diff options
Diffstat (limited to 'features')
-rw-r--r-- | features/cosmetics/cosmetic/dragon/dragonWings.js | 5 | ||||
-rw-r--r-- | features/dungeonSolvers/index.js | 169 |
2 files changed, 103 insertions, 71 deletions
diff --git a/features/cosmetics/cosmetic/dragon/dragonWings.js b/features/cosmetics/cosmetic/dragon/dragonWings.js index b2323a6..f7c7956 100644 --- a/features/cosmetics/cosmetic/dragon/dragonWings.js +++ b/features/cosmetics/cosmetic/dragon/dragonWings.js @@ -39,11 +39,12 @@ class DragonWings extends Cosmetic { return } - let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView] - if(!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0) return let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString() let isInInv = isSelfPlayer && ticks === 1 + let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView] + + if(!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return // return; // wing.func_78785_a(1) diff --git a/features/dungeonSolvers/index.js b/features/dungeonSolvers/index.js index f56d8b5..33e090c 100644 --- a/features/dungeonSolvers/index.js +++ b/features/dungeonSolvers/index.js @@ -108,6 +108,7 @@ class DungeonSolvers extends Feature { this.registerEvent("worldLoad", this.onWorldLoad) this.registerEvent("renderOverlay", this.renderHud) + this.registerEvent("tick", this.tick) this.registerEvent("renderWorld", this.renderWorld) this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e)=>{ @@ -142,83 +143,37 @@ class DungeonSolvers extends Feature { } if(this.bloodCampAssist.getValue()){ - this.skulls.forEach(skull => { - let skullE = skull.getEntity() - // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) - - let xSpeed = skullE[f.posX.Entity]-skullE[f.lastTickPosX] - let ySpeed = skullE[f.posY.Entity]-skullE[f.lastTickPosY] - let zSpeed = skullE[f.posZ.Entity]-skullE[f.lastTickPosZ] - - if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ - - let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]] + this.skulls.forEach(skull => { + let skullE = skull.getEntity() + // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) - let xSpeed2 = (startPoint[0]-this.eMovingThing[skull.getUUID().toString()].startX)/this.eMovingThing[skull.getUUID().toString()].timeTook - let ySpeed2 = (startPoint[1]-this.eMovingThing[skull.getUUID().toString()].startY)/this.eMovingThing[skull.getUUID().toString()].timeTook - let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook - - let time = (this.spawnIdThing>=4?2900:4850)-this.eMovingThing[skull.getUUID().toString()].timeTook - let endPoint = [startPoint[0]+xSpeed2*time, startPoint[1]+ySpeed2*time, startPoint[2]+zSpeed2*time] - let pingPoint = [startPoint[0]+xSpeed2*(this.ping), startPoint[1]+(ySpeed2*this.ping), startPoint[2]+(zSpeed2*this.ping)] - renderUtils.drawLineWithDepth(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2) - renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0]-0.5, pingPoint[1]+1, pingPoint[2]-0.5, 0, 255, 0) - renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1, endPoint[2]-0.5, 255, 0, 0) - - // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ - // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) - // } - } + if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ + let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]] + + let xSpeed2 = (startPoint[0]-this.eMovingThing[skull.getUUID().toString()].startX)/this.eMovingThing[skull.getUUID().toString()].timeTook + let ySpeed2 = (startPoint[1]-this.eMovingThing[skull.getUUID().toString()].startY)/this.eMovingThing[skull.getUUID().toString()].timeTook + let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook - //TODO: move this out of render world + let time = (this.spawnIdThing>=4?2900:4850)-this.eMovingThing[skull.getUUID().toString()].timeTook + let endPoint = this.eMovingThing[skull.getUUID().toString()].endPoint + let pingPoint = [startPoint[0]+xSpeed2*(this.ping), startPoint[1]+(ySpeed2*this.ping), startPoint[2]+(zSpeed2*this.ping)] - if(this.eMovingThing[skull.getUUID().toString()] && Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000){ - this.eMovingThing[skull.getUUID().toString()].logged = true - this.spawnIdThing++ + renderUtils.drawLineWithDepth(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2) - delete this.eMovingThing[skull.getUUID().toString()] - this.skulls = this.skulls.filter(e=>{ - if(e.getUUID().toString() === skull.getUUID().toString()){ - return false + if(this.ping < time){ + renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0]-0.5, pingPoint[1]+1.5, pingPoint[2]-0.5, 0, 255, 0) + renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1.5, endPoint[2]-0.5, 255, 0, 0) + }else{ + renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1.5, endPoint[2]-0.5, 0, 0, 255) } - return true - }) - return - } - - if(xSpeed !