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Diffstat (limited to 'features/dungeonMap2/DungeonMapData.js')
-rw-r--r-- | features/dungeonMap2/DungeonMapData.js | 513 |
1 files changed, 0 insertions, 513 deletions
diff --git a/features/dungeonMap2/DungeonMapData.js b/features/dungeonMap2/DungeonMapData.js deleted file mode 100644 index 1b50c67..0000000 --- a/features/dungeonMap2/DungeonMapData.js +++ /dev/null @@ -1,513 +0,0 @@ -import { f, m } from "../../../mappings/mappings" -import DungeonMapRoom from "./DungeonMapRoom" -import DungeonRoomStaticData from "./DungeonRoomStaticData" - -const Color = Java.type("java.awt.Color") -const BufferedImage = Java.type("java.awt.image.BufferedImage") - -let DEFAULT_DOOR_COLOR = new Color(Renderer.color(114, 67, 27, 255)) -let PUZZLE_DOOR_COLOR = new Color(Renderer.color(178, 76, 216, 255)) -let MINIBOSS_DOOR_COLOR = new Color(Renderer.color(229, 229, 51, 255)) -let BLOOD_DOOR_COLOR = new Color(Renderer.color(255, 0, 0, 255)) -let TRAP_DOOR_COLOR = new Color(Renderer.color(216, 127, 51, 255)) -let WITHER_DOOR_COLOR = new Color(Renderer.color(0, 0, 0, 255)) - -let mapDataScale = { - "E": 22, - "1": 22, - "2": 22, - "3": 22, - "4": 20, - "5": 20, - "6": 20, - "7": 20 -} - -// let TabOverlayListField = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").class.getDeclaredField("field_175252_a") -// TabOverlayListField.setAccessible(true) -// let TabOverlayList = TabOverlayListField.get(null) -let PlayerComparator = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").PlayerComparator -let c = PlayerComparator.class.getDeclaredConstructor() -c.setAccessible(true); -let sorter = c.newInstance() -let nethandlerplayclient = Player.getPlayer()[f.sendQueue.EntityPlayerSP] - -class DungeonMapData { - constructor(floor) { - this.floor = floor - - this.roomScaleMap = mapDataScale[floor[floor.length - 1]] //how many pixels on the map is 32 blocks - this.roomOffsetMap = [0, 0] //How offset is the map - - /** - * @type {Map<String,DungeonMapRoom>} - */ - this.rooms = new Map() - /** - * @type {Map<String,Number>} - */ - this.doors = new Map() - - this.greenRoomCoords = undefined - - this.image = undefined - this.oldImage = undefined - - this.renderTicks = false - - this.players = [] - this.playersNameToId = {} - } - - updatePlayers() { - let pl = nethandlerplayclient[m.getPlayerInfoMap]().sort((a, b) => sorter.compare(a, b)) - let i = 0 - for (let p of pl) { - if (!p[m.getDisplayName.NetworkPlayerInfo]()) continue - let line = p[m.getDisplayName.NetworkPlayerInfo]()[m.getUnformattedText]().trim().replace("♲ ", "") //TODO: Remove bingo symbol - if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) { - let name = line.split(" ")[0] - - if (!this.players[i]) { - this.players[i] = { - name: "", - x: 0, - y: 0, - rotate: 0, - skin: undefined - } - } - this.players[i].name = name - this.players[i].skin = p[m.getLocationSkin.NetworkPlayerInfo]() - this.playersNameToId[name] = i - - i++ - } - } - } - - updatePlayersFast() { - World.getAllPlayers().forEach(player => { - let p = this.players[this.playersNameToId[ChatLib.removeFormatting(player.getName()).trim()]] - if (!p) return - - p.x = player.getX() - p.y = player.getZ() - p.rotate = player.getYaw() + 180 - }) - } - - loadPlayersFromDecoration(deco) { - - let i = 0 - deco.forEach((icon, vec4b) => { - - if (!this.players[i]) return - - let x = vec4b.func_176112_b() - let y = vec4b.func_176113_c() - let rot = vec4b.func_176111_d() - x = x / 2 + this.roomScaleMap - y = y / 2 + this.roomScaleMap - rot = rot * 360 / 16 + 180 - - this.players[i].rotate = rot - this.players[i].x = (x) / this.roomScaleMap * 32 - this.roomOffsetMap[0] - this.players[i].y = (y) / this.roomScaleMap * 32 - this.roomOffsetMap[1] - - i++ - }); - } - - updateHotbarData() { - let mapData - try { - let item = Player.getInventory().getStackInSlot(8) - mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData() - } catch (error) { - } - if (mapData) { - this.loadPlayersFromDecoration(mapData[f.mapDecorations]) - - let bytes = mapData[f.colors.MapData] - if (!this.greenRoomCoords) return - //30 = green - //0 = transparent - //66 = puzzle - //34 = white - - let rx = 0 - let ry = 0 - for (let x = 0; x < 128; x += 5) { - for (let y = 0; y < 128; y += 5) { - if (bytes[x + y * 128] === 30 - && bytes[x + 1 + y * 128] === 30 - && bytes[x + 2 + y * 128] === 30 - && bytes[x + 3 + y * 128] === 30) { - rx = x - ry = y - while (bytes[(rx - 1) + ry * 128] === 30) { - rx-- - } - while (bytes[(rx) + (ry - 1) * 128] === 30) { - ry-- - } - break; - } - } - if (rx) break; - } - rx += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap - ry += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap - this.roomOffsetMap[0] = -((this.greenRoomCoords[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - rx) / this.roomScaleMap * 32 - this.roomOffsetMap[1] = -((this.greenRoomCoords[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - ry) / this.roomScaleMap * 32 - - console.log(this.roomOffsetMap.join(",")) - - - let toMap = (x2, y2) => { - return Math.round(((x2 + this.roomOffsetMap[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) + Math.round(((y2 + this.roomOffsetMap[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) * 128 - } - - console.log(bytes[toMap(Player.getX(), Player.getZ())]) - - let loadRoomAt = (x, y) => { - x = Math.floor((x + 8) / 32) * 32 - 8 - y = Math.floor((y + 8) / 32) * 32 - 8 - - if (bytes[toMap(x + 16, y + 16)] === 30) { - this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_SPAWN, DungeonMapRoom.SHAPE_1X1, 0) - } - if (bytes[toMap(x + 16, y + 16)] === 66) { - this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_PUZZLE, DungeonMapRoom.SHAPE_1X1, 0) - } - if (bytes[toMap(x + 16, y + 16)] === 82) { - this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_FAIRY, DungeonMapRoom.SHAPE_1X1, 0) - } - if (bytes[toMap(x + 16, y + 16)] === 18) { - this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_BLOOD, DungeonMapRoom.SHAPE_1X1, 0) - } - if (bytes[toMap(x + 16, y + 16)] === 64) { - this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_TRAP, DungeonMapRoom.SHAPE_1X1, 0) - } - if (bytes[toMap(x + 16, y + 16)] === 63) { - let width = 32 - let height = 32 - while (bytes[toMap(x, y + 5)] === 63) { - x -= 32 - width += 32 - } - while (bytes[toMap(x + 5, y)] === 63) { - y -= 32 - height += 32 - } - while (bytes[toMap(x + width, y + 5)] === 63) { - width += 32 - } - while (bytes[toMap(x + 5, y + height)] === 63) { - height += 32 - } - - let shape = DungeonMapRoom.SHAPE_1X1 - let rotation = 0 - - if (width === height) { - if (width === 64) { - shape = DungeonMapRoom.SHAPE_2X2 - } - } - if (width > height) { - if (width === 64) { - shape = DungeonMapRoom.SHAPE_1X2 - } - if (width === 96) { - shape = DungeonMapRoom.SHAPE_1X3 - } - if (width === 128) { - shape = DungeonMapRoom.SHAPE_1X4 - } - } - if (width < height) { - rotation = 1 - if (height === 64) { - shape = DungeonMapRoom.SHAPE_1X2 - } - if (height === 96) { - shape = DungeonMapRoom.SHAPE_1X3 - } - if (height === 128) { - shape = DungeonMapRoom.SHAPE_1X4 - } - } - - this.setRoomFull(x, y, rotation, DungeonMapRoom.TYPE_NORMAL, shape, 0) - } - } - for (let x = -200; x < 100; x += 32) { - for (let y = -200; y < 100; y += 32) { - loadRoomAt(x, y) - } - } - } - } - - setRenderTicks(val) { - if (this.renderTicks !== val) { - this.mapChanged() - } - this.renderTicks = val - } - - setDoor(x, y, doorType, rotation) {//doorType 0=normal, 1=wither, 2=blood - if (doorType === -1) { - let id = World.getBlockStateAt(new BlockPos(x, 69, y)).getBlockId() - if (id === 0) doorType = 0 - else if (id === 97) doorType = 0 - else if (id === 173) doorType = 1 - else if (id === 159) doorType = 2 - else return - } - if (this.doors.get(x + "," + y)?.join(",") !== doorType + "," + rotation) { - this.doors.set(x + "," + y, [doorType, rotation]) - this.mapChanged() - } - } - - setRoomFull(x, y, rotation, roomType, shape, checkedState) { - let locstr = x + "," + y - - if (shape === DungeonMapRoom.SHAPE_L && rotation === 2) { - locstr = x + "," + (y + 32) - } - - if (this.rooms.get(locstr) && this.rooms.get(locstr).type !== roomType) { - this.rooms.get(locstr).type = roomType - this.mapChanged() - return - } - if (this.rooms.get(locstr) && this.rooms.get(locstr).checkedState !== checkedState) { - this.rooms.get(locstr).setCheckedState(checkedState) - this.mapChanged() - return - } - if (this.rooms.get(locstr) && this.rooms.get(locstr).shape !== shape) { - this.rooms.get(locstr).shape = shape - this.mapChanged() - return - } - if (this.rooms.get(locstr) && this.rooms.get(locstr).rotation !== rotation) { - this.rooms.get(locstr).rotation = rotation - this.mapChanged() - return - } - if (this.rooms.get(locstr)) { - return - } - - let room = new DungeonMapRoom(roomType, shape, rotation, x, y, undefined) - - this.rooms.set(locstr, room) - - this.mapChanged() - } - - setRoom(x, y, rotation, id) { - let locstr = x + "," + y - - if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) { - locstr = x + "," + (y + 32) - } - - if (this.rooms.get(locstr) && this.rooms.get(locstr).roomId !