From fc65ff5b469fb384d2df422a5a6d8437012a819b Mon Sep 17 00:00:00 2001
From: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>
Date: Sat, 22 Jul 2023 14:43:00 +0800
Subject: Refactor utils package
---
.../skyblocker/utils/render/RenderHelper.java | 174 +++++++++++++++++++++
1 file changed, 174 insertions(+)
create mode 100644 src/main/java/me/xmrvizzy/skyblocker/utils/render/RenderHelper.java
(limited to 'src/main/java/me/xmrvizzy/skyblocker/utils/render/RenderHelper.java')
diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/render/RenderHelper.java b/src/main/java/me/xmrvizzy/skyblocker/utils/render/RenderHelper.java
new file mode 100644
index 00000000..77da702a
--- /dev/null
+++ b/src/main/java/me/xmrvizzy/skyblocker/utils/render/RenderHelper.java
@@ -0,0 +1,174 @@
+package me.xmrvizzy.skyblocker.utils.render;
+
+import com.mojang.blaze3d.platform.GlStateManager.DstFactor;
+import com.mojang.blaze3d.platform.GlStateManager.SrcFactor;
+import com.mojang.blaze3d.systems.RenderSystem;
+import me.x150.renderer.render.Renderer3d;
+import me.xmrvizzy.skyblocker.mixin.accessor.BeaconBlockEntityRendererInvoker;
+import me.xmrvizzy.skyblocker.utils.Boxes;
+import me.xmrvizzy.skyblocker.utils.render.culling.OcclusionCulling;
+import me.xmrvizzy.skyblocker.utils.render.title.Title;
+import me.xmrvizzy.skyblocker.utils.render.title.TitleContainer;
+import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
+import net.minecraft.client.MinecraftClient;
+import net.minecraft.client.render.*;
+import net.minecraft.client.render.VertexFormat.DrawMode;
+import net.minecraft.client.util.math.MatrixStack;
+import net.minecraft.sound.SoundEvent;
+import net.minecraft.util.Identifier;
+import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.Box;
+import net.minecraft.util.math.Vec3d;
+import org.joml.Matrix3f;
+import org.joml.Matrix4f;
+import org.joml.Vector3f;
+import org.lwjgl.opengl.GL11;
+
+import java.awt.*;
+
+public class RenderHelper {
+ private static final Vec3d ONE = new Vec3d(1, 1, 1);
+ private static final int MAX_OVERWORLD_BUILD_HEIGHT = 319;
+
+ public static void renderFilledThroughWallsWithBeaconBeam(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
+ renderFilledThroughWalls(context, pos, colorComponents, alpha);
+ renderBeaconBeam(context, pos, colorComponents);
+ }
+
+ public static void renderFilledThroughWalls(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
+ if (FrustumUtils.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) {
+ Renderer3d.renderThroughWalls();
+ renderFilled(context, pos, colorComponents, alpha);
+ Renderer3d.stopRenderThroughWalls();
+ }
+ }
+
+ public static void renderFilledIfVisible(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
+ if (OcclusionCulling.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) {
+ renderFilled(context, pos, colorComponents, alpha);
+ }
+ }
+
+ private static void renderFilled(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
+ Renderer3d.renderFilled(context.matrixStack(), new Color(colorComponents[0], colorComponents[1], colorComponents[2], alpha), Vec3d.of(pos), ONE);
+ }
+
+ private static void renderBeaconBeam(WorldRenderContext context, BlockPos pos, float[] colorComponents) {
+ if (FrustumUtils.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, MAX_OVERWORLD_BUILD_HEIGHT, pos.getZ() + 1)) {
+ MatrixStack matrices = context.matrixStack();
+ Vec3d camera = context.camera().getPos();
+
+ matrices.push();
+ matrices.translate(pos.getX() - camera.x, pos.getY() - camera.y, pos.getZ() - camera.z);
+
+ Tessellator tessellator = RenderSystem.renderThreadTesselator();
+ BufferBuilder buffer = tessellator.getBuffer();
+ VertexConsumerProvider.Immediate consumer = VertexConsumerProvider.immediate(buffer);
+
+ BeaconBlockEntityRendererInvoker.renderBeam(matrices, consumer, context.tickDelta(), context.world().getTime(), 0, MAX_OVERWORLD_BUILD_HEIGHT, colorComponents);
+
+ consumer.draw();
+ matrices.pop();
+ }
+ }
+
+ public static void renderOutline(WorldRenderContext context, Box box, float[] colorComponents) {
+ if (FrustumUtils.isVisible(box)) {
+ Renderer3d.renderOutline(context.matrixStack(), new Color(colorComponents[0], colorComponents[1], colorComponents[2]), Boxes.getMinVec(box), Boxes.getLengthVec(box));
+ }
+ }
+
+ /**
+ * Draws lines from point to point.
