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-rw-r--r--features/dungeonSolvers/index.js26
1 files changed, 19 insertions, 7 deletions
diff --git a/features/dungeonSolvers/index.js b/features/dungeonSolvers/index.js
index 64245fe..03e935b 100644
--- a/features/dungeonSolvers/index.js
+++ b/features/dungeonSolvers/index.js
@@ -142,6 +142,7 @@ class DungeonSolvers extends Feature {
this.lastPings = [undefined, undefined, undefined];
this.ping = 0;
this.pingI = 0;
+ this.ezpz = false
this.arrows = [];
this.blazes = [];
@@ -169,6 +170,7 @@ class DungeonSolvers extends Feature {
this.registerStep(true, 2, this.step).registeredWhen(() => this.isInDungeon());
this.registerStep(true, 10, this.step2).registeredWhen(() => this.isInDungeon());
+ this.registerStep(false, 60 * 5, this.step_5min)
this.registerEvent("worldLoad", this.onWorldLoad);
this.registerEvent("renderOverlay", this.renderHud).registeredWhen(() => this.isInDungeon());
@@ -249,6 +251,18 @@ class DungeonSolvers extends Feature {
this.onWorldLoad();
}
+ step_5min() {
+ fetch("http://soopymc.my.to/api/v2/mayor").json(data => {
+ this.ezpz = false
+ if (!data.success) return
+ if (data.data.mayor.name === "Paul") {
+ if (data.data.mayor.perks.some(a => a.name === "EZPZ")) {
+ this.ezpz = true
+ }
+ }
+ })
+ }
+
calculateDungeonScore() {
if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) {
this.scoreElement.setText("");
@@ -283,8 +297,6 @@ class DungeonSolvers extends Feature {
let crypts = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Crypts"]);
- let ezpz = false;
-
let maxSecrets = currentSecretsFound / currentSecretPercent || 50;
//Actual Score Calculation
@@ -304,7 +316,7 @@ class DungeonSolvers extends Feature {
} else {
speedScore = 0;
}
- let bonus = Math.min(5, crypts) + this.mimicDead * 2 + ezpz * 10;
+ let bonus = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10;
//Calculating secrets for s/s+
@@ -312,7 +324,7 @@ class DungeonSolvers extends Feature {
let hypotheticalSpeedScore = speedScore
//Calculating for S
- let hypotheticalBonusScoreS = Math.min(5, crypts) + this.mimicDead * 2 + ezpz * 10;
+ let hypotheticalBonusScoreS = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10;
let sNeededSecrets = Math.min(maxSecrets * secretPercentRequired, Math.ceil((270 - hypotheticalSkillScore - hypotheticalBonusScoreS - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40));
@@ -321,13 +333,13 @@ class DungeonSolvers extends Feature {
let hypotheticalScoreGottenS = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreS + 60 + Math.floor(Math.min(40, (40 * sNeededSecrets) / secretPercentRequired / maxSecrets));
let sCryptsNeeded = Math.max(crypts, Math.min(5, (270 - hypotheticalScoreGottenS)))
hypotheticalScoreGottenS -= hypotheticalBonusScoreS
- hypotheticalBonusScoreS = sCryptsNeeded + this.mimicDead * 2 + ezpz * 10
+ hypotheticalBonusScoreS = sCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10
hypotheticalScoreGottenS += hypotheticalBonusScoreS
let sPossible = hypotheticalScoreGottenS >= 270
//Calculating for S+
- let hypotheticalBonusScoreSplus = 5 + this.mimicDead * 2 + ezpz * 10;
+ let hypotheticalBonusScoreSplus = 5 + this.mimicDead * 2 + this.ezpz * 10;
let splusNeededSecrets = Math.ceil((300 - hypotheticalSkillScore - hypotheticalBonusScoreSplus - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40);
@@ -338,7 +350,7 @@ class DungeonSolvers extends Feature {
let hypotheticalScoreGottenSPlus = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreSplus + 60 + Math.floor(Math.min(40, (40 * splusNeededSecrets) / secretPercentRequired / maxSecrets));
let splusCryptsNeeded = Math.max(crypts, 5 - (hypotheticalScoreGottenSPlus - 300))
hypotheticalScoreGottenSPlus -= hypotheticalBonusScoreSplus
- hypotheticalBonusScoreSplus = splusCryptsNeeded + this.mimicDead * 2 + ezpz * 10
+ hypotheticalBonusScoreSplus = splusCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10
hypotheticalScoreGottenSPlus += hypotheticalBonusScoreSplus
//Setting hud element