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-rw-r--r--features/cosmetics/cosmetic/dragon/dragonWings.js482
1 files changed, 0 insertions, 482 deletions
diff --git a/features/cosmetics/cosmetic/dragon/dragonWings.js b/features/cosmetics/cosmetic/dragon/dragonWings.js
deleted file mode 100644
index 3f98ce3..0000000
--- a/features/cosmetics/cosmetic/dragon/dragonWings.js
+++ /dev/null
@@ -1,482 +0,0 @@
-import renderLibs from "../../../../../guimanager/renderLibs.js";
-import { f, m, m } from "../../../../../mappings/mappings.js";
-import ToggleSetting from "../../../settings/settingThings/toggle.js";
-import Cosmetic from "../../cosmetic.js";
-
-const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")
-
-if (!GlStateManager) {
- // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope
- var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
-}
-const Essential = Java.type("gg.essential.Essential")
-const EssentialCosmeticSlot = Java.type("gg.essential.mod.cosmetics.CosmeticSlot")
-const EssentialBone = Java.type("gg.essential.model.Bone")
-
-const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
-let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
-let textures = new Map()
-let loadingTextures = new Set()
-function loadTexture(id) {
- new Thread(() => {
- loadingTextures.add(id)
- textures.set(id, renderLibs.getImage("http://soopy.dev/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true))
- }).start()
-}
-loadTexture("classic")
-let wing = getField(dragon, f.wing)
-let wingTip = getField(dragon, f.wingTip)
-
-class DragonWings extends Cosmetic {
- constructor(player, parent) {
- super(player, parent, "dragon_wings");
-
- this.animOffset = Math.random() * 20 * Math.PI
- this.lastRender = Date.now()
-
- this.lastFlapSound = this.animOffset
- this.i = 0
-
- this.flying = false
-
- if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) {
- loadTexture(this.settings.texture)
- }
- }
-
- onRenderEntity(ticks, isInGui) {
-
- if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) {
- return
- }
- if (!textures.has("classic")) return
-
- let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
- let isInInv = isSelfPlayer && ticks === 1
- let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]
-
- if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return
-
- // return;
- // wing.func_78785_a(1)
-
- let timeSince = (Date.now() - this.lastRender) / 1000
- this.lastRender = Date.now()
-
- let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks
- // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
- // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
- let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
-
- let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
-
- this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
-
- let flapAmountMultiplyerNoEnd = 1
- let flapAmountMultiplyer = 1
-
- let wingEndOffsetThing = 0
-
- flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5))
- let flapMainOffsetThing = 0
-
- let wingBackAmount = 0
-
- let shouldStandStillWingCurve = true
-
- if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick
- this.animOffset += 25 * timeSince
- }
-
-
- // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
- if (this.flying) { //flying
- shouldStandStillWingCurve = false
- this.animOffset += 5 * timeSince //flap in mid air
-
- flapAmountMultiplyer *= 1.75 //flap harder
-
- if (isSelfPlayer && thirdPersonView === 0) {
- if (!this.parent.lessFirstPersonVisable.getValue()) {
- flapAmountMultiplyerNoEnd += 0.4
- flapMainOffsetThing = 0.3
- }
- } else {
- flapAmountMultiplyer *= 1.25
- flapAmountMultiplyer *= 0.9
- flapMainOffsetThing = 0.1
- wingEndOffsetThing += -0.1
- }
-
- wingEndOffsetThing += -0.75
-
- if (verticleSpeed > 0) {
- this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
- }
- } else {
- if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) {
- this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
- }
- }
- if (verticleSpeed < -0.5) {
- wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling
-
- this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
- }
-
- GlStateManager[m.pushMatrix](); // pushMatrix
- Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);
-
- if (!isSelfPlayer) {
- Tessellator.translate(
- (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks),
- (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks),
- (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks))
- }
-
- if (textures.get(this.settings.texture || "classic")) {
- Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture
