diff options
Diffstat (limited to 'src/features/cosmetics/cosmetic')
-rw-r--r-- | src/features/cosmetics/cosmetic/dragon/dragonWings.js | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/src/features/cosmetics/cosmetic/dragon/dragonWings.js b/src/features/cosmetics/cosmetic/dragon/dragonWings.js new file mode 100644 index 0000000..944ba78 --- /dev/null +++ b/src/features/cosmetics/cosmetic/dragon/dragonWings.js @@ -0,0 +1,482 @@ +import renderLibs from "../../../../../guimanager/renderLibs.js"; +import { f, m } from "../../../../../mappings/mappings.js"; +import ToggleSetting from "../../../settings/settingThings/toggle.js"; +import Cosmetic from "../../cosmetic.js"; + +const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon") + +if (!GlStateManager) { + // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope + var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager"); +} +const Essential = Java.type("gg.essential.Essential") +const EssentialCosmeticSlot = Java.type("gg.essential.mod.cosmetics.CosmeticSlot") +const EssentialBone = Java.type("gg.essential.model.Bone") + +const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N +let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao +let textures = new Map() +let loadingTextures = new Set() +function loadTexture(id) { + new Thread(() => { + loadingTextures.add(id) + textures.set(id, renderLibs.getImage("http://soopy.dev/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true)) + }).start() +} +loadTexture("classic") +let wing = getField(dragon, f.wing) +let wingTip = getField(dragon, f.wingTip) + +class DragonWings extends Cosmetic { + constructor(player, parent) { + super(player, parent, "dragon_wings"); + + this.animOffset = Math.random() * 20 * Math.PI + this.lastRender = Date.now() + + this.lastFlapSound = this.animOffset + this.i = 0 + + this.flying = false + + if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) { + loadTexture(this.settings.texture) + } + } + + onRenderEntity(ticks, isInGui) { + + if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) { + return + } + if (!textures.has("classic")) return + + let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString() + let isInInv = isSelfPlayer && ticks === 1 + let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView] + + if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return + + // return; + // wing.func_78785_a(1) + + let timeSince = (Date.now() - this.lastRender) / 1000 + this.lastRender = Date.now() + + let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks + // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks + // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks) + let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ])) + + let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY] + + this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince + + let flapAmountMultiplyerNoEnd = 1 + let flapAmountMultiplyer = 1 + + let wingEndOffsetThing = 0 + + flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5)) + let flapMainOffsetThing = 0 + + let wingBackAmount = 0 + + let shouldStandStillWingCurve = true + + if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick + this.animOffset += 25 * timeSince + } + + + // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying + if (this.flying) { //flying + shouldStandStillWingCurve = false + this.animOffset += 5 * timeSince //flap in mid air + + flapAmountMultiplyer *= 1.75 //flap harder + + if (isSelfPlayer && thirdPersonView === 0) { + if (!this.parent.lessFirstPersonVisable.getValue()) { + flapAmountMultiplyerNoEnd += 0.4 + flapMainOffsetThing = 0.3 + } + } else { + flapAmountMultiplyer *= 1.25 + flapAmountMultiplyer *= 0.9 + flapMainOffsetThing = 0.1 + wingEndOffsetThing += -0.1 + } + + wingEndOffsetThing += -0.75 + + if (verticleSpeed > 0) { + this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards + } + } else { + if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) { + this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2) + } + } + if (verticleSpeed < -0.5) { + wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling + + this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince + } + + GlStateManager[m.pushMatrix](); // pushMatrix + Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b); + + if (!isSelfPlayer) { + Tessellator.translate( + (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks), + (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks), + (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks)) + } + + if (textures.get(this.settings.texture || "classic")) { + Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture + } else { + Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic) + } + + if (this.player.getPlayer()[f.ridingEntity.Entity]) { + rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks + } + if (!this.player.getPlayer()[m.isPlayerSleeping]()) { //dont rotate when in bed + Tessellator.rotate((180 - rotation), 0, 1, 0) + + Tessellator.translate(0, 1.2, 0.13) + + if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking + Tessellator.translate(0, -0.125, 0) + Tessellator.rotate(-20, 1, 0, 0) + + Tessellator.translate(0, 0, 0.1) + if (isSelfPlayer && thirdPersonView === 0) { } else { + Tessellator.translate(0, -0.125, 0) + } + } + + if (isSelfPlayer && !isInInv && thirdPersonView === 0) { + //Make wings less scuffed when in first person looking down/up + Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch())) + } + } + + + //Higher = more elytra like + wing[f.rotateAngleY] = 0.25; //rotateAngleY + + let shouldStandingStillWingThing = false + + let changeStandingStillWingThing = 0 + + if (horisontalSpeed < 0.01) { + if (!(this.flying)) { //not flying + let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI) + if (amt < 1 * Math.PI) { + this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2) + + flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2 + } else if (amt < 2 * Math.PI) { + this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2) + + flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2 + } + } + if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking + if (this.player.getPlayer()[f.rotationPitch] > 20) { + shouldStandingStillWingThing = true + shouldStandStillWingCurve = false + changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600) + } + } + } + + if (shouldStandingStillWingThing) { + wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3 + } + if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed + + try { //try catch incase no bed at that location + let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E + + let rotation = 0 + switch (facing) { + case 0: + rotation = 180 + Tessellator.translate(0, 0, -0.5) + break + case 1: + rotation = 90 + Tessellator.translate(0.5, 0, 0) + break + case 2: + rotation = 0 + Tessellator.translate(0, 0, 0.5) + break + case 3: + rotation = 270 + Tessellator.translate(-0.5, 0, 0) + break + } + // console.log(rotation) + // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING)) + Tessellator.rotate(rotation, 0, 1, 0) + } catch (e) { } + Tessellator.translate(0, - this.settings.scale * 25, 0) + + wing[f.rotateAngleX] = 0; //rotateAngleX + + wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ + + + wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03 + } else if (wingBackAmount === 0) { + //tilt + + + let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25) + let temp_wing_thing = 1 + + if (shouldStandingStillWingThing) { + wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50 + flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50 + + temp_wing_thing += changeStandingStillWingThing * 50 + } + + let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind + + + if (shouldStandingStillWingThing) { + wing_tilt_offset += (changeStandingStillWingThing) * 4 + } + + wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX + + let temp_horis_wingthing = 0 + if (shouldStandingStillWingThing) { + temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75 + } + + wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ + + let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0 + + wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ + } else { + //tilt + let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind + wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX + + + wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ + + + wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3)) + } + + GlStateManager[m.disableCull]() //disable culling + + let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000 + + // GL11.glDepthMask(GL11.GL_FALSE); + Tessellator.translate(-wing_center_dist, 0, 0) + Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale) + wing[m.renderWithRotation](1) //render left wing + + Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0) + Tessellator.scale(-1, 1, 1) + wing[m.renderWithRotation](1) //render right wing + + + if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick + GlStateManager[m.pushMatrix](); // pushMatrix + GlStateManager[m.depthFunc](514); + GlStateManager[m.disableTexture2D](); + GlStateManager[m.enableBlend](); + GlStateManager[m.blendFunc](770, 771); + GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff + + Tessellator.scale(-1, 1, 1) + Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0) + wing[m.renderWithRotation](1) //render left wing + + Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0) + Tessellator.scale(-1, 1, 1) + wing[m.renderWithRotation](1) //render right wing + + GlStateManager[m.enableTexture2D](); + GlStateManager[m.disableBlend](); + GlStateManager[m.depthFunc](515); + GlStateManager[m.popMatrix](); // popMatrix + } + Tessellator.colorize(1, 1, 1) + GlStateManager[m.enableCull]() //enable culling + GlStateManager[m.popMatrix](); // popMatrix + } + + testPlaySound() { + if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) { + return + } + if (!this.parent.ownCosmeticAudio.getValue()) { + return + } + + if (this.player.getPlayer()[m.isPlayerSleeping]()) return + + let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ])) + + + // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying + if (this.flying) { //flying + + if (this.animOffset - this.lastFlapSound > 2 * Math.PI) { + + let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1 + + World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1) + this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2) + } + } + + if (horisontalSpeed < 0.01) { + if (!(this.flying)) { //not flying + let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI) + if (amt < 1 * Math.PI) { + if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) { + + let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1 + + World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25)) + this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2) + } + } + } + } + } + + onTick() { + + this.updateIfNotRendering() + + this.testPlaySound() + + } + + removeEssentialCosmetics() { + if (!this.player.getPlayer() || !this.player.getPlayer().getCosmeticsState || !this.player.getPlayer().getCosmeticsState() || !this.player.getPlayer().getCosmeticsState().getCosmetics || !this.player.getPlayer().getCosmeticsState().getCosmetics()) return + //player.() + let wingCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.WINGS) + if (wingCosmetic !== null) { + let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)) + if (cosmetic) { + let model = cosmetic.getModel().getModel() + + let bones = model.getBones(model.getRootBone()) + + bones.forEach(b => { + setField(b, "showModel", false) + + this.parent.hiddenEssentialCosmetics.push(b) + }) + } + } else { + let fullBodyCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.FULL_BODY) + if (fullBodyCosmetic === "DRAGON_ONESIE_2") { + let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)) + if (cosmetic) { + let model = cosmetic.getModel().getModel() + + let bones = model.getBones(model.getRootBone()) + + bones.forEach(b => { + if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") { + setField(b, "showModel", false) + + this.parent.hiddenEssentialCosmetics.push(b) + } + }) + } + } + } + } + + updateIfNotRendering() { + let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY] + + this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity] + + let timeSince = (Date.now() - this.lastRender) / 1000 + + if (timeSince < 0.020) { + return + } + + this.lastRender = Date.now() + + let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ])) + + + this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince + + if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick + this.animOffset += 5 * timeSince + } + + + // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying + if (this.flying) { //flying + this.animOffset += 5 * timeSince //flap in mid air + + if (verticleSpeed > 0) { + this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards + } + } + if (verticleSpeed < -0.5) { + this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince + } + + if (horisontalSpeed < 0.01) { + if (!(this.flying)) { //not flying + let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI) + if (amt < 1 * Math.PI) { + this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2) + } else if (amt < 2 * Math.PI) { + this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2) + } + } + } + } +} + +export default DragonWings; + + +function getField(e, field) { + + let field2 = e.class.getDeclaredField(field); + + field2.setAccessible(true) + + return field2.get(e) +} + +function setField(e, field, value) { + + let field2 = e.class.getDeclaredField(field); + + field2.setAccessible(true) + + return field2.set(e, value) +} + +let a = 0 + +register("command", (val) => { + a = parseFloat(val) + ChatLib.chat("Set a to " + a) +}).setName("seta", true)
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