diff options
Diffstat (limited to 'features/cosmetics/cosmetic/dragon/dragonWings.js')
-rw-r--r-- | features/cosmetics/cosmetic/dragon/dragonWings.js | 482 |
1 files changed, 0 insertions, 482 deletions
diff --git a/features/cosmetics/cosmetic/dragon/dragonWings.js b/features/cosmetics/cosmetic/dragon/dragonWings.js deleted file mode 100644 index 3f98ce3..0000000 --- a/features/cosmetics/cosmetic/dragon/dragonWings.js +++ /dev/null @@ -1,482 +0,0 @@ -import renderLibs from "../../../../../guimanager/renderLibs.js"; -import { f, m, m } from "../../../../../mappings/mappings.js"; -import ToggleSetting from "../../../settings/settingThings/toggle.js"; -import Cosmetic from "../../cosmetic.js"; - -const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon") - -if (!GlStateManager) { - // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope - var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager"); -} -const Essential = Java.type("gg.essential.Essential") -const EssentialCosmeticSlot = Java.type("gg.essential.mod.cosmetics.CosmeticSlot") -const EssentialBone = Java.type("gg.essential.model.Bone") - -const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N -let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao -let textures = new Map() -let loadingTextures = new Set() -function loadTexture(id) { - new Thread(() => { - loadingTextures.add(id) - textures.set(id, renderLibs.getImage("http://soopy.dev/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true)) - }).start() -} -loadTexture("classic") -let wing = getField(dragon, f.wing) -let wingTip = getField(dragon, f.wingTip) - -class DragonWings extends Cosmetic { - constructor(player, parent) { - super(player, parent, "dragon_wings"); - - this.animOffset = Math.random() * 20 * Math.PI - this.lastRender = Date.now() - - this.lastFlapSound = this.animOffset - this.i = 0 - - this.flying = false - - if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) { - loadTexture(this.settings.texture) - } - } - - onRenderEntity(ticks, isInGui) { - - if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) { - return - } - if (!textures.has("classic")) return - - let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString() - let isInInv = isSelfPlayer && ticks === 1 - let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView] - - if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return - - // return; - // wing.func_78785_a(1) - - let timeSince = (Date.now() - this.lastRender) / 1000 - this.lastRender = Date.now() - - let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks - // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks - // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks) - let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ])) - - let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY] - - this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince - - let flapAmountMultiplyerNoEnd = 1 - let flapAmountMultiplyer = 1 - - let wingEndOffsetThing = 0 - - flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5)) - let flapMainOffsetThing = 0 - - let wingBackAmount = 0 - - let shouldStandStillWingCurve = true - - if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick - this.animOffset += 25 * timeSince - } - - - // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying - if (this.flying) { //flying - shouldStandStillWingCurve = false - this.animOffset += 5 * timeSince //flap in mid air - - flapAmountMultiplyer *= 1.75 //flap harder - - if (isSelfPlayer && thirdPersonView === 0) { - if (!this.parent.lessFirstPersonVisable.getValue()) { - flapAmountMultiplyerNoEnd += 0.4 - flapMainOffsetThing = 0.3 - } - } else { - flapAmountMultiplyer *= 1.25 - flapAmountMultiplyer *= 0.9 - flapMainOffsetThing = 0.1 - wingEndOffsetThing += -0.1 - } - - wingEndOffsetThing += -0.75 - - if (verticleSpeed > 0) { - this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards - } - } else { - if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) { - this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2) - } - } - if (verticleSpeed < -0.5) { - wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling - - this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince - } - - GlStateManager[m.pushMatrix](); // pushMatrix - Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b); - - if (!isSelfPlayer) { - Tessellator.translate( - (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks), - (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks), - (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks)) - } - - if (textures.get(this.settings.texture || "classic")) { - Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture - } else { - Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic) - } - - if (this.player.getPlayer()[f.ridingEntity.Entity]) { - rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks - } - if (!this.player.getPlayer()[m.isPlayerSleeping]()) { //dont rotate when in bed - Tessellator.rotate((180 - rotation), 0, 1, 0) - - Tessellator.translate(0, 1.2, 0.13) - - if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking - Tessellator.translate(0, -0.125, 0) - Tessellator.rotate(-20, 1, 0, 0) - - Tessellator.translate(0, 0, 0.1) - if (isSelfPlayer && thirdPersonView === 0) { } else { - Tessellator.translate(0, -0.125, 0) - } - } - - if (isSelfPlayer && !isInInv && thirdPersonView === 0) { - //Make wings less scuffed when in first person looking down/up - Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch())) - } - } - - - //Higher = more elytra like - wing[f.rotateAngleY] = 0.25; //rotateAngleY - - let shouldStandingStillWingThing = false - - let changeStandingStillWingThing = 0 - - if (horisontalSpeed < 0.01) { - if (!(this.flying)) { //not flying - let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI) - if (amt < 1 * Math.PI) { - this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2) - - flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2 - } else if (amt < 2 * Math.PI) { - this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2) - - flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2 - } - } - if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking - if (this.player.getPlayer()[f.rotationPitch] > 20) { - shouldStandingStillWingThing = true - shouldStandStillWingCurve = false - changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600) - } - } - } - - if (shouldStandingStillWingThing) { - wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3 - } - if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed - - try { //try catch incase no bed at that location - let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E - - let rotation = 0 - switch (facing) { - case 0: - rotation = 180 - Tessellator.translate(0, 0, -0.5) - break - case 1: - rotation = 90 - Tessellator.translate(0.5, 0, 0) - break - case 2: - rotation = 0 - Tessellator.translate(0, 0, 0.5) - break - case 3: - rotation = 270 - Tessellator.translate(-0.5, 