| Age | Commit message (Collapse) | Author |
|
* 1.21.6-pre2
* Port HUD and 1.21.6-pre3
* 1.21.6
* New Rendering System
Also updates YACL and fixes a bug with rendering slot highlights
* Fix Item Rarity Background having a random iteration order
With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.
* Fix GUI text not rendering
If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.
* Fix crimson fog extension
* Fix health bar rendering
* Fix hiding world loading screens
* Disable mixin unit test due to crash and add audit command
* 1.21.7 + Update Gradle, Loom, and JGit
* Update Dandelion for 1.21.7
MoulConfig still has a few bugs but its ok otherwise
* Fix checkstyle & spotless
* Update Mixin Name
Maybe this will fix the game test crashing because of GL errors?
* Fix waypoint screen draw order
* Fix issues with text not rendering in GUIs
* Use local state management for renderer
* Significantly improve batching for the renderer
Makes the new renderer even better/faster than the old RenderLayer
system!
* Separate Skyblocker's glow from vanilla's glow
Fixes #1478
Fixes #1500
* 1.21.8
* Fix dungeon teammates not glowing through walls
* Fix some map decorations not rendering (dungeon teammate markers)
* Fix recipe book search field text being invisible
* Update README and issue templates
* Fix issues with entity glow depth sampling
Should also fix a crash with Iris
* Add batching exclusion system
Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother
* Fix spotless errors
* Fix Iris crash
* Update Dandelion/MoulConfig
* Update to Fabric Loader 0.17.0
Fixes the Mixin Unit Test crashing
* Attempt to fix game test
* Disable game test rendering stuff
|
|
* fix gradle timout
fix gradle timeout by using v4
* Update beta.yml
* setup-gradle
* Try without chmod
---------
Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
|
|
* Update mod to 5.2.0
* Update CHANGELOG.md
* revert
|
|
* Update fabric deps
* Migrate client game test to loom
* Migrate to new hud api
* Fix fancy tab hud
* Rename ScreenMaster to WidgetManager
* No server game tests
* Update deps
* Separate fmj for game test
* Run production client game test in CI and move template image
* Run client game test
* Update screenshots dir
|
|
* update
* update
* Update CHANGELOG.md
* update
* update
* Update CHANGELOG.md
* fix version
* update
---------
Co-authored-by: Yasin <19829407+LifeIsAParadox@users.noreply.github.com>
|
|
* Add SkyblockerGameTest
* Run in CI
* Use Xvfb
* Use one workflow file
* Always upload screenshots
* Update fabric api to 0.114.0
* Add screenshot comparison
* Make fancy status bars consistent
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
`process.env.GITHUB_SHA` contains the merge sha for the pr, not the actual latest commit of the pr
|
|
|
|
|
|
|
|
shortens the description to a length of less than 4096 characters
|
|
|
|
|
|
|
|
because vic said it would be cool
|
|
works on my machine
|
|
|
|
fix
|
|
Delete labeler.yml
doesnt need this anymore. using github api instead
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Update bug_report.yml
* Update crash_report.yml
|
|
|
|
this will trigger the update script on modpack repo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use a drop-down menu instead of entering the minecraft version manually.
|
|
|
|
|
|
ignore lang file changes
|
|
Output what changed in en_us.json
|
|
prevent trigger in forks
|
|
Use basic curl command instead of "Ilshidur/action-discord" action and rename job
|
|
|