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2025-07-311.21.6-1.21.8 (#1518)Aaron
* 1.21.6-pre2 * Port HUD and 1.21.6-pre3 * 1.21.6 * New Rendering System Also updates YACL and fixes a bug with rendering slot highlights * Fix Item Rarity Background having a random iteration order With Java's immutable maps they will either iterate forwards or backwards which is randomly decided at runtime. * Fix GUI text not rendering If the colour parameter supplied does not have an alpha value or is 0 then the text is not rendered. * Fix crimson fog extension * Fix health bar rendering * Fix hiding world loading screens * Disable mixin unit test due to crash and add audit command * 1.21.7 + Update Gradle, Loom, and JGit * Update Dandelion for 1.21.7 MoulConfig still has a few bugs but its ok otherwise * Fix checkstyle & spotless * Update Mixin Name Maybe this will fix the game test crashing because of GL errors? * Fix waypoint screen draw order * Fix issues with text not rendering in GUIs * Use local state management for renderer * Significantly improve batching for the renderer Makes the new renderer even better/faster than the old RenderLayer system! * Separate Skyblocker's glow from vanilla's glow Fixes #1478 Fixes #1500 * 1.21.8 * Fix dungeon teammates not glowing through walls * Fix some map decorations not rendering (dungeon teammate markers) * Fix recipe book search field text being invisible * Update README and issue templates * Fix issues with entity glow depth sampling Should also fix a crash with Iris * Add batching exclusion system Fixes a bug where rendering multiple cylinders at once would have the two linked to eachother * Fix spotless errors * Fix Iris crash * Update Dandelion/MoulConfig * Update to Fabric Loader 0.17.0 Fixes the Mixin Unit Test crashing * Attempt to fix game test * Disable game test rendering stuff
2025-07-275.6.0 (#1544)Aaron
* 5.6.0 * Mention fix for #1319
2025-07-26Update Dandelion to fix option name spaceAaron
2025-07-07Add support for new shards in Search Overlay (#1427)Alex
* Add support for new shards in Search Overlay * Don't change id if not in bazaarstocks.json * Use Bazaar Stocks for enchants * Update NEU Repo, add Bazaar Stocks to ItemRepository, get ItemUtils#getNeuId() for attribute shards
2025-07-07Config Multi Backend + MoulConfig (#1467)Aaron
* Config Multi Backend * Shade in MoulConfig Dandelion itself now shades in MoulConfig to make it easier/keep Skyblocker's build script simple (since the shading code is a bit cursed and aaron mod will use it soon too) and to prevent conflicts with differing MoulConfig versions Also changed the keybind translation so it is not as small * Remove @SerialEntry from SkyblockerConfig This file is so rarely used that I forgot about it lol * Update Dandelion for search tag support and colour picker alpha preview
2025-07-06Fix skyblocker's REI compat taking priority over Firmament's (#1474)viciscat
* sorry nea and kath * aaron is smart * translation string oops
2025-07-055.5.0 (#1458)Yasin
* update * Update CHANGELOG.md * Disclaimer
2025-07-02Item list things and forge!!!!!! (#948)viciscat
* item list shenanigans * emi, finish forge and recipe book * remove emi runtime * Refactor recipe * Render forge recipe duration * Multiple things Remove unused accessor Remove REI runtime Make EMI and recipe book call render method of a recipe * work with 1.21.3 * REI priority + config * requested changes and uh stuff ye * update REI * fix stuff maybe * fix wrapRenderer block clicks; lava bucket -> fred --------- Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com> Co-authored-by: Yasin <19829407+LifeIsAParadox@users.noreply.github.com>
2025-06-285.4.0 (#1436)Yasin
* update mod to 5.4.0 * Update CHANGELOG.md * Hideonleaves
2025-06-23update mod to 5.3.0 (#1388)Yasin
* bump * .
