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* 1.21.6-pre2
* Port HUD and 1.21.6-pre3
* 1.21.6
* New Rendering System
Also updates YACL and fixes a bug with rendering slot highlights
* Fix Item Rarity Background having a random iteration order
With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.
* Fix GUI text not rendering
If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.
* Fix crimson fog extension
* Fix health bar rendering
* Fix hiding world loading screens
* Disable mixin unit test due to crash and add audit command
* 1.21.7 + Update Gradle, Loom, and JGit
* Update Dandelion for 1.21.7
MoulConfig still has a few bugs but its ok otherwise
* Fix checkstyle & spotless
* Update Mixin Name
Maybe this will fix the game test crashing because of GL errors?
* Fix waypoint screen draw order
* Fix issues with text not rendering in GUIs
* Use local state management for renderer
* Significantly improve batching for the renderer
Makes the new renderer even better/faster than the old RenderLayer
system!
* Separate Skyblocker's glow from vanilla's glow
Fixes #1478
Fixes #1500
* 1.21.8
* Fix dungeon teammates not glowing through walls
* Fix some map decorations not rendering (dungeon teammate markers)
* Fix recipe book search field text being invisible
* Update README and issue templates
* Fix issues with entity glow depth sampling
Should also fix a crash with Iris
* Add batching exclusion system
Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother
* Fix spotless errors
* Fix Iris crash
* Update Dandelion/MoulConfig
* Update to Fabric Loader 0.17.0
Fixes the Mixin Unit Test crashing
* Attempt to fix game test
* Disable game test rendering stuff
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* 5.6.0
* Mention fix for #1319
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* Add support for new shards in Search Overlay
* Don't change id if not in bazaarstocks.json
* Use Bazaar Stocks for enchants
* Update NEU Repo, add Bazaar Stocks to ItemRepository, get ItemUtils#getNeuId() for attribute shards
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* Config Multi Backend
* Shade in MoulConfig
Dandelion itself now shades in MoulConfig to make it easier/keep
Skyblocker's build script simple (since the shading code is a bit cursed
and aaron mod will use it soon too) and to prevent conflicts with
differing MoulConfig versions
Also changed the keybind translation so it is not as small
* Remove @SerialEntry from SkyblockerConfig
This file is so rarely used that I forgot about it lol
* Update Dandelion for search tag support and colour picker alpha preview
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* sorry nea and kath
* aaron is smart
* translation string oops
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* update
* Update CHANGELOG.md
* Disclaimer
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* item list shenanigans
* emi, finish forge and recipe book
* remove emi runtime
* Refactor recipe
* Render forge recipe duration
* Multiple things
Remove unused accessor
Remove REI runtime
Make EMI and recipe book call render method of a recipe
* work with 1.21.3
* REI priority + config
* requested changes and uh stuff
ye
* update REI
* fix stuff maybe
* fix wrapRenderer block clicks; lava bucket -> fred
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
Co-authored-by: Yasin <19829407+LifeIsAParadox@users.noreply.github.com>
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* update mod to 5.4.0
* Update CHANGELOG.md
* Hideonleaves
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* bump
* .
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* Update build.gradle
fix gradle error
* Update gradle.properties
fix modmenu error
* Update SkyblockRecipeBookWidget.java
recipe book dont forget
* Update ItemProtection.java
only block protected items to be placed into item frame while in private island and garden
* Update PartyFinderScreen.java
debug button only in debugging mode
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Co-authored-by: Aaron <51387595+AzureAaron@users.noreply.github.com>
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* Update mod to 5.2.0
* Update CHANGELOG.md
* revert
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* 1.21.5
* Test fixes and clean up
* Update test screenshot
* Record patterns
* Performance optimization
* Reset ordered waypoint index on world change (and stop serializing it)
* Waypoints clean up and fixes (#1257)
* Small waypoints clean up
* Fix waypoints test codec field order
* Safe config updates
Rather than updating the values directly and then calling save, the mod
will now handle this behaviour itself to ensure update
consistency/visibility with the upcoming thread split. Most usages of
the old method were converted but there are some left.
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Update mod to 5.1.0
* Update CHANGELOG.md
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* Update fabric deps
* Migrate client game test to loom
* Migrate to new hud api
* Fix fancy tab hud
* Rename ScreenMaster to WidgetManager
* No server game tests
* Update deps
* Separate fmj for game test
* Run production client game test in CI and move template image
* Run client game test
* Update screenshots dir
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* update
* update
* Update CHANGELOG.md
* update
* update
* Update CHANGELOG.md
* fix version
* update
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Co-authored-by: Yasin <19829407+LifeIsAParadox@users.noreply.github.com>
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* Add SkyblockerGameTest
* Run in CI
* Use Xvfb
* Use one workflow file
* Always upload screenshots
* Update fabric api to 0.114.0
* Add screenshot comparison
* Make fancy status bars consistent
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* Modmenu 13.0.0
* Fix config being unable to load
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update skyblocker to 1.22.0
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* Proper Item DFU for PV
This is the result of wayy too much functional programming with DFU (or
not enough!)
* Fix Enchantment Glint Bug + 1.0.0 of Legacy Item DFU
* Make position optional
:3
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Add JEI integration
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Ultra fancy now!
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