0, 0) - break - } - // console.log(rotation) - // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING)) - Tessellator.rotate(rotation, 0, 1, 0) - } catch (e) { } - Tessellator.translate(0, - this.settings.scale * 25, 0) - - wing[f.rotateAngleX] = 0; //rotateAngleX - - wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ - - - wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03 - } else if (wingBackAmount === 0) { - //tilt - - - let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25) - let temp_wing_thing = 1 - - if (shouldStandingStillWingThing) { - wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50 - flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50 - - temp_wing_thing += changeStandingStillWingThing * 50 - } - - let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind - - - if (shouldStandingStillWingThing) { - wing_tilt_offset += (changeStandingStillWingThing) * 4 - } - - wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX - - let temp_horis_wingthing = 0 - if (shouldStandingStillWingThing) { - temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75 - } - - wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ - - let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0 - - wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ - } else { - //tilt - let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind - wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX - - - wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ - - - wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3)) - } - - GlStateManager[m.disableCull]() //disable culling - - let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000 - - // GL11.glDepthMask(GL11.GL_FALSE); - Tessellator.translate(-wing_center_dist, 0, 0) - Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale) - wing[m.renderWithRotation](1) //render left wing - - Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0) - Tessellator.scale(-1, 1, 1) - wing[m.renderWithRotation](1) //render right wing - - - if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick - GlStateManager[m.pushMatrix](); // pushMatrix - GlStateManager[m.depthFunc](514); - GlStateManager[m.disableTexture2D](); - GlStateManager[m.enableBlend](); - GlStateManager[m.blendFunc](770, 771); - GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff - - Tessellator.scale(-1, 1, 1) - Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0) - wing[m.renderWithRotation](1) //render left wing - - Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0) - Tessellator.scale(-1, 1, 1) - wing[m.renderWithRotation](1) //render right wing - - GlStateManager[m.enableTexture2D](); - GlStateManager[m.disableBlend](); - GlStateManager[m.depthFunc](515); - GlStateManager[m.popMatrix](); // popMatrix - } - Tessellator.colorize(1, 1, 1) - GlStateManager[m.enableCull]() //enable culling - GlStateManager[m.popMatrix](); // popMatrix - } - - testPlaySound() { - if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) { - return - } - if (!this.parent.ownCosmeticAudio.getValue()) { - return - } - - if (this.player.getPlayer()[m.isPlayerSleeping]()) return - - let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ])) - - - // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying - if (this.flying) { //flying - - if (this.animOffset - this.lastFlapSound > 2 * Math.PI) { - - let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1 - - World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1) - this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2) - } - } - - if (horisontalSpeed < 0.01) { - if (!(this.flying)) { //not flying - let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI) - if (amt < 1 * Math.PI) { - if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) { - - let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1 - - World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25)) - this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2) - } - } - } - } - } - - onTick() { - - this.updateIfNotRendering() - - this.testPlaySound() - - } - - removeEssentialCosmetics() { - if (!this.player.getPlayer() || !this.player.getPlayer().getCosmeticsState || !this.player.getPlayer().getCosmeticsState() || !this.player.getPlayer().getCosmeticsState().getCosmetics || !this.player.getPlayer().getCosmeticsState().getCosmetics()) return - //player.() - let wingCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.WINGS) - if (wingCosmetic !== null) { - let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)) - if (cosmetic) { - let model = cosmetic.getModel().getModel() - - let bones = model.getBones(model.getRootBone()) - - bones.forEach(b => { - setField(b, "showModel", false) - - this.parent.hiddenEssentialCosmetics.push(b) - }) - } - } else { - let fullBodyCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.FULL_BODY) - if (fullBodyCosmetic === "DRAGON_ONESIE_2") { - let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)) - if (cosmetic) { - let model = cosmetic.getModel().getModel() - - let bones = model.getBones(model.getRootBone()) - - bones.forEach(b => { - if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") { - setField(b, "showModel", false) - - this.parent.hiddenEssentialCosmetics.push(b) - } - }) - } - } - } - } - - updateIfNotRendering() { - let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY] - - this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity] - - let timeSince = (Date.now() - this.lastRender) / 1000 - - if (timeSince < 0.020) { - return - } - - this.lastRender = Date.now() - - let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ])) - - - this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince - - if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick - this.animOffset += 5 * timeSince - } - - - // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying - if (this.flying) { //flying - this.animOffset += 5 * timeSince //flap in mid air - - if (verticleSpeed > 0) { - this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards - } - } - if (verticleSpeed < -0.5) { - this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince - } - - if (horisontalSpeed < 0.01) { - if (!(this.flying)) { //not flying - let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI) - if (amt < 1 * Math.PI) { - this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2) - } else if (amt < 2 * Math.PI) { - this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2) - } - } - } - } -} - -export default DragonWings; - - -function getField(e, field) { - - let field2 = e.class.getDeclaredField(field); - - field2.setAccessible(true) - - return field2.get(e) -} - -function setField(e, field, value) { - - let field2 = e.class.getDeclaredField(field); - - field2.setAccessible(true) - - return field2.set(e, value) -} - -let a = 0 - -register("command", (val) => { - a = parseFloat(val) - ChatLib.chat("Set a to " + a) -}).setName("seta", true)
\ No newline at end of file |