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-rw-r--r--features/nether/index.js24
1 files changed, 22 insertions, 2 deletions
diff --git a/features/nether/index.js b/features/nether/index.js
index 0ae4c70..c479e86 100644
--- a/features/nether/index.js
+++ b/features/nether/index.js
@@ -2,6 +2,7 @@
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
+import socketConnection from "../../socketConnection";
import { drawBoxAtBlock, drawBoxAtEntity, drawCoolWaypoint, drawLine, drawLineWithDepth, renderBeaconBeam } from "../../utils/renderUtils";
import ToggleSetting from "../settings/settingThings/toggle";
const MCBlock = Java.type("net.minecraft.block.Block");
@@ -46,8 +47,10 @@ class Nether extends Feature {
this.tenacityLine = new ToggleSetting("Show line for fireball in dojo tenacity", "This may help you to dodge the fireballs", false, "dojo_tanacity", this)
//TODO: Vanquisher waypoints (&r&aA &r&cVanquisher &r&ais spawning nearby!&r)
//TODO: add toggle setting for hostage waypoint
+ this.hostageWaypoints = new ToggleSetting("Show hostage waypoints", "Waypoint for location of hostage in rescue missions", true, "hostage_waypoint", this)
+ this.vaniquisherWaypoints = new ToggleSetting("Show vaniqusher waypoints", "Shows the locations of other player's vanquishers", true, "vanquisher_waypoint", this)
this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.isInDojo())
- this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInDojo())
+ this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInNether())
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInNether())
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDojo());
@@ -78,6 +81,16 @@ class Nether extends Feature {
this.registerEvent("worldLoad", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
+
+ this.registerChat("&r&aA ${*}Vanquisher &r&ais spawning nearby!&r", () => {
+ socketConnection.sendVancData({ loc: [Math.round(Player.getX()), Math.round(Player.getY()), Math.round(Player.getZ())] });
+ })
+
+ this.spawnedVanqs = []
+ }
+
+ vanqData(loc) {
+ this.spawnedVanqs.push([...loc, Date.now()])
}
tick() {
@@ -184,15 +197,22 @@ class Nether extends Feature {
drawLineWithDepth(entitylocation[0] + change[0] * 100 + offset[0], entitylocation[1] + change[1] * 100 + offset[1], entitylocation[2] + change[2] * 100 + offset[2], entitylocation[0] + offset[0], entitylocation[1] + offset[1], entitylocation[2] + offset[2], 255, 0, 0, 2)
})
- if (this.rescueMissionDifficulty && this.rescueMissionType) {
+ if (this.rescueMissionDifficulty && this.rescueMissionType && this.hostageWaypoints.getValue()) {
let location = locationData[this.rescueMissionType][this.rescueMissionDifficulty]
drawCoolWaypoint(location[0], location[1], location[2], 255, 0, 0, { name: "Hostage" })
}
+
+ if (this.vaniquisherWaypoints.getValue()) {
+ Object.keys(this.spawnedVanqs).forEach(key => {
+ drawCoolWaypoint(this.spawnedVanqs[key][0], this.spawnedVanqs[key][1], this.spawnedVanqs[key][2], 255, 0, 0, { name: key + "'s vanquisher (" + Math.floor((Date.now() - this.spawnedVanqs[key][2]) / 1000) + "s)" })
+ })
+ }
}
step1S() {
if (this.blocks) this.blocks = this.blocks.filter(state => Date.now() < state.time)
if (this.dojoFireBalls) this.dojoFireBalls = this.dojoFireBalls.filter(e => !e[f.isDead])
+ if (this.spawnedVanqs) this.spawnedVanqs = this.spawnedVanqs.filter(a => Date.now() - a[3] < 60000)
}
getBlockIdFromState(state) {