
* @return the game type parsed from /locraw.
*/
+ @NotNull
public static String getGameType() {
return gameType;
}
@@ -99,6 +108,7 @@ public class Utils {
/**
* @return the location raw parsed from /locraw.
*/
+ @NotNull
public static String getLocationRaw() {
return locationRaw;
}
@@ -106,6 +116,7 @@ public class Utils {
/**
* @return the map parsed from /locraw.
*/
+ @NotNull
public static String getMap() {
return map;
}
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
index 5ab698a7..4cfaef8f 100644
--- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
+++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
@@ -1,13 +1,11 @@
package de.hysky.skyblocker.utils.render;
-import com.mojang.blaze3d.platform.GlStateManager.DstFactor;
-import com.mojang.blaze3d.platform.GlStateManager.SrcFactor;
import com.mojang.blaze3d.systems.RenderSystem;
import de.hysky.skyblocker.mixin.accessor.BeaconBlockEntityRendererInvoker;
-import me.x150.renderer.render.Renderer3d;
import de.hysky.skyblocker.utils.render.culling.OcclusionCulling;
import de.hysky.skyblocker.utils.render.title.Title;
import de.hysky.skyblocker.utils.render.title.TitleContainer;
+import me.x150.renderer.render.Renderer3d;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
@@ -22,7 +20,6 @@ import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
-import org.joml.Vector3f;
import org.lwjgl.opengl.GL11;
import java.awt.*;
@@ -111,6 +108,8 @@ public class RenderHelper {
* Draws lines from point to point.<br><br>
* <p>
* Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5
+ * <p>
+ * Note: This is super messed up when drawing long lines. Tried different normals and {@link DrawMode#LINES} but nothing worked.
*
* @param context The WorldRenderContext which supplies the matrices and tick delta
* @param points The points from which to draw lines between
@@ -127,7 +126,7 @@ public class RenderHelper {
Tessellator tessellator = RenderSystem.renderThreadTesselator();
BufferBuilder buffer = tessellator.getBuffer();
- Matrix4f projectionMatrix = matrices.peek().getPositionMatrix();
+ Matrix4f positionMatrix = matrices.peek().getPositionMatrix();
Matrix3f normalMatrix = matrices.peek().getNormalMatrix();
GL11.glEnable(GL11.GL_LINE_SMOOTH);
@@ -137,21 +136,18 @@ public class RenderHelper {
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
RenderSystem.lineWidth(lineWidth);
RenderSystem.enableBlend();
- RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA);
+ RenderSystem.defaultBlendFunc();
RenderSystem.disableCull();
RenderSystem.enableDepthTest();
buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES);
for (int i = 0; i < points.length; i++) {
- Vec3d point = points[i];
- Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1];
- Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize();
-
+ Vec3d normalVec = points[(i + 1) % points.length].subtract(points[i]).normalize();
buffer
- .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ())
+ .vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ())
.color(colorComponents[0], colorComponents[1], colorComponents[2], alpha)
- .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z)
+ .normal(normalMatrix, (float) normalVec.x, (float) normalVec.y, (float) normalVec.z)
.next();
}
@@ -160,30 +156,57 @@ public class RenderHelper {
matrices.pop();
GL11.glDisable(GL11.GL_LINE_SMOOTH);
RenderSystem.lineWidth(1f);
- RenderSystem.disableBlend();
+ RenderSystem.enableCull();
+ }
+
+ public static void renderQuad(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, boolean throughWalls) {
+ Vec3d camera = context.camera().getPos();
+ MatrixStack matrices = context.matrixStack();
+
+ matrices.push();
+ matrices.translate(-camera.x, -camera.y, -camera.z);
+
+ Tessellator tessellator = RenderSystem.renderThreadTesselator();
+ BufferBuilder buffer = tessellator.getBuffer();
+ Matrix4f positionMatrix = matrices.peek().getPositionMatrix();
+
+ RenderSystem.setShader(GameRenderer::getPositionColorProgram);
+ RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
+ RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
+ RenderSystem.disableCull();
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+
+ buffer.begin(DrawMode.QUADS, VertexFormats.POSITION_COLOR);
+ for (int i = 0; i < 4; i++) {
+ buffer.vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha).next();
+ }
+ tessellator.draw();
+
RenderSystem.enableCull();
- RenderSystem.disableDepthTest();
+ RenderSystem.depthFunc(GL11.GL_LEQUAL);
+
+ matrices.pop();
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean seeThrough) {
- renderText(context, text, pos, 1, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean throughWalls) {
+ renderText(context, text, pos, 1, throughWalls);
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean seeThrough) {
- renderText(context, text, pos, scale, 0, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean throughWalls) {
+ renderText(context, text, pos, scale, 0, throughWalls);
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean seeThrough) {
- renderText(context, text.asOrderedText(), pos, scale, yOffset, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean throughWalls) {
+ renderText(context, text.asOrderedText(), pos, scale, yOffset, throughWalls);
}
/**
* Renders text in the world space.
*
- * @param seeThrough Whether the text should be able to be seen through walls or not.
+ * @param throughWalls whether the text should be able to be seen through walls or not.
*/
- public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean seeThrough) {
+ public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean throughWalls) {
MatrixStack matrices = context.matrixStack();
Vec3d camera = context.camera().getPos();
TextRenderer textRenderer = client.textRenderer;
@@ -203,7 +226,7 @@ public class RenderHelper {
BufferBuilder buffer = tessellator.getBuffer();
VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(buffer);
- RenderSystem.depthFunc(seeThrough ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
textRenderer.draw(text, xOffset, yOffset, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE);
consumers.draw();