From 9e142941684bb40fe48f7f68bcd456894d3acd57 Mon Sep 17 00:00:00 2001 From: Aaron <51387595+AzureAaron@users.noreply.github.com> Date: Wed, 7 Jun 2023 13:13:24 -0400 Subject: Fix drill fuel Z layering --- .../java/me/xmrvizzy/skyblocker/mixin/DrawContextMixin.java | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/main/java/me/xmrvizzy/skyblocker/mixin/DrawContextMixin.java b/src/main/java/me/xmrvizzy/skyblocker/mixin/DrawContextMixin.java index ccbeaca2..0c28491d 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/mixin/DrawContextMixin.java +++ b/src/main/java/me/xmrvizzy/skyblocker/mixin/DrawContextMixin.java @@ -5,6 +5,8 @@ import java.util.regex.Pattern; import org.jetbrains.annotations.Nullable; import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @@ -16,12 +18,15 @@ import me.xmrvizzy.skyblocker.utils.ItemUtils; import me.xmrvizzy.skyblocker.utils.Utils; import net.minecraft.client.font.TextRenderer; import net.minecraft.client.gui.DrawContext; +import net.minecraft.client.util.math.MatrixStack; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NbtCompound; import net.minecraft.util.math.ColorHelper; @Mixin(DrawContext.class) public abstract class DrawContextMixin { + @Shadow @Final private MatrixStack matrices; + @Inject(method = "drawItemInSlot(Lnet/minecraft/client/font/TextRenderer;Lnet/minecraft/item/ItemStack;IILjava/lang/String;)V", at = @At("HEAD")) public void skyblocker$renderItemBar(TextRenderer textRenderer, ItemStack stack, int x, int y, @Nullable String countOverride, CallbackInfo ci) { @@ -44,13 +49,17 @@ public abstract class DrawContextMixin { } DrawContext context = ((DrawContext) (Object) this); - + matrices.push(); + matrices.translate(0f, 0f, 200f); RenderSystem.disableDepthTest(); + float hue = Math.max(0.0F, 1.0F - (max - current) / max); int width = Math.round(current / max * 13.0F); Color color = Color.getHSBColor(hue / 3.0F, 1.0F, 1.0F); context.fill(x + 2, y + 13, x + 15, y + 15, 0xFF000000); context.fill(x + 2, y + 13, x + 2 + width, y + 14, ColorHelper.Argb.getArgb(color.getAlpha(), color.getRed(), color.getGreen(), color.getBlue())); + + matrices.pop(); RenderSystem.enableDepthTest(); } } -- cgit