| Age | Commit message (Collapse) | Author |
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* Add spotless
* Configure spotless
* Add checkstyle
* Allow some stuff
* Turn off tab enforcement
* Get rid of some more rules
* Remove indent rules
* Don't sort lang files
* Remove wrapping rules
* Apply spotless
* Apply spotless again
* Fix checkstyle violations
* Update checkstyle DTD
* Add Javadoc and Mixin checks
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* Display calc errors to player
* Add exponentiation
* Catch a couple errors, could be worth adding another method to verify the tokens before they're evaluated?
* Make errors translatable, fix colon
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The code for generating the list has been left in so that it can easily
be regenerated if necessary.
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* Port Desco19's waterboard solver to Skyblocker
* Many waterboard tweaks
* Update watertimes.json to newer version and fix leftover water check
* Visualize water paths on board
* General improvements
* Preview lever effects
* Fix preview hitboxes being too small in rooms with an entrance from below
* Refactor into multiple files and add config options
* Benchmark all solutions and improve two of them
* Show indicator line from next lever to the lever after that
* Optimize many of the slower solutions
* Add marks support for easier solution iteration
* Tweak comments
* Clean up one flow waterboard solver
* Add suggested comments
* Add lever type argument type and debug command
* Verify json file
* Make commands debug only and make feedback translatable
* Update VerifyJsonTest
* Make color codes less scuffed
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* multiple mana display modes
* turn StatusBarTracker static
* move intelligence display below button
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* start creating the screen
* trim selection
* colo(u)ring and button in inventory
* translation and little touches
* translation and little touches
* things i forgot
* remove debug stuff oops
* replace speed by duration
* 1.12.5
- Remake the trim buttons because mojang hates me
- Undo the OkLabColor cache
* some docs and things
* requested changes
* fix crash in tests
* changes!
* clean up
* Test animated dye interpolation
* Add DFU for animated dye and item background
* Add slider steps
* Add config data fixer test
* Draw trim material item
* remove old stuff
* Clean up interpolate and gui code
* supplier
* 180
* grrrrr
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Add OrderedWaypointsTest
* Migrate legacy ordered waypoints parsing
* Migrate import to new codecs
* Migrate loading to new codecs
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* 1.21.5
* Test fixes and clean up
* Update test screenshot
* Record patterns
* Performance optimization
* Reset ordered waypoint index on world change (and stop serializing it)
* Waypoints clean up and fixes (#1257)
* Small waypoints clean up
* Fix waypoints test codec field order
* Safe config updates
Rather than updating the values directly and then calling save, the mod
will now handle this behaviour itself to ensure update
consistency/visibility with the upcoming thread split. Most usages of
the old method were converted but there are some left.
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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Write test for rotations. Work out it is wrong. fix this. now should work well (I should write test more often)
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* Add support for Abbreviations in health values
* Fix pattern for K
* fix not removing from name due to case change
* move try catch into health bars
* Clean up parsing
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Fix empty `validLocations` set failing to be decoded
* Remove unnecessary override
* Add encode tests
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* nearly working
nearly working state however lots of the code will need refactoring once i understand what it needs to do
* fix broken code
still needs refactor but works now
* code should work now
needs a refactor next and a few small feature
* add usefull infomation to tooltips
* big refactor
* add config option
* fix bugs
* improve test and tweak fossil types
* add more tooltip infomation
* add translations for tooltips
* fix rebase
* clean up code
hopefully good code now. ready to finally make a pr
* Fix config location
* Fix static usage
* Clean up names
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Sum visitors with alike crops, fix Farming XP/h regex, and improve precision for XP/h and Blocks/s
* Added Show Stacks in Visitor Helper
* Re-added the drawItemEntry into drawScreen
* VacuumSolver, VisitorHelper, PestHighlighter
* Forgot to fix highlight flicker in VacuumSolver
* removed imports from MBB
* Updated Regex & MayorUtils catch block
* Forgot to add the visitor head and name coloring back into the render method during some tests
* Refactor visitor package name
* Clean up visitor helper and garden
* Clean up visitor helper some more
* Fix visitor requirements
* Fix block breaks
* Use primitive types and fixes
* Missed a primitive
* Remove vacuum solver
* Fix amount parsing
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* basic features
working prototype for the feature
* add config and main features
* add option to show on mobs with only a health value
also adds tooltips for options
* clean up code and add more comments
* increase default size
* improve removing health code and incorrectly spell amour
* show when the nametag is shown
let it be rendered though walls if the nametag is being rendered
* add suggested changes
add fading between colours and fix problems
* Disable depth test and cleanup
* Migrate to oklab interpolation
* Fix health bar alpha
* Default off
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Chat rule location config overhaul
* Fix incorrect logic in ItemTickList
* Boolean → boolean
* Update location name
* Remove locations list
* Revamp widgets in `ChatRuleConfigScreen`
* Complete codec to decode both string and enumset
* Take negated locations into account
* Fix exclusion parsing and add tests
* Clean up codec with Codec::either
* Dynamic width calculation
Also moves `Ignore Case` button to the next row, with the location config button.
* Remove stale javadoc
* Small code cleanup
* Remove `UNKNOWN` and `MODERN_FORAGING_ISLAND` from the location selector
* Future-proofing
* Consider valid locations set of only `Location.UNKNOWN` as empty
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Co-authored-by: Kevin <92656833+kevinthegreat1@users.noreply.github.com>
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* Formatters
* java yap
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Update ComboFilter.java
* Update ComboFilterTest.java
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* add enchantment abbreviations as slot text
* Refactor and clean up
* Move verification to unit test
* Refactor, now this is clean code
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* Refactor bazaar and roman numerals
* Revert name from api
* Fix neu id
* Fix roman numerals
* Apply suggestions from code review
* Fix level type
* Fix import
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Co-authored-by: Rime <81419447+Emirlol@users.noreply.github.com>
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* Add ordered waypoints gui
* Use InstancedUtils
* Add fromColeweightJson
* Add soopy waypoints importing
* Refactor category to group
* Add skyblocker format
* Fix UI
* Deprecate OrderedWaypoints and migrate to Waypoints
* Start indices at 1
* Remove unused translations
* Add Javadocs
* Update waypoint text size
* Refactor mining waypoints
* Migrate from String to Location
* Fix export translation key
* Refactor individual waypoint
* Remove unused translation strings
* Update GoldorWaypointsManager
* Migrate waypoints to both dwarven and crystal hollows
* Refactor Waypoints api
* Add Javadocs
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* Proper Item DFU for PV
This is the result of wayy too much functional programming with DFU (or
not enough!)
* Fix Enchantment Glint Bug + 1.0.0 of Legacy Item DFU
* Make position optional
:3
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Update Notifications
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tests can not point to 0 as that now returns null because that is the same as parallel. but as 0 is not in ch it should not actually be a problem
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fix testing for translated string
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Waypoints
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