Age | Commit message (Collapse) | Author |
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* Beacon Highlighter performance improvements
* Fix Fire Sales widget (yet again)
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Crystal hollows fetures
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Using a vector meant for X and Y values makes much more sense.
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make it so it rotates around the centre of the player marker and re add the flip (+180) so marker is facing correct direction.
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It will now show you what way you're looking.
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fixed bug introduced by Refactor (setting commission list to a new array only if updating its values in the update function). by adding check for is in Dwarven mines or crystal hollow on the render conditions. instead of if the list is empty or not
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the scaling was also scaling the hudX and hudY for the player icon and location boxes offsetting them. (the map can also be scaled the same now)
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Also fixed the last few formatting issues I saw
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- Fix Mines of Divan not showing
- Code formatting
- Small Optimizations/Changes
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a line was removed that cleared they active way points in last commit. put this back
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fixed the issues brought. and also fixed issue that dwarven hud render classic did not have values for powder
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add tests for the maps location transformation function and the location manager valid location and LocaitonMessage functions
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add more comments to new code and added Tooltips to the new options in the config menu
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updated waypoints to use the global waypoint option
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removed code that was unused in the new functions. and added a config option for the locations on the crystals map as well as showing certain locations smaller to better fit their size
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added King to way point locations and fixed color of Corleone.
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fixed the text for the config in dwarven mines category
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added powder to the dwarven hud
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fixed not being able to get coordinates from chat by using the correct ClientReceiveMessageEvent of GAME instead of CHAT
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changed map icon so it smaller centred on player and dose not look like it can rotate as that is non functional. and added Corleone to locations
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makes sure the coordinates from a chat message are in the bound of crystal hollows map. and re add check that the user is in the crystal hollow to get coordinates
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made it so that locations in the crystal hollows can be shown on them map as well as way points. and also add colors for the way points and map.
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basic implementation of a map and way-points features for the crystal hollows
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Enderman Slayer Utilities
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Add anita's talisman fortune boost indicator next to the relevant crop
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