From 28d82396b363ddd82e138614727dd8c71a28bbb4 Mon Sep 17 00:00:00 2001 From: Yasin Date: Sun, 30 Jun 2024 14:25:40 +0200 Subject: fixes #539 #538 The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true. --- src/main/resources/assets/skyblocker/lang/en_us.json | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/main/resources') diff --git a/src/main/resources/assets/skyblocker/lang/en_us.json b/src/main/resources/assets/skyblocker/lang/en_us.json index 984ef321..b57e4801 100644 --- a/src/main/resources/assets/skyblocker/lang/en_us.json +++ b/src/main/resources/assets/skyblocker/lang/en_us.json @@ -113,6 +113,8 @@ "skyblocker.config.dungeons.livid": "Livid (F5/M5)", "skyblocker.config.dungeons.livid.enableLividColorGlow": "Enable Livid Color Glow", "skyblocker.config.dungeons.livid.enableLividColorGlow.@Tooltip": "Applies the glowing effect to the correct Livid in F5/M5.", + "skyblocker.config.dungeons.livid.enableLividColorBoundingBox": "Enable Livid Color Bounding Box", + "skyblocker.config.dungeons.livid.enableLividColorBoundingBox.@Tooltip": "Applies a bounding box to the correct Livid in F5/M5.", "skyblocker.config.dungeons.livid.enableLividColorText": "Enable Livid Color Text", "skyblocker.config.dungeons.livid.enableLividColorText.@Tooltip": "Send the livid color in the chat during the Livid boss fight.", "skyblocker.config.dungeons.livid.enableLividColorTitle": "Enable Livid Color Title", -- cgit