package de.hysky.skyblocker.mixin; import com.llamalad7.mixinextras.injector.ModifyExpressionValue; import com.llamalad7.mixinextras.sugar.Local; import de.hysky.skyblocker.SkyblockerMod; import de.hysky.skyblocker.config.SkyblockerConfigManager; import de.hysky.skyblocker.skyblock.FancyStatusBars; import de.hysky.skyblocker.skyblock.item.HotbarSlotLock; import de.hysky.skyblocker.skyblock.item.ItemCooldowns; import de.hysky.skyblocker.skyblock.dungeon.DungeonMap; import de.hysky.skyblocker.skyblock.item.ItemRarityBackgrounds; import de.hysky.skyblocker.utils.Utils; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.MinecraftClient; import net.minecraft.client.gui.DrawContext; import net.minecraft.client.gui.hud.InGameHud; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.Identifier; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.Unique; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @Environment(EnvType.CLIENT) @Mixin(InGameHud.class) public abstract class InGameHudMixin { @Unique private static final Identifier SLOT_LOCK = new Identifier(SkyblockerMod.NAMESPACE, "textures/gui/slot_lock.png"); @Unique private final FancyStatusBars statusBars = new FancyStatusBars(); @Shadow private int scaledHeight; @Shadow private int scaledWidth; @Shadow @Final private MinecraftClient client; @Inject(method = "renderHotbar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/hud/InGameHud;renderHotbarItem(Lnet/minecraft/client/gui/DrawContext;IIFLnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/item/ItemStack;I)V", ordinal = 0)) public void skyblocker$renderHotbarItemLockOrRarityBg(float tickDelta, DrawContext context, CallbackInfo ci, @Local(ordinal = 4, name = "m") int index, @Local(ordinal = 5, name = "n") int x, @Local(ordinal = 6, name = "o") int y, @Local PlayerEntity player) { if (Utils.isOnSkyblock()) { if (SkyblockerConfigManager.get().general.itemInfoDisplay.itemRarityBackgrounds) ItemRarityBackgrounds.tryDraw(player.getInventory().main.get(index), context, x, y); if (HotbarSlotLock.isLocked(index)) context.drawTexture(SLOT_LOCK, x, y, 0, 0, 16, 16); } } @Inject(method = "renderExperienceBar", at = @At("HEAD"), cancellable = true) private void skyblocker$renderExperienceBar(CallbackInfo ci) { if (Utils.isOnSkyblock() && SkyblockerConfigManager.get().general.bars.enableBars && !Utils.isInTheRift()) ci.cancel(); } @Inject(method = "renderStatusBars", at = @At("HEAD"), cancellable = true) private void skyblocker$renderStatusBars(DrawContext context, CallbackInfo ci) { if (!Utils.isOnSkyblock()) return; if (statusBars.render(context, scaledWidth, scaledHeight)) ci.cancel(); if (Utils.isInDungeons() && SkyblockerConfigManager.get().locations.dungeons.enableMap) DungeonMap.render(context.getMatrices()); } @Inject(method = "renderMountHealth", at = @At("HEAD"), cancellable = true) private void skyblocker$renderMountHealth(CallbackInfo ci) { if (Utils.isOnSkyblock() && SkyblockerConfigManager.get().general.bars.enableBars && !Utils.isInTheRift()) ci.cancel(); } @Inject(method = "renderStatusEffectOverlay", at = @At("HEAD"), cancellable = true) private void skyblocker$dontRenderStatusEffects(CallbackInfo ci) { if (Utils.isOnSkyblock() && SkyblockerConfigManager.get().general.hideStatusEffectOverlay) ci.cancel(); } @ModifyExpressionValue(method = "renderCrosshair", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;getAttackCooldownProgress(F)F")) private float skyblocker$modifyAttackIndicatorCooldown(float cooldownProgress) { if (Utils.isOnSkyblock() && client.player != null) { ItemStack stack = client.player.getMainHandStack(); if (ItemCooldowns.isOnCooldown(stack)) { return ItemCooldowns.getItemCooldownEntry(stack).getRemainingCooldownPercent(); } } return cooldownProgress; } }