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* start creating the screen
* trim selection
* colo(u)ring and button in inventory
* translation and little touches
* translation and little touches
* things i forgot
* remove debug stuff oops
* replace speed by duration
* 1.12.5
- Remake the trim buttons because mojang hates me
- Undo the OkLabColor cache
* some docs and things
* requested changes
* fix crash in tests
* changes!
* clean up
* Test animated dye interpolation
* Add DFU for animated dye and item background
* Add slider steps
* Add config data fixer test
* Draw trim material item
* remove old stuff
* Clean up interpolate and gui code
* supplier
* 180
* grrrrr
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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* 1.21.5
* Test fixes and clean up
* Update test screenshot
* Record patterns
* Performance optimization
* Reset ordered waypoint index on world change (and stop serializing it)
* Waypoints clean up and fixes (#1257)
* Small waypoints clean up
* Fix waypoints test codec field order
* Safe config updates
Rather than updating the values directly and then calling save, the mod
will now handle this behaviour itself to ensure update
consistency/visibility with the upcoming thread split. Most usages of
the old method were converted but there are some left.
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Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
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Fixed it matching really slowly
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