From 20370896eaacb73d8c26a3a88575fc7bd58aff94 Mon Sep 17 00:00:00 2001 From: olim Date: Fri, 2 Aug 2024 20:50:29 +0100 Subject: fix esp fix the chest it self was getting in the way of rendering the outline of the chest. so make bounding box slightly bigger --- .../de/hysky/skyblocker/skyblock/dwarven/CrystalsChestHighlighter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java') diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsChestHighlighter.java b/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsChestHighlighter.java index f315ea93..85d17e5f 100644 --- a/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsChestHighlighter.java +++ b/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsChestHighlighter.java @@ -138,7 +138,7 @@ public class CrystalsChestHighlighter { //render chest outline float[] color = SkyblockerConfigManager.get().mining.crystalHollows.chestHighlightColor.getComponents(new float[]{0, 0, 0, 0}); for (BlockPos chest : activeChests) { - RenderHelper.renderOutline(context, Box.of(chest.toCenterPos().subtract(0, 0.0625, 0), 0.875, 0.875, 0.875), color, color[3], 3, false); + RenderHelper.renderOutline(context, Box.of(chest.toCenterPos().subtract(0, 0.0625, 0), 0.885, 0.885, 0.885), color, color[3], 3, false); } //render lock picking if player is looking at chest that is in the active chests list -- cgit