| Age | Commit message (Collapse) | Author |
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* Add teleport overlay color config
* Oops forgot the translation
* Fix alpha
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Update fabric deps
* Migrate client game test to loom
* Migrate to new hud api
* Fix fancy tab hud
* Rename ScreenMaster to WidgetManager
* No server game tests
* Update deps
* Separate fmj for game test
* Run production client game test in CI and move template image
* Run client game test
* Update screenshots dir
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* nearly working
nearly working state however lots of the code will need refactoring once i understand what it needs to do
* fix broken code
still needs refactor but works now
* code should work now
needs a refactor next and a few small feature
* add usefull infomation to tooltips
* big refactor
* add config option
* fix bugs
* improve test and tweak fossil types
* add more tooltip infomation
* add translations for tooltips
* fix rebase
* clean up code
hopefully good code now. ready to finally make a pr
* Fix config location
* Fix static usage
* Clean up names
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* calendar yay
* add 12-hour clock config
* Use date time api
* Fix rounding and optional parsing
* Cleanup
* More general config
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Sum visitors with alike crops, fix Farming XP/h regex, and improve precision for XP/h and Blocks/s
* Added Show Stacks in Visitor Helper
* Re-added the drawItemEntry into drawScreen
* VacuumSolver, VisitorHelper, PestHighlighter
* Forgot to fix highlight flicker in VacuumSolver
* removed imports from MBB
* Updated Regex & MayorUtils catch block
* Forgot to add the visitor head and name coloring back into the render method during some tests
* Refactor visitor package name
* Clean up visitor helper and garden
* Clean up visitor helper some more
* Fix visitor requirements
* Fix block breaks
* Use primitive types and fixes
* Missed a primitive
* Remove vacuum solver
* Fix amount parsing
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* basic features
working prototype for the feature
* add config and main features
* add option to show on mobs with only a health value
also adds tooltips for options
* clean up code and add more comments
* increase default size
* improve removing health code and incorrectly spell amour
* show when the nametag is shown
let it be rendered though walls if the nametag is being rendered
* add suggested changes
add fading between colours and fix problems
* Disable depth test and cleanup
* Migrate to oklab interpolation
* Fix health bar alpha
* Default off
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Corpse profit tracker initial commit
* A bunch of stuff
- Extract `CorpseLoot` and `Reward` inner classes into separate classes
- Use translatables where it makes sense
- Add config option to toggle corpse profit tracker (can't believe I forgot this on corpse tracker as well)
- Some minor command adjustments and fixes to both `PowderMiningTracker` and `CorpseProfitTracker`
- Refactored `CorpseProfitHistoryScreen` into `CorpseProfitScreen`. The button that switched from one to the other is now a view switch button that changes the displayed list, and functionality of both screens is combined in one.
- Add hover/click events to the profit text sent when a corpse is looted that opens the screen
* Round the chat message so it's more copy-friendly
* Fix keys' total price not being multiplied by key amount
* Fix `pricePerUnit` display of items to match keys
This way, they don't display the price per unit when the amount is 1.
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* Chat rule location config overhaul
* Fix incorrect logic in ItemTickList
* Boolean → boolean
* Update location name
* Remove locations list
* Revamp widgets in `ChatRuleConfigScreen`
* Complete codec to decode both string and enumset
* Take negated locations into account
* Fix exclusion parsing and add tests
* Clean up codec with Codec::either
* Dynamic width calculation
Also moves `Ignore Case` button to the next row, with the location config button.
* Remove stale javadoc
* Small code cleanup
* Remove `UNKNOWN` and `MODERN_FORAGING_ISLAND` from the location selector
* Future-proofing
* Consider valid locations set of only `Location.UNKNOWN` as empty
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Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
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* HOTM Perk Level Slot Text
* Add Discrite as an evolving item
* Replace magic values with constants
* Changes
* Take max perk level into consideration
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Co-authored-by: Rime <81419447+Emirlol@users.noreply.github.com>
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* Add "Swing On Abilities"
Introduced a simple configuration option to enable hand-swing animations for items with right-click abilities.
