| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-08-02 | add counter for total locks picked on a chest | olim | |
| 2024-08-02 | improve formatting | olim | |
| and decrease particle life time | |||
| 2024-08-02 | add chest lock picking solver | olim | |
| 2024-08-02 | remove extra lines | olim | |
| 2024-08-02 | create feature | olim | |
| 2024-08-02 | Fix item debug crashes (#886) | Aaron | |
| 2024-07-31 | Fix Farming Hud Crash (#883) | Aaron | |
| 2024-07-31 | Fix Roman Numeral parsing crash (#882) | Aaron | |
| 2024-07-31 | Merge pull request #867 from kevinthegreat1/id-cleanup | Kevin | |
| Clean up id mess and add tests | |||
| 2024-07-31 | Merge pull request #835 from AzureAaron/tooltip-tweaks | Kevin | |
| Tooltip Tweaks | |||
| 2024-07-31 | Add slot text to Rabbit levels in the Chocolate Factory (#827) | Aiden Powers | |
| Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com> | |||
| 2024-07-30 | Apply code review suggestions | Kevinthegreat | |
| 2024-07-30 | Center quick nav buttons in bigger UIs (#871) | Linnea Gräf | |
| 2024-07-30 | Merge pull request #868 from Emirlol/favorited-pet-slot-text-fix | Kevin | |
| Fix slot text not working on favorited pets | |||
| 2024-07-30 | Option to increase fog radius when in the Crimson Isles (#856) | IBeHunting | |
| * Add option to increase fog radius when in the Crimson Isles | |||
| 2024-07-30 | Bazaar Lookup/Misc Options (#792) | VeritasDL | |
| Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com> | |||
| 2024-07-28 | Merge pull request #854 from AzureAaron/mod-api-expansionHEADmaster | Aaron | |
| Move to Mod API for isOnSkyblock detection | |||
| 2024-07-28 | Clean up id null checks | Kevinthegreat | |
| 2024-07-28 | Refactor item id processing | Kevinthegreat | |
| 2024-07-28 | Add more tests | Kevinthegreat | |
| 2024-07-27 | Call leave event on disconnecting directly from skyblock | Aaron | |
| 2024-07-27 | Fix #870 | Aaron | |
| 2024-07-27 | Update all SlotTextAdder implementations to use the convenience methods for ↵ | Rime | |
| returning a list This is more for readability than performance. | |||
| 2024-07-27 | Add more documentation to SlotText.java | Rime | |
| 2024-07-27 | Fix slot text not working on favorited pets | Rime | |
| 2024-07-27 | Clean up id mess and begin to add tests | Kevinthegreat | |
| 2024-07-26 | Fix empty categories being checked (#851) | Kevin | |
| 2024-07-26 | Merge pull request #812 from LifeIsAParadox/Quicknav-and-livid-fix | Kevin | |
| emi/rei, Quicknav, livid and nukekubi head (eman boss head) fix | |||
| 2024-07-26 | Merge pull request #726 from LifeIsAParadox/use_boundingbox | Kevin | |
| use bounding box instead of block size | |||
| 2024-07-26 | Refactor LividColor and Nukekubi head detection | Kevinthegreat | |
| 2024-07-26 | Update NEURepoManager.java | Yasin | |
| im not good at naming methods. like Minato naming jutsus | |||
| 2024-07-26 | Half-Eaten Carrot | Yasin | |
| add "Half-Eaten Carrot" Collection support | |||
| 2024-07-26 | livid fix | Yasin | |
| now it will only highlight the correct livid also after the "change" | |||
| 2024-07-26 | nukekubi head fix | Yasin | |
| 2024-07-26 | fix skyblock recipe | Yasin | |
| thx to nea and vic we have our recipes back Co-Authored-By: viciscat <51047087+viciscat@users.noreply.github.com> Co-Authored-By: Linnea Gräf <nea@nea.moe> | |||
| 2024-07-26 | solid color option for livid | Yasin | |
| I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip. | |||
| 2024-07-26 | Update LividColor.java | Yasin | |
| 2024-07-26 | Update QuickNavButton.java | Yasin | |
| 2024-07-26 | fixes #539 #538 | Yasin | |
| The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true. | |||
| 2024-07-26 | fixes #378 | Yasin | |
| The click behavior of the Quicknavbutton has been changed so that it is more like a button click. The button is therefore pressed for 2.5 seconds. This has the advantage that the button can be pressed again if an error occurs. Otherwise, everything is the same, i.e. if the container name is recognized, it remains pressed and cannot be pressed again. A fade animation has also been added. | |||
| 2024-07-26 | Refactor RenderHelper | Kevinthegreat | |
| 2024-07-26 | Update to new tooltip system | Aaron | |
| 2024-07-26 | Refactor obtained date methods | Aaron | |
| 2024-07-26 | Deduplicate timestamp code | Aaron | |
| 2024-07-26 | Exotic Tooltip Enhancements/Fixes | Aaron | |
| 2024-07-26 | True HEX Display! | Aaron | |
| Small change, major impact! | |||
| 2024-07-26 | Fix leave event | Aaron | |
| 2024-07-26 | Forgot about this lol, had fancy bars in survival earlier | Aaron | |
| 2024-07-26 | Move to Mod API for isOnSkyblock detection | Aaron | |
| 2024-07-25 | Make ChocolateFactorySolver a singleton to fix tooltip not working (#863) | Rime | |
| h | |||
