| Age | Commit message (Collapse) | Author |
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* Port Desco19's waterboard solver to Skyblocker
* Many waterboard tweaks
* Update watertimes.json to newer version and fix leftover water check
* Visualize water paths on board
* General improvements
* Preview lever effects
* Fix preview hitboxes being too small in rooms with an entrance from below
* Refactor into multiple files and add config options
* Benchmark all solutions and improve two of them
* Show indicator line from next lever to the lever after that
* Optimize many of the slower solutions
* Add marks support for easier solution iteration
* Tweak comments
* Clean up one flow waterboard solver
* Add suggested comments
* Add lever type argument type and debug command
* Verify json file
* Make commands debug only and make feedback translatable
* Update VerifyJsonTest
* Make color codes less scuffed
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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Fixed it matching really slowly
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* Add configurable waypoints for Goldor phase on f7.
* Re-use existing descriptions for config texts
* Fix order in DungeonsConfig.java
* Refine iterator used to find closest terminal
Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
* Missing import
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Co-authored-by: GatienDoesStuff <GatienDoesStuff@users.noreply.github.com>
Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
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Fix secret item detection with Personal Deleter
Add trapped chest detection for mimics
Add locked chest detection and set secret as missing if chest is locked
Fix translatable text in Room
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This way it doesn't disappear when you pick up an item
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