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-rw-r--r--features/slayers/index.js9
1 files changed, 4 insertions, 5 deletions
diff --git a/features/slayers/index.js b/features/slayers/index.js
index 35fe3c4..ccb6ed1 100644
--- a/features/slayers/index.js
+++ b/features/slayers/index.js
@@ -66,20 +66,19 @@ class Slayers extends Feature {
this.whenToShowHitsLeft = new TextSetting("Show hits left timing", "At how much hp should the hits left thing be visible", "", "eman_hp_left", this, "How much hp (Unit: M, enter a valid value 0-300)", false).requires(this.rcmDaeAxeSupport).contributor("EmeraldMerchant");
this.thunderLevel = new TextSetting("Thunderlord Level", "What thunderlord level you have on your hyperion", "", "thunderlord_level", this, "Thunderlord level (only supports 5/6/7)", false).requires(this.rcmDaeAxeSupport).contributor("EmeraldMerchant");
- this.summonFeatureMaster = new ToggleSetting("Summon Features Main Toggle", "enable this to use summon features", false, "hide_summons_nametags", this).contributor("EmeraldMerchant");
+ this.summonFeatureMaster = new ToggleSetting("Summon Features Main Toggle", "enable this to use summon features", false, "summons_master", this).contributor("EmeraldMerchant");
this.summonsHideNametag = new ToggleSetting("Hide your summons' nametags", "so u can see your boss more clearly", false, "hide_summons_nametags", this).requires(this.summonFeatureMaster).contributor("EmeraldMerchant");
this.summonsShowNametag = new ToggleSetting("Renders your summons' HP on screen", "this shows your summons' hp on screen", false, "show_summons_hp", this).requires(this.summonFeatureMaster).contributor("EmeraldMerchant");
this.summonsLowWarning = new ToggleSetting("Warns you when a summon is low", "this warns you after a delay after each bosses, until you respawn them", false, "warn_when_summon_low", this).requires(this.summonFeatureMaster).contributor("EmeraldMerchant");
+ this.warnDelay = new TextSetting("Delay for warning", "How long should it wait after the boss to warn you a summon is low", "3", "summon_warn_delay", this, "(seconds)", false).requires(this.summonsLowWarning).contributor("EmeraldMerchant");
+ this.summonPercentage = new TextSetting("When will it start warning you", "Below how many % hp (your summons) should it start warning you", "30", "summon_warn_percentage", this, "(%)", false).requires(this.summonsLowWarning).contributor("EmeraldMerchant");
this.summonHPGuiElement = new ToggleSetting("Render the HP of your summons on your screen", "This will help you to know how much HP your summons have left while hide summons nametags is on", false, "summon_hp_hud", this).requires(this.summonFeatureMaster).contributor("EmeraldMerchant");
this.summonHPElement = new HudTextElement()
.setText("")
.setToggleSetting(this.summonHPGuiElement)
.setLocationSetting(new LocationSetting("Summon HP Location", "Allows you to edit the location of your summons' HP info", "summon_hp_location", this, [10, 50, 1, 1]).requires(this.summonHPGuiElement).editTempText("&a160k&c❤ &a160k&c❤ &a160k&c❤ &a160k&c❤").contributor("EmeraldMerchant"));
this.hudElements.push(this.summonHPElement);
-
- this.warnDelay = new TextSetting("Delay for warning", "How long should it wait after the boss to warn you a summon is low", "3", "summon_warn_delay", this, "(seconds)", false).requires(this.summonsLowWarning).contributor("EmeraldMerchant");
- this.summonPercentage = new TextSetting("When will it start warning you", "Below how many % hp (your summons) should it start warning you", "30", "summon_warn_percentage", this, "(%)", false).requires(this.summonsLowWarning).contributor("EmeraldMerchant");
- this.maxSummons = new TextSetting("Maximum amount of your summons", "How many summons you are using", "", "max_summons", this, "Max Summons (1-8)", false).contributor("EmeraldMerchant");
+ this.maxSummons = new TextSetting("Maximum amount of your summons", "How many summons you are using", "", "max_summons", this, "Max Summons (1-8)", false).requires(this.summonFeatureMaster).contributor("EmeraldMerchant");
this.emanLazerTimer = new ToggleSetting("Adds a timer for the boss lazer phase", "The timer will be inside the boss's body during the phase", true, "eman_lazer_timer", this);