package de.hysky.skyblocker.mixins; import java.awt.Color; import java.util.Set; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.Unique; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; import com.llamalad7.mixinextras.injector.v2.WrapWithCondition; import com.llamalad7.mixinextras.sugar.Share; import com.llamalad7.mixinextras.sugar.ref.LocalBooleanRef; import de.hysky.skyblocker.config.SkyblockerConfigManager; import de.hysky.skyblocker.skyblock.item.PlayerHeadHashCache; import de.hysky.skyblocker.utils.Utils; import net.minecraft.client.texture.NativeImage; import net.minecraft.client.texture.PlayerSkinTexture; import net.minecraft.util.math.ColorHelper; @Mixin(PlayerSkinTexture.class) public class PlayerSkinTextureMixin { @Unique private static final Set STRIP_DE_FACTO_TRANSPARENT_PIXELS = Set.of( "4f3b91b6aa7124f30ed4ad1b2bb012a82985a33640555e18e792f96af8f58ec6", /*Titanium Necklace*/ "49821410631186c6f3fbbae5f0ef5b947f475eb32027a8aad0a456512547c209", /*Titanium Cloak*/ "4162303bcdd770aebe7fd19fa26371390a7515140358548084361b5056cdc4e6" /*Titanium Belt*/); @Unique private static final float BRIGHTNESS_THRESHOLD = 0.1f; @Shadow @Final private String url; @Inject(method = "remapTexture", at = @At("HEAD")) private void skyblocker$determineSkinSource(NativeImage image, CallbackInfoReturnable cir, @Share("isSkyblockSkinTexture") LocalBooleanRef isSkyblockSkinTexture) { if (Utils.isOnSkyblock() && SkyblockerConfigManager.get().uiAndVisuals.dontStripSkinAlphaValues) { String skinTextureHash = PlayerHeadHashCache.getSkinHash(this.url); int skinHash = skinTextureHash.hashCode(); isSkyblockSkinTexture.set(PlayerHeadHashCache.contains(skinHash)); //Hypixel had the grand idea of using black pixels in place of actual transparent pixels on the titanium equipment so here we go! if (STRIP_DE_FACTO_TRANSPARENT_PIXELS.contains(skinTextureHash)) { stripDeFactoTransparentPixels(image); } } } @WrapWithCondition(method = "remapTexture", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/texture/PlayerSkinTexture;stripAlpha(Lnet/minecraft/client/texture/NativeImage;IIII)V")) private boolean skyblocker$dontStripAlphaValues(NativeImage image, int x1, int y1, int x2, int y2, @Share("isSkyblockSkinTexture") LocalBooleanRef isSkyblockSkinTexture) { return !isSkyblockSkinTexture.get(); } @Unique private static void stripDeFactoTransparentPixels(NativeImage image) { int height = image.getHeight(); int width = image.getWidth(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int color = image.getColor(x, y); float[] hsb = Color.RGBtoHSB(ColorHelper.Abgr.getRed(color), ColorHelper.Abgr.getGreen(color), ColorHelper.Abgr.getBlue(color), null); //Work around "fake" transparent pixels - Thanks Hypixel I totally appreciate this! if (hsb[2] <= BRIGHTNESS_THRESHOLD) image.setColor(x, y, ColorHelper.Abgr.withAlpha(0x00, color & 0x00FFFFFF)); } } } }