Age | Commit message (Collapse) | Author |
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There was a lingering ] that broke the whole mimic thing, and I spent 2 hours trying to figure out why...
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Cleaned up the formatScore method to make sure all scores and letter rankings are equally wide, thereby making the text not move as score changes or go off screen borders when the location is set on a narrower score and a wider score is to be displayed.
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division by 0
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isMimicKilled boolean
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This can happen if the player leaves the dungeon and rejoins while score is above 300, then fall below 300 from player deaths etc.
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* Add setting for dropping protected items in dungeons
* Fix Livid colour text
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Add a custom GUI for the Party Finder in dungeons
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add new built-in texture pack for recolored textures in dungeons
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also comment out that one line that creates an unused list
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also fix the floor heads rendering in front of the overlay when party is locked
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- Lazy fix for if there is no party host
- Moved setting slot parse to the bottom row for loop
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* Support new epoch milli obtained timestamps
* Refactor and add tests
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Add tips
* Add some tips
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