== 0 || ySpeed !== 0){ - if(!this.eMovingThing[skull.getUUID().toString()])this.eMovingThing[skull.getUUID().toString()] = {startMovingTime: Date.now(),startX: skullE[f.posX.Entity],startY: skullE[f.posY.Entity],startZ: skullE[f.posZ.Entity]} - - if(this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] - || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]){ - this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime - }else if(!this.eMovingThing[skull.getUUID().toString()].logged && ( - skullE[f.isDead] - || !skullE[m.getEquipmentInSlot](4) - || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head") - )){ - this.eMovingThing[skull.getUUID().toString()].logged = true - this.spawnIdThing++ - - delete this.eMovingThing[skull.getUUID().toString()] - this.skulls = this.skulls.filter(e=>{ - if(e.getUUID().toString() === skull.getUUID().toString()){ - return false - } - return true - }) - return + // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ + // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) + // } } - - this.eMovingThing[skull.getUUID().toString()].lastX= skullE[f.posX.Entity] - this.eMovingThing[skull.getUUID().toString()].lastY= skullE[f.posY.Entity] - - if(!this.startSpawningTime) this.startSpawningTime = Date.now() - } - }) - } + }) + } } renderEntity(entity, position, ticks, event){ @@ -258,6 +213,82 @@ class DungeonSolvers extends Feature { }) } + tick(){ + + if(this.bloodCampAssist.getValue()){ + this.skulls.forEach(skull => { + let skullE = skull.getEntity() + // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) + + let xSpeed = skullE[f.posX.Entity]-skullE[f.lastTickPosX] + let ySpeed = skullE[f.posY.Entity]-skullE[f.lastTickPosY] + let zSpeed = skullE[f.posZ.Entity]-skullE[f.lastTickPosZ] + + if(this.eMovingThing[skull.getUUID().toString()] && Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000){ + this.eMovingThing[skull.getUUID().toString()].logged = true + this.spawnIdThing++ + + delete this.eMovingThing[skull.getUUID().toString()] + this.skulls = this.skulls.filter(e=>{ + if(e.getUUID().toString() === skull.getUUID().toString()){ + return false + } + return true + }) + return + } + + if(xSpeed !== 0 || ySpeed !== 0){ + if(!this.eMovingThing[skull.getUUID().toString()])this.eMovingThing[skull.getUUID().toString()] = {startMovingTime: Date.now(),startX: skullE[f.posX.Entity],startY: skullE[f.posY.Entity],startZ: skullE[f.posZ.Entity]} + + + if(this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] + || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]){ + this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime + }else if(!this.eMovingThing[skull.getUUID().toString()].logged && ( + skullE[f.isDead] + || !skullE[m.getEquipmentInSlot](4) + || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head") + )){ + this.eMovingThing[skull.getUUID().toString()].logged = true + this.spawnIdThing++ + + delete this.eMovingThing[skull.getUUID().toString()] + this.skulls = this.skulls.filter(e=>{ + if(e.getUUID().toString() === skull.getUUID().toString()){ + return false + } + return true + }) + return + } + + this.eMovingThing[skull.getUUID().toString()].lastX= skullE[f.posX.Entity] + this.eMovingThing[skull.getUUID().toString()].lastY= skullE[f.posY.Entity] + + if(!this.startSpawningTime) this.startSpawningTime = Date.now() + } + + if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ + + let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]] + + let xSpeed2 = (startPoint[0]-this.eMovingThing[skull.getUUID().toString()].startX)/this.eMovingThing[skull.getUUID().toString()].timeTook + let ySpeed2 = (startPoint[1]-this.eMovingThing[skull.getUUID().toString()].startY)/this.eMovingThing[skull.getUUID().toString()].timeTook + let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook + + let time = (this.spawnIdThing>=4?2900:4850)-this.eMovingThing[skull.getUUID().toString()].timeTook + let endPoint = [startPoint[0]+xSpeed2*time, startPoint[1]+ySpeed2*time, startPoint[2]+zSpeed2*time] + this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint + + // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ + // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) + // } + } + }) + } + } + addSkull(skull){ if(this.bloodX !== -1){ let xA = skull.getX()-(skull.getX()%32) |