2025-06-23Small Fixes and Recipe Book Search Persistence (#1276)Yasin
* Update build.gradle fix gradle error * Update gradle.properties fix modmenu error * Update SkyblockRecipeBookWidget.java recipe book dont forget * Update ItemProtection.java only block protected items to be placed into item frame while in private island and garden * Update PartyFinderScreen.java debug button only in debugging mode --------- Co-authored-by: Aaron <51387595+AzureAaron@users.noreply.github.com>
2025-06-22Update YACLAaron
2025-06-22Remove Occlusion Culling libraryAaron
2025-06-055.3.0-beta.1Aaron
2025-05-01Update mod to 5.2.0 (#1261)Yasin
* Update mod to 5.2.0 * Update CHANGELOG.md * revert
2025-04-251.21.5 (#1256)Aaron
* 1.21.5 * Test fixes and clean up * Update test screenshot * Record patterns * Performance optimization * Reset ordered waypoint index on world change (and stop serializing it) * Waypoints clean up and fixes (#1257) * Small waypoints clean up * Fix waypoints test codec field order * Safe config updates Rather than updating the values directly and then calling save, the mod will now handle this behaviour itself to ensure update consistency/visibility with the upcoming thread split. Most usages of the old method were converted but there are some left. --------- Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
2025-03-215.1.2 (#1226)Yasin
2025-03-19update (#1221)Yasin
2025-03-16Update mod to 5.1.0 (#1214)Yasin
* Update mod to 5.1.0 * Update CHANGELOG.md
2025-03-03Fabric updates (#1172)Kevin
* Update fabric deps * Migrate client game test to loom * Migrate to new hud api * Fix fancy tab hud * Rename ScreenMaster to WidgetManager * No server game tests * Update deps * Separate fmj for game test * Run production client game test in CI and move template image * Run client game test * Update screenshots dir
2025-02-04Upate mod to 5.0.0 (#1157)Yasin
* update * update * Update CHANGELOG.md * update * update * Update CHANGELOG.md * fix version * update --------- Co-authored-by: Yasin <19829407+LifeIsAParadox@users.noreply.github.com>
2025-01-26Add client game test (#1106)Kevin
* Add SkyblockerGameTest * Run in CI * Use Xvfb * Use one workflow file * Always upload screenshots * Update fabric api to 0.114.0 * Add screenshot comparison * Make fancy status bars consistent
2025-01-07Fix config not loading properly (#1129)Rime
* Modmenu 13.0.0 * Fix config being unable to load
2024-12-08Fix outdated 1.21.2 referenceAaron
2024-12-08Update Fabric APIAaron
2024-12-08Update YACLAaron
2024-12-081.21.4Aaron
2024-12-081.21.4-rc3Aaron
2024-12-06Item DFU Unification (#1054)Aaron
2024-10-26Update REI IntegrationAaron
2024-10-231.21.3Aaron
2024-10-221.21.2Aaron
2024-10-21Update YACL and Misc code improvementsAaron
2024-10-211.21.2-rc1Aaron
2024-10-211.21.2-pre3Aaron
2024-09-26Update Networth CalculatorAaron
2024-09-20Update ItemUtils & Networth Calculator for Mining ChangesAaron
2024-09-19Fix Goblin Eggs in the PV & Item ListAaron
2024-09-19Update Networth Calculator + Fix EMI Log Spam (#1001)Aaron
2024-09-02update mod to 1.22.2Yasin Piri
2024-09-02Update gradle.propertiesviciscat
2024-08-30Update mod to 1.22.1Yasin Piri
2024-08-24Fix NoSuchElementException with modelless Abicases (#953)Aaron
2024-08-19Merge pull request #926 from LifeIsAParadox/update-mod-to-1.22.0Yasin
update skyblocker to 1.22.0
2024-08-18Proper Item DFU for PV (#913)Aaron
* Proper Item DFU for PV This is the result of wayy too much functional programming with DFU (or not enough!) * Fix Enchantment Glint Bug + 1.0.0 of Legacy Item DFU * Make position optional :3
2024-08-18Merge pull request #448 from kevinthegreat1/jeiAaron
Add JEI integration
2024-08-16Make Warp Autocomplete adapt to the player's rank (#930)Aaron
Ultra fancy now!
2024-08-15Update Networth Calculator to fix NPE (#928)Aaron
2024-08-14update skyblocker to 1.22.0Yasin
2024-08-13Basic JEI implKevinthegreat