package de.hysky.skyblocker.mixins.accessors; import net.minecraft.client.render.Frustum; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.gen.Invoker; /** * Use {@link de.hysky.skyblocker.utils.render.FrustumUtils#isVisible(double, double, double, double, double, double) FrustumUtils#isVisible} which is shorter. For the purpose of avoiding object allocations! */ @Mixin(Frustum.class) public interface FrustumInvoker { @Invoker boolean invokeIsVisible(double minX, double minY, double minZ, double maxX, double maxY, double maxZ); }