- } else {
- Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic)
- }
-
- if (this.player.getPlayer()[f.ridingEntity.Entity]) {
- rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks
- }
- if (!this.player.getPlayer()[m.isPlayerSleeping]()) { //dont rotate when in bed
- Tessellator.rotate((180 - rotation), 0, 1, 0)
-
- Tessellator.translate(0, 1.2, 0.13)
-
- if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
- Tessellator.translate(0, -0.125, 0)
- Tessellator.rotate(-20, 1, 0, 0)
-
- Tessellator.translate(0, 0, 0.1)
- if (isSelfPlayer && thirdPersonView === 0) { } else {
- Tessellator.translate(0, -0.125, 0)
- }
- }
-
- if (isSelfPlayer && !isInInv && thirdPersonView === 0) {
- //Make wings less scuffed when in first person looking down/up
- Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch()))
- }
- }
-
-
- //Higher = more elytra like
- wing[f.rotateAngleY] = 0.25; //rotateAngleY
-
- let shouldStandingStillWingThing = false
-
- let changeStandingStillWingThing = 0
-
- if (horisontalSpeed < 0.01) {
- if (!(this.flying)) { //not flying
- let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
- if (amt < 1 * Math.PI) {
- this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
-
- flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2
- } else if (amt < 2 * Math.PI) {
- this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
-
- flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2
- }
- }
- if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
- if (this.player.getPlayer()[f.rotationPitch] > 20) {
- shouldStandingStillWingThing = true
- shouldStandStillWingCurve = false
- changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600)
- }
- }
- }
-
- if (shouldStandingStillWingThing) {
- wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3
- }
- if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed
-
- try { //try catch incase no bed at that location
- let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E
-
- let rotation = 0
- switch (facing) {
- case 0:
- rotation = 180
- Tessellator.translate(0, 0, -0.5)
- break
- case 1:
- rotation = 90
- Tessellator.translate(0.5, 0, 0)
- break
- case 2:
- rotation = 0
- Tessellator.translate(0, 0, 0.5)
- break
- case 3:
- rotation = 270
- Tessellator.translate(-0.5, 0, 0)
- break
- }
- // console.log(rotation)
- // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
- Tessellator.rotate(rotation, 0, 1, 0)
- } catch (e) { }
- Tessellator.translate(0, - this.settings.scale * 25, 0)
-
- wing[f.rotateAngleX] = 0; //rotateAngleX
-
- wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ
-
-
- wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03
- } else if (wingBackAmount === 0) {
- //tilt
-
-
- let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25)
- let temp_wing_thing = 1
-
- if (shouldStandingStillWingThing) {
- wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50
- flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50
-
- temp_wing_thing += changeStandingStillWingThing * 50
- }
-
- let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind
-
-
- if (shouldStandingStillWingThing) {
- wing_tilt_offset += (changeStandingStillWingThing) * 4
- }
-
- wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX
-
- let temp_horis_wingthing = 0
- if (shouldStandingStillWingThing) {
- temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75
- }
-
- wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ
-
- let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0
-
- wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ
- } else {
- //tilt
- let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind
- wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX
-
-
- wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ
-
-
- wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3))
- }
-
- GlStateManager[m.disableCull]() //disable culling
-
- let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000
-
- // GL11.glDepthMask(GL11.GL_FALSE);
- Tessellator.translate(-wing_center_dist, 0, 0)
- Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
- wing[m.renderWithRotation](1) //render left wing
-
- Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
- Tessellator.scale(-1, 1, 1)
- wing[m.renderWithRotation](1) //render right wing
-
-
- if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick
- GlStateManager[m.pushMatrix](); // pushMatrix
- GlStateManager[m.depthFunc](514);
- GlStateManager[m.disableTexture2D]();
- GlStateManager[m.enableBlend]();
- GlStateManager[m.blendFunc](770, 771);
- GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff
