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2024-01-22refactor variable namesakarahdev
2024-01-22please workakarahdev
2024-01-22finish upakarahdev
2024-01-22add nukekubi glow coloringakarahdev
2024-01-22make this not bannableakarahdev
2024-01-22improve nukekubi highlightingakarahdev
2024-01-22improve beaconsakarahdev
2024-01-22add beacon highlighting and nukekubi highlightsakarahdev
2024-01-22testakarahdev
2024-01-21Fix Active Effects widget (#510)Aaron
2024-01-21Slot lock texture size and transparency (#509)Julienraptor01
2024-01-21Fix DungeonsCategoryKevinthegreat
2024-01-21Fix incorrect merge leftoversRime
2024-01-21Refactor score hud settingsRime
2024-01-21Fix mimic messages not increasing score when mimic filter is disabledRime
2024-01-21Singularize MimicMessagesRime
2024-01-21Add death message filter and improve death regexRime
2024-01-21Small changesAaron
2024-01-21Add a description for score configRime
2024-01-21Improve mimic filter regex and refactor some codeRime
2024-01-21Fix mimic floors pattern regexRime
There was a lingering ] that broke the whole mimic thing, and I spent 2 hours trying to figure out why...
2024-01-21Changed Score text into a translatable and fixed score going off screen bordersRime
Cleaned up the formatScore method to make sure all scores and letter rankings are equally wide, thereby making the text not move as score changes or go off screen borders when the location is set on a narrower score and a wider score is to be displayed.
2024-01-21Change onEntityStatus mixin to use ModifyExpressionValueRime
2024-01-21Match translation key to the path in the configRime
2024-01-21Changed exception handling to use a logger in Utils and DungeonScoreRime
2024-01-21Fix entrance floor score calculationRime
2024-01-21Reduce Enum#valueOf calls and prevent infinite or negative score and ↵Rime
division by 0
2024-01-21Check chat messages for dungeon start instead of scoreboardRime
2024-01-21Reduce mimic floor pattern matching to once per run and refactor ↵Rime
isMimicKilled boolean
2024-01-21Prevent sending 270 message if 300 message is already sentRime
This can happen if the player leaves the dungeon and rejoins while score is above 300, then fall below 300 from player deaths etc.
2024-01-21Refactored score hud configs from Dungeons to DungeonScoreRime
2024-01-21Wrapped initializeMayorCache in a CompletableFutureRime
2024-01-21Cleaned up some sections and added comments on some critical pointsEmirlol
2024-01-21Made the score hud element's location and size configurableEmirlol
2024-01-21Added dungeon score to the hud and cleaned up codeEmirlol
2024-01-21Fixed most things and cleaned up codeEmirlol
2024-01-21Improved time score calculationEmirlol
2024-01-21Add dungeon score calculation on client-sideEmirlol
2024-01-20Fix fishing timer appearing outside Skyblock. (#508)Kaluub
2024-01-20Handle rate limits (#507)Aaron
2024-01-20YACL 3.3.2 (#506)Aaron
2024-01-20Tic Tac Toe Refactor (#504)Aaron
2024-01-20Changed tips from true random to non-repeating random (#501)Rime
2024-01-20Dungeons improvements (#493)Kaluub
* Add setting for dropping protected items in dungeons * Fix Livid colour text
2024-01-20Merge pull request #487 from viciscat/dungeons_party_guiKevin
Add a custom GUI for the Party Finder in dungeons
2024-01-20Remove shadows from backgroundKevinthegreat
2024-01-20Fix your party text and change requirements textKevinthegreat
2024-01-20Refactor Party FinderKevinthegreat
2024-01-19Remove unneeded access widenerAaron
2024-01-18RefactorKevinthegreat