From 43e8c330620de57df72fa1225e6e2efd828737f8 Mon Sep 17 00:00:00 2001 From: Aaron <51387595+azureaaron@users.noreply.github.com> Date: Wed, 2 Aug 2023 13:03:58 +0800 Subject: Add text rendering method --- .../me/xmrvizzy/skyblocker/utils/RenderHelper.java | 187 ++++++++++++--------- 1 file changed, 103 insertions(+), 84 deletions(-) (limited to 'src/main/java/me/xmrvizzy/skyblocker/utils') diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java index 8f0f7860..5de3ce77 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java +++ b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java @@ -1,5 +1,8 @@ package me.xmrvizzy.skyblocker.utils; +import com.mojang.blaze3d.platform.GlStateManager.DstFactor; +import com.mojang.blaze3d.platform.GlStateManager.SrcFactor; +import com.mojang.blaze3d.systems.RenderSystem; import me.x150.renderer.render.Renderer3d; import me.xmrvizzy.skyblocker.mixin.accessor.BeaconBlockEntityRendererInvoker; import me.xmrvizzy.skyblocker.utils.culling.OcclusionCulling; @@ -7,34 +10,26 @@ import me.xmrvizzy.skyblocker.utils.title.Title; import me.xmrvizzy.skyblocker.utils.title.TitleContainer; import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext; import net.minecraft.client.MinecraftClient; -import net.minecraft.client.render.BufferBuilder; -import net.minecraft.client.render.Camera; -import net.minecraft.client.render.GameRenderer; -import net.minecraft.client.render.Tessellator; -import net.minecraft.client.render.VertexConsumerProvider; -import net.minecraft.client.render.VertexFormats; +import net.minecraft.client.font.TextRenderer; +import net.minecraft.client.render.*; import net.minecraft.client.render.VertexFormat.DrawMode; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.sound.SoundEvent; -import net.minecraft.text.Text; -import net.minecraft.util.Formatting; +import net.minecraft.text.OrderedText; import net.minecraft.util.Identifier; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; -import java.awt.*; - import org.joml.Matrix3f; import org.joml.Matrix4f; import org.joml.Vector3f; import org.lwjgl.opengl.GL11; -import com.mojang.blaze3d.platform.GlStateManager.DstFactor; -import com.mojang.blaze3d.platform.GlStateManager.SrcFactor; -import com.mojang.blaze3d.systems.RenderSystem; +import java.awt.*; public class RenderHelper { private static final Vec3d ONE = new Vec3d(1, 1, 1); private static final int MAX_OVERWORLD_BUILD_HEIGHT = 319; + private static final MinecraftClient client = MinecraftClient.getInstance(); public static void renderFilledThroughWallsWithBeaconBeam(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) { renderFilledThroughWalls(context, pos, colorComponents, alpha); @@ -44,8 +39,8 @@ public class RenderHelper { public static void renderFilledThroughWalls(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) { if (FrustumUtils.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) { Renderer3d.renderThroughWalls(); - renderFilled(context, pos, colorComponents, alpha); - Renderer3d.stopRenderThroughWalls(); + renderFilled(context, pos, colorComponents, alpha); + Renderer3d.stopRenderThroughWalls(); } } @@ -63,84 +58,108 @@ public class RenderHelper { if (FrustumUtils.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, MAX_OVERWORLD_BUILD_HEIGHT, pos.getZ() + 1)) { MatrixStack matrices = context.matrixStack(); Vec3d camera = context.camera().getPos(); - + matrices.push(); - matrices.translate(pos.getX() - camera.x, pos.getY() - camera.y, pos.getZ() - camera.z); - + matrices.translate(pos.getX() - camera.getX(), pos.getY() - camera.getY(), pos.getZ() - camera.getZ()); + Tessellator tessellator = RenderSystem.renderThreadTesselator(); BufferBuilder buffer = tessellator.getBuffer(); VertexConsumerProvider.Immediate consumer = VertexConsumerProvider.immediate(buffer); - + BeaconBlockEntityRendererInvoker.renderBeam(matrices, consumer, context.tickDelta(), context.world().getTime(), 0, MAX_OVERWORLD_BUILD_HEIGHT, colorComponents); - + consumer.draw(); matrices.pop(); } } - - /** - * Draws lines from point to point.

- * - * Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5 - * - * @param context The WorldRenderContext which supplies the matrices and tick delta - * @param points The points from which to draw lines between - * @param colorComponents An array of R, G and B color components - * @param alpha The alpha of the lines - * @param lineWidth The width of the lines - */ - public static void renderLinesFromPoints(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, float lineWidth) { - Vec3d camera = context.camera().getPos(); - MatrixStack matrices = context.matrixStack(); - - matrices.push(); - matrices.translate(-camera.x, -camera.y, -camera.z); - - Tessellator tessellator = RenderSystem.renderThreadTesselator(); - BufferBuilder buffer = tessellator.getBuffer(); - Matrix4f projectionMatrix = matrices.peek().getPositionMatrix(); - Matrix3f normalMatrix = matrices.peek().getNormalMatrix(); - - GL11.glEnable(GL11.GL_LINE_SMOOTH); - GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); - - RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram); - RenderSystem.setShaderColor(1f, 1f, 1f, 1f); - RenderSystem.lineWidth(lineWidth); - RenderSystem.enableBlend(); - RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA); - RenderSystem.disableCull(); - RenderSystem.enableDepthTest(); - - buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); - - for (int i = 0; i < points.length; i++) { - Vec3d point = points[i]; - Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1]; - Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize(); - - buffer - .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ()) - .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) - .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z) - .next(); - } - - tessellator.draw(); - - matrices.pop(); - GL11.glDisable(GL11.GL_LINE_SMOOTH); - RenderSystem.lineWidth(1f); - RenderSystem.disableBlend(); - RenderSystem.defaultBlendFunc(); - RenderSystem.enableCull(); - RenderSystem.disableDepthTest(); - } - - public static void displayTitleAndPlaySound(int stayTicks, int fadeOutTicks, String titleKey, Formatting formatting) { - MinecraftClient.getInstance().inGameHud.setTitleTicks(0, stayTicks, fadeOutTicks); - MinecraftClient.getInstance().inGameHud.setTitle(Text.translatable(titleKey).formatted(formatting)); - playNotificationSound(); + + /** + * Draws lines from point to point.

+ *

+ * Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5 + * + * @param context The WorldRenderContext which supplies the matrices and tick delta + * @param points The points from which to draw lines between + * @param colorComponents An array of R, G and B color components + * @param alpha The alpha of the lines + * @param lineWidth The width of the lines + */ + public static void renderLinesFromPoints(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, float lineWidth) { + Vec3d camera = context.camera().getPos(); + MatrixStack matrices = context.matrixStack(); + + matrices.push(); + matrices.translate(-camera.x, -camera.y, -camera.z); + + Tessellator tessellator = RenderSystem.renderThreadTesselator(); + BufferBuilder buffer = tessellator.getBuffer(); + Matrix4f projectionMatrix = matrices.peek().getPositionMatrix(); + Matrix3f normalMatrix = matrices.peek().getNormalMatrix(); + + GL11.glEnable(GL11.GL_LINE_SMOOTH); + GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); + + RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram); + RenderSystem.setShaderColor(1f, 1f, 1f, 1f); + RenderSystem.lineWidth(lineWidth); + RenderSystem.enableBlend(); + RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA); + RenderSystem.disableCull(); + RenderSystem.enableDepthTest(); + + buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); + + for (int i = 0; i < points.length; i++) { + Vec3d point = points[i]; + Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1]; + Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize(); + + buffer.vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha).normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z).next(); + } + + tessellator.draw(); + + matrices.pop(); + GL11.glDisable(GL11.GL_LINE_SMOOTH); + RenderSystem.lineWidth(1f); + RenderSystem.disableBlend(); + RenderSystem.defaultBlendFunc(); + RenderSystem.enableCull(); + RenderSystem.disableDepthTest(); + } + + /** + * Renders text in the world space. + * + * @param seeThrough Whether the text should be able to be seen