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* Revert "add mana tracking to smooth aote"
This reverts commit af3c4ccc8daf7ddd63837bda34612f30c0e5a64b.
* better implimentation
* fix
* fix the fix
i am not thinking great rn
* add mana tracking to smooth aote
* formatting
* Revert "formatting"
This reverts commit 984f1b113a0b03b23f887dfabd8505adcb5aa106.
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* Standardized text style
- Unified spelling and punctuation
- Rewrote ambiguous sentences
* Update en_us.json
* Update DungeonsConfig.java
* Update en_us.json
* Update DungeonsConfig.java
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* moving bars freely
* some commenting
* Update StatusBar.java
* less magic numbers
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* waypoint import options
* actually show error toast if failed to import
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Should fix some compatibility issues with Skyblocker's features not
working when other mods filter messages (if they respect Fabric's events
properly).
Fixes #1352
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- Fixes it writing the waypoints to the dwarven mines a second time
instead of to the Crystal Hollows.
- Fixes it erroring if the file does not exist or if it was already
moved.
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* Make quicknav grab backgroundScreen
* Annotate environment according to PopupScreen
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Overlay (#1509)
* Fix Max Level for Jade Dragon
* Fix being unable to search for Null Ovoids/Spheres/etc
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* Add Config option to disable Bazaar Reorder Helper
* Shorten tooltip text length
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* init
* Add slot text
* handle slot interaction
* Cleanup and improve solvers
* Add setting for tuner solver
* fix merge conflict
* Change to use container solver.
* Add button to ContainerSolver::onClickSlot
* fix merge conflicts, reformat using tabs
* reformat using tabs
* handle looping clicks
* remove unused import
* Fix merge conflicts
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* Initial Implementation
* Add setting for blood camp
* Check head texture before tracking
* Pr Fixes
* Fix merge issues
* Fix weird rebase
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* Refactor NEURepoManager
* Clear ItemRepository caches
* Fix import
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* Initial Implementation
* Improvements
* Finalize Layout
* Handle Dungeon Failing
* Clean up splits
* Add language support
* Rework language translations for both display and saving
* Removed unused component
* Usage of Object2LongMap
* Fix f3 regex
* Address PR comments
* Add an option to toggle dungeon splits widget
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* Initial Implementation
* Update to not use yacl
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* Add SackMessagePrice
* More documentation, renamed stuff, removed wrong logs
* Explicit types
* Add text content comment
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* Initial Implementation
* Fix merge issues
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* Add support for new shards in Search Overlay
* Don't change id if not in bazaarstocks.json
* Use Bazaar Stocks for enchants
* Update NEU Repo, add Bazaar Stocks to ItemRepository, get ItemUtils#getNeuId() for attribute shards
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SkyHanni injects with a priority of 500 so this could cause these events
to never work.
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* Initial Implementation
* Fix armor being counted twice.
* Added a reusable method
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* Initial implementation
# Conflicts:
# src/main/java/de/hysky/skyblocker/config/categories/UIAndVisualsCategory.java
# src/main/java/de/hysky/skyblocker/config/configs/UIAndVisualsConfig.java
* Add clipboard button
* Move to Bazaar package, call AbstractSignEditScreen#close instead of removing screen
* Fix last input not being updated when using Bazaar Quick Quantity button
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* feat: Bestiary Level Slot Text
* fix: Stop double slot text rendering on minions in collection and essence shop guis
* refactor: Requested changes
* refactor: Remove unused imports
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* Config Multi Backend
* Shade in MoulConfig
Dandelion itself now shades in MoulConfig to make it easier/keep
Skyblocker's build script simple (since the shading code is a bit cursed
and aaron mod will use it soon too) and to prevent conflicts with
differing MoulConfig versions
Also changed the keybind translation so it is not as small
* Remove @SerialEntry from SkyblockerConfig
This file is so rarely used that I forgot about it lol
* Update Dandelion for search tag support and colour picker alpha preview
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* sorry nea and kath
* aaron is smart
* translation string oops
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