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* 1.21.6-pre2
* Port HUD and 1.21.6-pre3
* 1.21.6
* New Rendering System
Also updates YACL and fixes a bug with rendering slot highlights
* Fix Item Rarity Background having a random iteration order
With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.
* Fix GUI text not rendering
If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.
* Fix crimson fog extension
* Fix health bar rendering
* Fix hiding world loading screens
* Disable mixin unit test due to crash and add audit command
* 1.21.7 + Update Gradle, Loom, and JGit
* Update Dandelion for 1.21.7
MoulConfig still has a few bugs but its ok otherwise
* Fix checkstyle & spotless
* Update Mixin Name
Maybe this will fix the game test crashing because of GL errors?
* Fix waypoint screen draw order
* Fix issues with text not rendering in GUIs
* Use local state management for renderer
* Significantly improve batching for the renderer
Makes the new renderer even better/faster than the old RenderLayer
system!
* Separate Skyblocker's glow from vanilla's glow
Fixes #1478
Fixes #1500
* 1.21.8
* Fix dungeon teammates not glowing through walls
* Fix some map decorations not rendering (dungeon teammate markers)
* Fix recipe book search field text being invisible
* Update README and issue templates
* Fix issues with entity glow depth sampling
Should also fix a crash with Iris
* Add batching exclusion system
Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother
* Fix spotless errors
* Fix Iris crash
* Update Dandelion/MoulConfig
* Update to Fabric Loader 0.17.0
Fixes the Mixin Unit Test crashing
* Attempt to fix game test
* Disable game test rendering stuff
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