Age | Commit message (Collapse) | Author |
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The logic of the livid code has been changed.
The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds.
I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
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The click behavior of the Quicknavbutton has been changed so that it is more like a button click. The button is therefore pressed for 2.5 seconds. This has the advantage that the button can be pressed again if an error occurs. Otherwise, everything is the same, i.e. if the container name is recognized, it remains pressed and cannot be pressed again.
A fade animation has also been added.
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Improve mining waypoint
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Refactor container matcher implementations into interfaces
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This reverts commit c6c3f30fcbacb018a6aaa8aab89395e987ca99ab.
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[Profileviewer] Copy Instead of Mutating ItemRepo Itemstack map
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The enum SlotTextState is very self-descriptive if you wonder what the states are
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`Abstract` prefix and rename simple implementations with a `Simple` prefix
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- Refactored SlotTextAdders to take in ItemStack and int slotId rather than Slot
- Refactored the renderSlotText method from HandledScreenMixin into SlotTextManager and added an overloading function that takes in the itemstack, slot id, x and y and the previous function with the Slot parameter just delegates to it with the relevant fields from that Slot object
- As a result of the above 2 changes the logic in CommunityShopAdder had to be changed too, now it figures out the screen from the method calls to `getText` rather than the Slot's inventory.
- Fixed slot text not being rendered in backpack preview
- Added private constructor for BackpackPreview (because it's all static methods anyway)
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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Added EssenceShopPrice Feature, moved concatenate methods from ChocolateFactorySolver to Utils as they most likely will be used many times
Co-authored-by: Rime <81419447+Emirlol@users.noreply.github.com>
Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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when incoming chat message with waypoint locations make sure the waypoint does not already exist in active waypoints, so waypoints can not get randomly moved
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fix formatting of code in place to be correct
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when the player just types add share and remove to commands without arguments bring up a menu in chat to select the location to use for that action
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fix issues. and remove unnecessary square root
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tests can not point to 0 as that now returns null because that is the same as parallel. but as 0 is not in ch it should not actually be a problem
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for some reason the library function returns 0 instead of null if parallel
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fix testing for translated string
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fix clickable command text and use more particles for wishing compass making it a lot more accurate
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make sure its within 100 blocks of the players zone
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