diff options
Diffstat (limited to 'features/dungeonMap2/DungeonMapRoom.js')
-rw-r--r-- | features/dungeonMap2/DungeonMapRoom.js | 142 |
1 files changed, 136 insertions, 6 deletions
diff --git a/features/dungeonMap2/DungeonMapRoom.js b/features/dungeonMap2/DungeonMapRoom.js index 10f26e2..5b1dc1a 100644 --- a/features/dungeonMap2/DungeonMapRoom.js +++ b/features/dungeonMap2/DungeonMapRoom.js @@ -10,6 +10,7 @@ class DungeonMapRoom { static TYPE_MINIBOSS = 3 static TYPE_FAIRY = 4 static TYPE_BLOOD = 5 + static TYPE_TRAP = 7 static TYPE_UNKNOWN = 6 static SHAPE_1X1 = 0 @@ -44,6 +45,9 @@ class DungeonMapRoom { case "blood": type = DungeonMapRoom.TYPE_BLOOD break + case "trap": + type = DungeonMapRoom.TYPE_TRAP + break } let shape = DungeonMapRoom.SHAPE_1X1 @@ -84,42 +88,162 @@ class DungeonMapRoom { this.shape = shape this.rotation = rotation this.roomId = roomId + this.maxSecrets = roomId ? DungeonRoomStaticData.getDataFromId(roomId).secrets : 0 + this.secrets = 0 + + this.checkedState = 0 this.location = [x, y] } + setSecrets(curr, max) { + if (this.maxSecrets === 0) return + this.maxSecrets = max + this.secrets = curr + } + + getSecrets() { + let checkColor = "&8" + if (this.checkedState === 1) checkColor = "&f" + if (this.checkedState === 2) checkColor = "&a" + return checkColor + this.secrets + "/" + this.maxSecrets + } + setId(id) { - this.roomId = id + if (this.roomId !== id) { + this.roomId = id + + let newRoomData = DungeonMapRoom.fromId(id) + this.type = newRoomData.type + this.shape = newRoomData.shape + this.maxSecrets = newRoomData.maxSecrets + } } + setCheckedState(state) { } + /** * Renders this room onto the given Graphics2D * @param {Graphics2D} graphics */ - draw(graphics, xOff, yOff) { + draw(graphics, renderTicks) { + + let [roomWidth, roomHeight] = this.getRoomWidthHeight() + + let translateX = this.location[0] + 3 + roomWidth / 2 + let translateY = this.location[1] + 3 + roomHeight / 2 + + graphics.translate(translateX, translateY) graphics.setColor(this.getRoomRenderColor()) + graphics.rotate(this.rotation * Math.PI / 2) switch (this.shape) { case DungeonMapRoom.SHAPE_1X1: - graphics.fillRect(this.location[0] + xOff + 3, this.location[1] + yOff + 3, 26, 26) + graphics.fillRect(-13, -13, 26, 26) break; case DungeonMapRoom.SHAPE_1X2: - graphics.fillRect(this.location[0] + xOff + 3, this.location[1] + yOff + 3, 26 + 32, 26) + graphics.fillRect(-(26 + 32) / 2, -13, 26 + 32, 26) break; case DungeonMapRoom.SHAPE_1X3: - graphics.fillRect(this.location[0] + xOff + 3, this.location[1] + yOff + 3, 26 + 64, 26) + graphics.fillRect(-(26 + 64) / 2, -13, 26 + 64, 26) break; case DungeonMapRoom.SHAPE_1X4: - graphics.fillRect(this.location[0] + xOff + 3, this.location[1] + yOff + 3, 26 + 96, 26) + graphics.fillRect(-(26 + 96) / 2, -13, 26 + 96, 26) + break; + case DungeonMapRoom.SHAPE_2X2: + graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26 + 32, 26 + 32) + break; + case DungeonMapRoom.SHAPE_L: + graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26, 26 + 32) + graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26 + 32, 26) break; } + graphics.rotate(-this.rotation * Math.PI / 2) + + graphics.translate(-translateX, -translateY) + if (renderTicks || this.maxSecrets === 0) { + if (this.checkedState === 1) { + let loc = this.getIconLocation() + graphics.drawImage(whiteCheck, loc[0] - 2, loc[1] - 2, 10, 10, null) + } + if (this.checkedState === 2) { + let loc = this.getIconLocation() + graphics.drawImage(greenCheck, loc[0] - 2, loc[1] - 2, 10, 10, null) + } + } + } + + getRoomWidthHeight() { + let roomWidth = 32 + let roomHeight = 32 + + switch (this.shape) { + case DungeonMapRoom.SHAPE_1X2: + roomWidth = 64 + break; + case DungeonMapRoom.SHAPE_1X3: + roomWidth = 96 + break; + case DungeonMapRoom.SHAPE_1X4: + roomWidth = 128 + break; + case DungeonMapRoom.SHAPE_2X2: + case DungeonMapRoom.SHAPE_L: + roomWidth = 64 + roomHeight = 64 + break; + } + + if (this.rotation === 1 || this.rotation === 3) { + let tmp = roomWidth + roomWidth = roomHeight + roomHeight = tmp + } + + return [roomWidth, roomHeight] } getRoomRenderColor() { return roomColorMap.get(this.type) } + + getIconLocation() { + let [width, height] = this.getRoomWidthHeight() + if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 0) { + return [this.location[0] + 16, this.location[1] + 16] + } + if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 1) { + return [this.location[0] + 16 + 32, this.location[1] + 16] + } + if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 2) { + return [this.location[0] + 16 + 31, this.location[1] + 16 + 31] + } + if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 2) { + return [this.location[0] + 16, this.location[1] + 16 + 32] + } + + return [this.location[0] + width / 2, this.location[1] + height / 2] + } + + static drawUnknownRoom(graphics, x, y) { + let roomWidth = 32 + let roomHeight = 32 + + let translateX = x + 3 + roomWidth / 2 + let translateY = y + 3 + roomHeight / 2 + + graphics.translate(translateX, translateY) + + graphics.setColor(roomColorMap.get(DungeonMapRoom.TYPE_UNKNOWN)) + + graphics.fillRect(-13, -13, 26, 26) + + graphics.drawImage(questionMark, -4, -7, 8, 14, null) + + graphics.translate(-translateX, -translateY) + } } let roomColorMap = new Map() @@ -129,6 +253,12 @@ roomColorMap.set(DungeonMapRoom.TYPE_PUZZLE, new Color(Renderer.color(178, 76, 2 roomColorMap.set(DungeonMapRoom.TYPE_MINIBOSS, new Color(Renderer.color(229, 229, 51, 255))) roomColorMap.set(DungeonMapRoom.TYPE_FAIRY, new Color(Renderer.color(242, 127, 165, 255))) roomColorMap.set(DungeonMapRoom.TYPE_BLOOD, new Color(Renderer.color(255, 0, 0, 255))) +roomColorMap.set(DungeonMapRoom.TYPE_TRAP, new Color(Renderer.color(216, 127, 51, 255))) roomColorMap.set(DungeonMapRoom.TYPE_UNKNOWN, new Color(Renderer.color(65, 65, 65, 255))) +const greenCheck = new Image("greenCheckVanilla.png", "https://i.imgur.com/h2WM1LO.png").image +const whiteCheck = new Image("whiteCheckVanilla.png", "https://i.imgur.com/hwEAcnI.png").image +const failedRoom = new Image("failedRoomVanilla.png", "https://i.imgur.com/WqW69z3.png").image +const questionMark = new Image("questionMarkVanilla.png", "https://i.imgur.com/1jyxH9I.png").image + export default DungeonMapRoom
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