From 45bcbe967ac58a2dc5ef606381e1653003ac17e3 Mon Sep 17 00:00:00 2001 From: Aaron <51387595+AzureAaron@users.noreply.github.com> Date: Sun, 28 Apr 2024 15:06:24 -0400 Subject: Add invisible armour stand toggle and dumping head textures to debug --- src/main/resources/assets/skyblocker/lang/en_us.json | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/main/resources/assets/skyblocker/lang/en_us.json') diff --git a/src/main/resources/assets/skyblocker/lang/en_us.json b/src/main/resources/assets/skyblocker/lang/en_us.json index fb2d4b64..53b66257 100644 --- a/src/main/resources/assets/skyblocker/lang/en_us.json +++ b/src/main/resources/assets/skyblocker/lang/en_us.json @@ -491,6 +491,8 @@ "text.autoconfig.skyblocker.option.general.dontStripSkinAlphaValues": "Correct Transparent Skin Pixels", "text.autoconfig.skyblocker.option.general.dontStripSkinAlphaValues.@Tooltip": "When enabled, the alpha values of pixels in skin textures are no longer stripped while in Skyblock.\n\nThis results in the \"filler\" pixels on items using Player Heads to now be completely transparent, although this may have some side effects in odd cases.", + "skyblocker.debug.toggledShowingInvisibleArmorStands": "Toggled showing invisible armor stands to %s", + "skyblocker.bars.config.health": "Health", "skyblocker.bars.config.defense": "Defense", "skyblocker.bars.config.intelligence": "Intelligence", -- cgit