| Age | Commit message (Collapse) | Author |
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* 1.21.6-pre2
* Port HUD and 1.21.6-pre3
* 1.21.6
* New Rendering System
Also updates YACL and fixes a bug with rendering slot highlights
* Fix Item Rarity Background having a random iteration order
With Java's immutable maps they will either iterate forwards or
backwards which is randomly decided at runtime.
* Fix GUI text not rendering
If the colour parameter supplied does not have an alpha value or is 0
then the text is not rendered.
* Fix crimson fog extension
* Fix health bar rendering
* Fix hiding world loading screens
* Disable mixin unit test due to crash and add audit command
* 1.21.7 + Update Gradle, Loom, and JGit
* Update Dandelion for 1.21.7
MoulConfig still has a few bugs but its ok otherwise
* Fix checkstyle & spotless
* Update Mixin Name
Maybe this will fix the game test crashing because of GL errors?
* Fix waypoint screen draw order
* Fix issues with text not rendering in GUIs
* Use local state management for renderer
* Significantly improve batching for the renderer
Makes the new renderer even better/faster than the old RenderLayer
system!
* Separate Skyblocker's glow from vanilla's glow
Fixes #1478
Fixes #1500
* 1.21.8
* Fix dungeon teammates not glowing through walls
* Fix some map decorations not rendering (dungeon teammate markers)
* Fix recipe book search field text being invisible
* Update README and issue templates
* Fix issues with entity glow depth sampling
Should also fix a crash with Iris
* Add batching exclusion system
Fixes a bug where rendering multiple cylinders at once would have the
two linked to eachother
* Fix spotless errors
* Fix Iris crash
* Update Dandelion/MoulConfig
* Update to Fabric Loader 0.17.0
Fixes the Mixin Unit Test crashing
* Attempt to fix game test
* Disable game test rendering stuff
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* Added Tree Break Progress HUD
* Fixed Translations for Tree Break HUD
* change implementation
* resolved merge conflict
* Delete .java-version
* use Int2ObjectMap instead of default HashMap
* review changes
---------
Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
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* Gyro wand radius overlay
4 Mode's and custom color selection!
* review changes + local text file abc order
* review changes + local text file abc order
Fixes #1244
* change location of class in config file
* empty line
* pr cr's
* naming fix
* build errors fix
* Language translation strings
* fixed all bugs
* javadoc merge removal fix
* Spacing, Capitals wrong, indenting
* Naming, Checkstyle fixes, javadoc fixes, naming fixes
* Fix formatting
---------
Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* feat: Option for Evolving Items and New Year Cake Slot Text
* fix: clarify cake year and evolving items text
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* i need to change branch
* done implementing this stuff
* i am hilarious
* better selecting and move text around
* Update ARGBTextInput.java
* fix NPE
* small fix
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* Prevent misdetections for bats/item secrets
* Avoid secrets getting wrongfully marked as found
Now disables secret rendering as long as chat reports all secrets found.
If it changes (meaning the current room is not cleared), it will re-enable rendering.
* Use ALLOW_GAME to handle messages
* prevent wrongful 'found' tag on bats
---------
Co-authored-by: daroche <94007359+daroche@users.noreply.github.com>
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* add option to split sack and inventory notifications of pickup widget
* Formatting
* Make Line without Text the same as Line with Text
* allow component to get information about parent widget to render separator line without hacks
* some cleanup
* update to pass the spotless check
* adhere to new config codestyle
---------
Co-authored-by: Sebastian Hauer <sebastian.hauer@tu-dortmund.de>
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* Fixed(?) format issues
* Assign trimmed value
---------
Co-authored-by: Aaron <51387595+AzureAaron@users.noreply.github.com>
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* Add spirit leap map
* Add fancy dungeon map
* Fetch profiles on dungeon load and add dungeon loaded event
* Add player arrow
* Add player marker tracking
* Add hover and click to teleport
* Apply suggestions
* Add show self head option
* Only show map in leap overlay while clearing
* Add inventory key to close leap overlay
* Add leap overlay scaling and migrate config
* Add layout widget
* Add cache invalidation
* keep only the past 100 player matches (5 seconds)
* Add player head render helper and clean up RenderHelper
* Rename config field
* Remove draw head by name
* Prevent default decorations
* Fix merge conflicts
* Delete old FishingHelper.java
* Use player list for player detection
* Use map decoration list for rendering and account for special player list order
* Fix show self head
* Improve dungeon player matching error handling
* HudHelper not helping
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* fix: some mixin injections preventing things in cases they shouldn't
* isblank
* changes
* coding is so difficult :c
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Fixes #1531
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* feat: initial wiki lookup for visitors
* fix: add slot id condition check
* chore: style minor fix
* fix: encode '?' for url
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* Skyblock Info Display + /viewrecipe Crafting
* Don't register global display generator if already there
* Check if /viewrecipe failed, use similar system for item price lookup failure
* Exclude Forge recipes
* Update comment
* Update Item Price Lookup keybind translation
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* Initial Implementation
* improve ux
* Fix ui bugs
* Only actually render what is on screen
* Add all player heads from neuRepo/items
* Load player heads from existing neu repo
* Address PR comments
* Use ItemRepository
* Fix merge conflict
* Refactor ItemRepository for sync/async post-import tasks with thread-safe list
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