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2024-07-26fixes #539 #538Yasin
The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
2024-07-26fixes #378Yasin
The click behavior of the Quicknavbutton has been changed so that it is more like a button click. The button is therefore pressed for 2.5 seconds. This has the advantage that the button can be pressed again if an error occurs. Otherwise, everything is the same, i.e. if the container name is recognized, it remains pressed and cannot be pressed again. A fade animation has also been added.
2024-07-25Make ChocolateFactorySolver a singleton to fix tooltip not working (#863)Rime
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2024-07-26Merge pull request #791 from olim88/improve-mining-waypointKevin
Improve mining waypoint
2024-07-26Merge pull request #788 from Emirlol/container-matcher-refactorKevin
Refactor container matcher implementations into interfaces
2024-07-24add error message when target location is to far awayolim
2024-07-24Rename slot text option to slotTextModeKevinthegreat
2024-07-24Revert "Add slot text config data fixer"Kevinthegreat
This reverts commit c6c3f30fcbacb018a6aaa8aab89395e987ca99ab.
2024-07-24Fix test and daily mojankKevinthegreat
2024-07-22Fix inconsistency with Hypixel's inconsistencies (#852)Benjamin
2024-07-22Fix rare npe in OrderTerminal (#848)Kevin
2024-07-22Apply code reviewKevinthegreat
2024-07-22Add slot text config data fixerKevinthegreat
2024-07-22Respect tooltip settingAaron
2024-07-22Code review part 1Kevinthegreat
2024-07-22Clean up rebased codeKevinthegreat
2024-07-22Change tooltip manager to allow adding tooltips on non-handled screensRime
2024-07-22Rebase onto masterRime
2024-07-22Un-debug some stuff in Utils for convenienceRime
2024-07-22Change slot text to have multiple statesRime
The enum SlotTextState is very self-descriptive if you wonder what the states are
2024-07-22Oops, missed a fewRime
2024-07-22Rename AbstractContainerMatcher and its extending interfaces to remove the ↵Rime
`Abstract` prefix and rename simple implementations with a `Simple` prefix
2024-07-22A lot of stuff.Rime
- Refactored SlotTextAdders to take in ItemStack and int slotId rather than Slot - Refactored the renderSlotText method from HandledScreenMixin into SlotTextManager and added an overloading function that takes in the itemstack, slot id, x and y and the previous function with the Slot parameter just delegates to it with the relevant fields from that Slot object - As a result of the above 2 changes the logic in CommunityShopAdder had to be changed too, now it figures out the screen from the method calls to `getText` rather than the Slot's inventory. - Fixed slot text not being rendered in backpack preview - Added private constructor for BackpackPreview (because it's all static methods anyway)
2024-07-22Refactor container matcher implementations into interfacesRime
2024-07-21cleaner fixnmccullagh
2024-07-21don't mutate itemstack mapnmccullagh
2024-07-20Fix Memory Leak (#853)Aaron
2024-07-18Update Attribute Short Names (#844)Aaron
2024-07-18make all formatting use static instances of numberformat using US locale (#765)Julienraptor01
Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
2024-07-18EssenceShopPrice feature (#737)UpFault
Added EssenceShopPrice Feature, moved concatenate methods from ChocolateFactorySolver to Utils as they most likely will be used many times Co-authored-by: Rime <81419447+Emirlol@users.noreply.github.com> Co-authored-by: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
2024-07-15fix rebaseolim
2024-07-15implement requested changesolim
2024-07-15Simplify test case to not need long commentRime
2024-07-15Fix regex and add tests for the regexRime
2024-07-15do not overwite esisting waypointsolim
when incoming chat message with waypoint locations make sure the waypoint does not already exist in active waypoints, so waypoints can not get randomly moved
2024-07-15implement requested changesolim
fix formatting of code in place to be correct
2024-07-15adds location selection menu for share add and removeolim
when the player just types add share and remove to commands without arguments bring up a menu in chat to select the location to use for that action
2024-07-15look for failed message in chat and reset with itolim
2024-07-15fix issuesolim
fix issues. and remove unnecessary square root
2024-07-15fix testsolim
tests can not point to 0 as that now returns null because that is the same as parallel. but as 0 is not in ch it should not actually be a problem
2024-07-15fix when parallelolim
for some reason the library function returns 0 instead of null if parallel
2024-07-15use built in intersection methodolim
2024-07-15fix broken testsolim
fix testing for translated string
2024-07-15fix small bugs in compassolim
2024-07-15fix bugolim
2024-07-15fix command and increase accuracyolim
fix clickable command text and use more particles for wishing compass making it a lot more accurate
2024-07-15only use chat to verify messages onceolim
2024-07-15make sure the location guess is sensibleolim
make sure its within 100 blocks of the players zone
2024-07-15remove unknown waypoint when actual found closeolim
2024-07-15add options to config and translationsolim
add option for wishing compass to config and translations for text in it. add separate scale for crystal waypoints and commissions