+ *
+ * Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5 + * + * @param context The WorldRenderContext which supplies the matrices and tick delta + * @param points The points from which to draw lines between + * @param colorComponents An array of R, G and B color components + * @param alpha The alpha of the lines + * @param lineWidth The width of the lines + */ + public static void renderLinesFromPoints(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, float lineWidth) { + Vec3d camera = context.camera().getPos(); + MatrixStack matrices = context.matrixStack(); + + matrices.push(); + matrices.translate(-camera.x, -camera.y, -camera.z); + + Tessellator tessellator = RenderSystem.renderThreadTesselator(); + BufferBuilder buffer = tessellator.getBuffer(); + Matrix4f projectionMatrix = matrices.peek().getPositionMatrix(); + Matrix3f normalMatrix = matrices.peek().getNormalMatrix(); + + GL11.glEnable(GL11.GL_LINE_SMOOTH); + GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); + + RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram); + RenderSystem.setShaderColor(1f, 1f, 1f, 1f); + RenderSystem.lineWidth(lineWidth); + RenderSystem.enableBlend(); + RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA); + RenderSystem.disableCull(); + RenderSystem.enableDepthTest(); + + buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); + + for (int i = 0; i < points.length; i++) { + Vec3d point = points[i]; + Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1]; + Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize(); + + buffer + .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ()) + .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) + .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z) + .next(); + } + + tessellator.draw(); + + matrices.pop(); + GL11.glDisable(GL11.GL_LINE_SMOOTH); + RenderSystem.lineWidth(1f); + RenderSystem.disableBlend(); + RenderSystem.defaultBlendFunc(); + RenderSystem.enableCull(); + RenderSystem.disableDepthTest(); + } + + /** + * Adds the title to {@link TitleContainer} and {@link #playNotificationSound() plays the notification sound} if the title is not in the {@link TitleContainer} already. + * No checking needs to be done on whether the title is in the {@link TitleContainer} already by the caller. + * + * @param title the title + */ + public static void displayInTitleContainerAndPlaySound(Title title) { + if (TitleContainer.addTitle(title)) { + playNotificationSound(); + } + } + + /** + * Adds the title to {@link TitleContainer} for a set number of ticks and {@link #playNotificationSound() plays the notification sound} if the title is not in the {@link TitleContainer} already. + * No checking needs to be done on whether the title is in the {@link TitleContainer} already by the caller. + * + * @param title the title + * @param ticks the number of ticks the title will remain + */ + public static void displayInTitleContainerAndPlaySound(Title title, int ticks) { + if (TitleContainer.addTitle(title, ticks)) { + playNotificationSound(); + } + } + + private static void playNotificationSound() { + if (MinecraftClient.getInstance().player != null) { + MinecraftClient.getInstance().player.playSound(SoundEvent.of(new Identifier("entity.experience_orb.pickup")), 100f, 0.1f); + } + } + + public static boolean pointIsInArea(double x, double y, double x1, double y1, double x2, double y2) { + return x >= x1 && x <= x2 && y >= y1 && y <= y2; + } +} -- cgit