through walls or not. + */ + public static void renderText(WorldRenderContext context, Vec3d pos, OrderedText text, float scale, boolean seeThrough) { + MatrixStack matrices = context.matrixStack(); + Vec3d camera = context.camera().getPos(); + TextRenderer textRenderer = client.textRenderer; + + scale *= 0.025f; + + matrices.push(); + matrices.translate(pos.getX() - camera.getX(), pos.getY() - camera.getY(), pos.getZ() - camera.getZ()); + matrices.peek().getPositionMatrix().mul(RenderSystem.getModelViewMatrix()); + matrices.multiply(context.camera().getRotation()); + matrices.scale(-scale, -scale, scale); + + Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); + float xOffset = -textRenderer.getWidth(text) / 2f; + + Tessellator tessellator = RenderSystem.renderThreadTesselator(); + BufferBuilder buffer = tessellator.getBuffer(); + VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(buffer); + + RenderSystem.depthFunc(seeThrough ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); + + textRenderer.draw(text, xOffset, 0, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE); + consumers.draw(); + + RenderSystem.depthFunc(GL11.GL_LEQUAL); + matrices.pop(); } /** -- cgit From 3c999246269f76feb7c2496f4d23cd5d225b9941 Mon Sep 17 00:00:00 2001 From: Kevinthegreat <92656833+kevinthegreat1@users.noreply.github.com> Date: Fri, 11 Aug 2023 15:28:31 +0800 Subject: Add SecretWaypoint text rendering --- .../skyblocker/skyblock/dungeon/secrets/Room.java | 20 ++--------- .../skyblock/dungeon/secrets/SecretWaypoint.java | 39 ++++++++++++++++++++-- .../me/xmrvizzy/skyblocker/utils/RenderHelper.java | 17 ++++++++-- 3 files changed, 53 insertions(+), 23 deletions(-) (limited to 'src/main/java/me/xmrvizzy/skyblocker/utils') diff --git a/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/Room.java b/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/Room.java index da3ea5eb..e7ed7014 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/Room.java +++ b/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/Room.java @@ -5,7 +5,6 @@ import com.google.gson.JsonObject; import it.unimi.dsi.fastutil.ints.IntRBTreeSet; import it.unimi.dsi.fastutil.ints.IntSortedSet; import it.unimi.dsi.fastutil.ints.IntSortedSets; -import me.xmrvizzy.skyblocker.utils.RenderHelper; import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext; import net.fabricmc.fabric.api.util.TriState; import net.minecraft.block.MapColor; @@ -185,30 +184,15 @@ public class Room { JsonObject waypoint = waypointElement.getAsJsonObject(); String secretName = waypoint.get("secretName").getAsString(); int secretIndex = Integer.parseInt(secretName.substring(0, Character.isDigit(secretName.charAt(1)) ? 2 : 1)); - secretWaypoints.add(new SecretWaypoint(secretIndex, getCategory(waypoint), DungeonMapUtils.relativeToActual(directionRooms.getMiddle(), directionRooms.getLeft(), waypoint), true)); + secretWaypoints.add(new SecretWaypoint(secretIndex, waypoint, secretName, DungeonMapUtils.relativeToActual(directionRooms.getMiddle(), directionRooms.getLeft(), waypoint))); } DungeonSecrets.LOGGER.info("[Skyblocker] Room {} matched after checking {} block(s)", name, checkedBlocks.size()); // TODO change to debug } - private SecretWaypoint.Category getCategory(JsonObject categoryJson) { - return switch (categoryJson.get("category").getAsString()) { - case "entrance" -> SecretWaypoint.Category.ENTRANCE; - case "superboom" -> SecretWaypoint.Category.SUPERBOOM; - case "chest" -> SecretWaypoint.Category.CHEST; - case "item" -> SecretWaypoint.Category.ITEM; - case "bat" -> SecretWaypoint.Category.BAT; - case "wither" -> SecretWaypoint.Category.WITHER; - case "lever" -> SecretWaypoint.Category.LEVER; - case "fairysoul" -> SecretWaypoint.Category.FAIRYSOUL; - case "stonk" -> SecretWaypoint.Category.STONK; - default -> SecretWaypoint.Category.DEFAULT; - }; - } - protected void render(WorldRenderContext context) { for (SecretWaypoint secretWaypoint : secretWaypoints) { if (secretWaypoint.missing()) { - RenderHelper.renderFilledThroughWallsWithBeaconBeam(context, secretWaypoint.pos(), secretWaypoint.category().colorComponents, 0.5F); + secretWaypoint.render(context); } } } diff --git a/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/SecretWaypoint.java b/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/SecretWaypoint.java index 475229e0..08cba782 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/SecretWaypoint.java +++ b/src/main/java/me/xmrvizzy/skyblocker/skyblock/dungeon/secrets/SecretWaypoint.java @@ -1,9 +1,27 @@ package me.xmrvizzy.skyblocker.skyblock.dungeon.secrets; +import com.google.gson.JsonObject; +import me.xmrvizzy.skyblocker.utils.RenderHelper; +import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext; +import net.minecraft.client.MinecraftClient; +import net.minecraft.entity.player.PlayerEntity; +import net.minecraft.text.Text; +import net.minecraft.util.Formatting; import net.minecraft.util.math.BlockPos; -public record SecretWaypoint(int secretIndex, Category category, BlockPos pos, boolean missing) { - enum Category { +public record SecretWaypoint(int secretIndex, Category category, Text name, BlockPos pos, PlayerEntity player, boolean missing) { + SecretWaypoint(int secretIndex, JsonObject waypoint, String name, BlockPos pos) { + this(secretIndex, Category.get(waypoint), Text.of(name), pos, MinecraftClient.getInstance().player, true); + } + + void render(WorldRenderContext context) { + RenderHelper.renderFilledThroughWallsWithBeaconBeam(context, pos(), category().colorComponents, 0.5F); + RenderHelper.renderText(context, name(), pos().up().toCenterPos(), true); + double distance = player().getPos().distanceTo(pos().toCenterPos()); + RenderHelper.renderText(context, Text.literal(Math.round(distance) + "m").formatted(Formatting.YELLOW), pos().up().toCenterPos(), 1, MinecraftClient.getInstance().textRenderer.fontHeight + 1, true); + } + + private enum Category { ENTRANCE(0, 255, 0), SUPERBOOM(255, 0, 0), CHEST(2, 213, 250), @@ -14,7 +32,7 @@ public record SecretWaypoint(int secretIndex, Category category, BlockPos pos, b FAIRYSOUL(255, 85, 255), STONK(146, 52, 235), DEFAULT(190, 255, 252); - final float[] colorComponents; + private final float[] colorComponents; Category(int... intColorComponents) { colorComponents = new float[intColorComponents.length]; @@ -22,5 +40,20 @@ public record SecretWaypoint(int secretIndex, Category category, BlockPos pos, b colorComponents[i] = intColorComponents[i] / 255F; } } + + private static Category get(JsonObject categoryJson) { + return switch (categoryJson.get("category").getAsString()) { + case "entrance" -> Category.ENTRANCE; + case "superboom" -> Category.SUPERBOOM; + case "chest" -> Category.CHEST; + case "item" -> Category.ITEM; + case "bat" -> Category.BAT; + case "wither" -> Category.WITHER; + case "lever" -> Category.LEVER; + case "fairysoul" -> Category.FAIRYSOUL; + case "stonk" -> Category.STONK; + default -> Category.DEFAULT; + }; + } } } diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java index 5de3ce77..a38f1ab8 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java +++ b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java @@ -16,6 +16,7 @@ import net.minecraft.client.render.VertexFormat.DrawMode; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.sound.SoundEvent; import net.minecraft.text.OrderedText; +import net.minecraft.text.Text; import net.minecraft.util.Identifier; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; @@ -73,6 +74,18 @@ public class RenderHelper { } } + public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean seeThrough) { + renderText(context, text, pos, 1, seeThrough); + } + + public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean seeThrough) { + renderText(context, text, pos, scale, 0, seeThrough); + } + + public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean seeThrough) { + renderText(context, text.asOrderedText(), pos, scale, yOffset, seeThrough); + } + /** * Draws lines from point to point.

*

@@ -133,7 +146,7 @@ public class RenderHelper { * * @param seeThrough Whether the text should be able to be seen through walls or not. */ - public static void renderText(WorldRenderContext context, Vec3d pos, OrderedText text, float scale, boolean seeThrough) { + public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean seeThrough) { MatrixStack matrices = context.matrixStack(); Vec3d camera = context.camera().getPos(); TextRenderer textRenderer = client.textRenderer; @@ -155,7 +168,7 @@ public class RenderHelper { RenderSystem.depthFunc(seeThrough ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); - textRenderer.draw(text, xOffset, 0, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE); + textRenderer.draw(text, xOffset, yOffset, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE); consumers.draw(); RenderSystem.depthFunc(GL11.GL_LEQUAL); -- cgit