== id) { - this.rooms.get(locstr).setId(id) - this.mapChanged() - return - } - if (this.rooms.get(locstr)) { - return - } - - let room = DungeonMapRoom.fromId(id, x, y, rotation) - - if (room.type === DungeonMapRoom.TYPE_SPAWN) { - this.greenRoomCoords = [x, y] - } - - this.rooms.set(locstr, room) - - this.mapChanged() - } - - getPlayers() { - return this.players - } - - roomSecrets(x, y, rotation, id, curr, max) { - let locstr = x + "," + y - - if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) { - locstr = x + "," + (y - 32) - } - - if (this.rooms.get(locstr)) { - this.rooms.get(locstr).setSecrets(curr, max) - } - } - - destroy() { - this.oldImage.getTexture()[m.deleteGlTexture]() - this.image.getTexture()[m.deleteGlTexture]() - this.oldImage = undefined - this.image = undefined - } - - mapChanged() { - if (this.image) { - if (this.oldImage) this.oldImage.getTexture()[m.deleteGlTexture]() - this.oldImage = this.image - this.image = undefined - } - } - - /** - * @returns {Image} - */ - getImage() { - if (!this.image) { - this.image = new Image(this.render()) - this.image.draw(0, 0, 0, 0) - if (this.oldImage) return this.oldImage - } - - return this.image - } - - renderSecrets(size) { - for (let data of this.rooms.entries()) { - let room = data[1] - - if (room.maxSecrets === 0) continue - - let text = room.getSecrets() - let text2 = "&0" + ChatLib.removeFormatting(text) - let width = Renderer.getStringWidth(text) - 6 - - let location = room.getIconLocation() - - Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 - 1, this.toImageY(location[1]) * size) - Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 + 1, this.toImageY(location[1]) * size) - Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size - 1) - Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size + 1) - Renderer.drawString(text, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size) - } - } - - /** - * @returns {BufferedImage} - */ - render() { - //create 256x256 image - let image = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB) - - //create graphics rendering context - let graphics = image.createGraphics() - - graphics.translate(256 - 32, 256 - 32) - - //render doors - for (let data of this.doors.entries()) { - let [location, [type, rotation]] = data - location = location.split(",") - let x = parseInt(location[0]) - let y = parseInt(location[1]) - - let doorColor = type === 0 ? DEFAULT_DOOR_COLOR : (type === 1 ? WITHER_DOOR_COLOR : BLOOD_DOOR_COLOR) - - if (rotation === 0) { - if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_BLOOD) { - doorColor = BLOOD_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_PUZZLE) { - doorColor = PUZZLE_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_TRAP) { - doorColor = TRAP_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_MINIBOSS) { - doorColor = MINIBOSS_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_BLOOD) { - doorColor = BLOOD_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_PUZZLE) { - doorColor = PUZZLE_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_TRAP) { - doorColor = TRAP_DOOR_COLOR - } - if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_MINIBOSS) { - doorColor = MINIBOSS_DOOR_COLOR - } - } - if (rotation === 1) { - if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) { - doorColor = BLOOD_DOOR_COLOR - } - if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) { - doorColor = PUZZLE_DOOR_COLOR - } - if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) { - doorColor = TRAP_DOOR_COLOR - } - if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) { - doorColor = MINIBOSS_DOOR_COLOR - } - if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) { - doorColor = BLOOD_DOOR_COLOR - } - if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) { - doorColor = PUZZLE_DOOR_COLOR - } - if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) { - doorColor = TRAP_DOOR_COLOR - } - if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) { - doorColor = MINIBOSS_DOOR_COLOR - } - } - - graphics.setColor(doorColor) - - graphics.fillRect(x + (rotation === 0 ? 0 : 1), y + (rotation === 1 ? 0 : 1), rotation === 0 ? 8 : 6, rotation === 1 ? 8 : 6) - - if (rotation === 0) { - DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y + 1) - DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y - 31) - } - if (rotation === 1) { - DungeonMapRoom.drawUnknownRoom(graphics, x - 31, y - 15) - DungeonMapRoom.drawUnknownRoom(graphics, x + 1, y - 15) - } - } - - //render rooms - for (let data of this.rooms.entries()) { - let room = data[1] - room.draw(graphics, this.renderTicks) - } - - graphics.translate(-256 + 32, -256 + 32) - - return image - } - - toImageX(x) { - return (x + 255 - 32) / 256 - } - - toImageY(y) { - return (y + 255 - 32) / 256 - } -} - -export default DungeonMapData
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