-
- Tessellator.scale(-1, 1, 1)
- Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0)
- wing[m.renderWithRotation](1) //render left wing
-
- Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
- Tessellator.scale(-1, 1, 1)
- wing[m.renderWithRotation](1) //render right wing
-
- GlStateManager[m.enableTexture2D]();
- GlStateManager[m.disableBlend]();
- GlStateManager[m.depthFunc](515);
- GlStateManager[m.popMatrix](); // popMatrix
- }
- Tessellator.colorize(1, 1, 1)
- GlStateManager[m.enableCull]() //enable culling
- GlStateManager[m.popMatrix](); // popMatrix
- }
-
- testPlaySound() {
- if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) {
- return
- }
- if (!this.parent.ownCosmeticAudio.getValue()) {
- return
- }
-
- if (this.player.getPlayer()[m.isPlayerSleeping]()) return
-
- let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
-
-
- // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
- if (this.flying) { //flying
-
- if (this.animOffset - this.lastFlapSound > 2 * Math.PI) {
-
- let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
-
- World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1)
- this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
- }
- }
-
- if (horisontalSpeed < 0.01) {
- if (!(this.flying)) { //not flying
- let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
- if (amt < 1 * Math.PI) {
- if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) {
-
- let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
-
- World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25))
- this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2)
- }
- }
- }
- }
- }
-
- onTick() {
-
- this.updateIfNotRendering()
-
- this.testPlaySound()
-
- }
-
- removeEssentialCosmetics() {
- if (!this.player.getPlayer() || !this.player.getPlayer().getCosmeticsState || !this.player.getPlayer().getCosmeticsState() || !this.player.getPlayer().getCosmeticsState().getCosmetics || !this.player.getPlayer().getCosmeticsState().getCosmetics()) return
- //player.()
- let wingCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.WINGS)
- if (wingCosmetic !== null) {
- let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))
- if (cosmetic) {
- let model = cosmetic.getModel().getModel()
-
- let bones = model.getBones(model.getRootBone())
-
- bones.forEach(b => {
- setField(b, "showModel", false)
-
- this.parent.hiddenEssentialCosmetics.push(b)
- })
- }
- } else {
- let fullBodyCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
- if (fullBodyCosmetic === "DRAGON_ONESIE_2") {
- let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))
- if (cosmetic) {
- let model = cosmetic.getModel().getModel()
-
- let bones = model.getBones(model.getRootBone())
-
- bones.forEach(b => {
- if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") {
- setField(b, "showModel", false)
-
- this.parent.hiddenEssentialCosmetics.push(b)
- }
- })
- }
- }
- }
- }
-
- updateIfNotRendering() {
- let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
-
- this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity]
-
- let timeSince = (Date.now() - this.lastRender) / 1000
-
- if (timeSince < 0.020) {
- return
- }
-
- this.lastRender = Date.now()
-
- let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
-
-
- this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
-
- if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick
- this.animOffset += 5 * timeSince
- }
-
-
- // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
- if (this.flying) { //flying
- this.animOffset += 5 * timeSince //flap in mid air
-
- if (verticleSpeed > 0) {
- this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
- }
- }
- if (verticleSpeed < -0.5) {
- this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
- }
-
- if (horisontalSpeed < 0.01) {
- if (!(this.flying)) { //not flying
- let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
- if (amt < 1 * Math.PI) {
- this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
- } else if (amt < 2 * Math.PI) {
- this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
- }
- }
- }
- }
-}
-
-export default DragonWings;
-
-
-function getField(e, field) {
-
- let field2 = e.class.getDeclaredField(field);
-
- field2.setAccessible(true)
-
- return field2.get(e)
-}
-
-function setField(e, field, value) {
-
- let field2 = e.class.getDeclaredField(field);
-
- field2.setAccessible(true)
-
- return field2.set(e, value)
-}
-
-let a = 0
-
-register("command", (val) => {
- a = parseFloat(val)
- ChatLib.chat("Set a to " + a)
-}).setName("seta", true) \ No newline at end of file