* Use Mixin
Refactored the swing animation logic into a mixin.
* Update swing on ability injection point
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Fixed Vampire features not working
* improved checks
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* Formatters
* java yap
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Add seen waypoint
* Migrate EnderNodes
* Add Javadoc
* Fix detection
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* Update ComboFilter.java
* Update ComboFilterTest.java
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* remove the setting
* deprecate the setting
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JGit is the gift that keeps on giving...
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* More dungeon class stuff
* Player component
* Add teleport maze solver
* Fix quick nav button
* Fix merge conflicts
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* Add SkyblockerGameTest
* Run in CI
* Use Xvfb
* Use one workflow file
* Always upload screenshots
* Update fabric api to 0.114.0
* Add screenshot comparison
* Make fancy status bars consistent
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* add enchantment abbreviations as slot text
* Refactor and clean up
* Move verification to unit test
* Refactor, now this is clean code
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* init commit
basics working just needs lots of polish
* add setting and base teleport time on ping
now constantly monitors ping and makes the teleport try to last as long as last ping packet recived
* add settings for each wepon type and work with each of them
* add raycast
add raycast so predicted camera can not go though walls.
could use improvement this is not how it is done exactly on hypixels side
* cheak the players mana before assuming they can teleport
* remove un needed setting
and update settings
* add java docs and 3rd person check
* clean
* fix 3rd person check
* apply suggested changes
* do not allow when invalid location
* fix etherwarp logic using wrong tp
* add tooltips to options
* fix : click too fast cause the animation break
adds counter for how many teleports ahead the player is to the server so receiving a teleport for an old use will not reset the camera
* fix mixin
* add more disabled locations and fix for not coded disabled locations
adds other suggested locations to disable but also a timer for if the go to long without the server teleporting them assuming that its disabled and not working until they are teleported again
* improve raycast to be more like hypxiels
still not the same but closer
* add separate cameraStartPos to try and smooth combined animations
* fix extra code
* fix not working when clicking dirt with shovel
* more clean
* fix the init
* fix multiple teleports when looking at a block
there is still debug stuff in this commit
* hopefully improve raycast and add allowed blocks
still debug stuff in
* do bad client side mana calculation
still debug
* only don't check head pos on first block
still debug
* improve head height test
still debug
* add close floor check
still debug
* add can teleport though fire
still debug
* add checking for diagonals
still in debug
* add new is floor check for the close floor check
still debug
* update allowed blocks and improve diagonal collision
still debug
* diagonals only work if its floor block
still debug
* java docs
* remove debug
* can teleport though pots
* Update SmoothAOTE.java
* Apply suggestions from code review
* apply suggested changes
* add check to see if smoothing is enabled
* fix rebase
* make the setting off by default
* fix some glitchyness with changing ping
by not updating the teleport duration while teleporting. this was causing the camera to jump if your ping changed mid teleport
* add option to smooth teleport more
give the user the option to let the annimation lag behind the game so it does not jump to the end
* Clean up ClientPlayNetworkHandlerMixin
* Fix camera flashing when animation finishes before server teleports player
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Co-authored-by: viciscat <51047087+viciscat@users.noreply.github.com>
Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
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* Add vanilla tab by default option
* Rename PlayerListManager
* Clean up builder map
* Add dwarven hud config button
* Add hud styles
* Fancy only
* Render vanilla
* Update javadocs and refactor
* Refactor progress component
* Apply style to all progress components
* Add colon processing
* Change styles
* Add style Javadocs
* Implement minimal style
* Comments
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* Carnival Helpers
* changes
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* Refactor bazaar and roman numerals
* Revert name from api
* Fix neu id
* Fix roman numerals
* Apply suggestions from code review
* Fix level type
* Fix import
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Co-authored-by: Rime <81419447+Emirlol@users.noreply.github.com>
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