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-rw-r--r--src/features/cosmetics/cosmetic/dragon/dragonWings.js482
1 files changed, 482 insertions, 0 deletions
diff --git a/src/features/cosmetics/cosmetic/dragon/dragonWings.js b/src/features/cosmetics/cosmetic/dragon/dragonWings.js
new file mode 100644
index 0000000..944ba78
--- /dev/null
+++ b/src/features/cosmetics/cosmetic/dragon/dragonWings.js
@@ -0,0 +1,482 @@
+import renderLibs from "../../../../../guimanager/renderLibs.js";
+import { f, m } from "../../../../../mappings/mappings.js";
+import ToggleSetting from "../../../settings/settingThings/toggle.js";
+import Cosmetic from "../../cosmetic.js";
+
+const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")
+
+if (!GlStateManager) {
+ // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope
+ var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
+}
+const Essential = Java.type("gg.essential.Essential")
+const EssentialCosmeticSlot = Java.type("gg.essential.mod.cosmetics.CosmeticSlot")
+const EssentialBone = Java.type("gg.essential.model.Bone")
+
+const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
+let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
+let textures = new Map()
+let loadingTextures = new Set()
+function loadTexture(id) {
+ new Thread(() => {
+ loadingTextures.add(id)
+ textures.set(id, renderLibs.getImage("http://soopy.dev/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true))
+ }).start()
+}
+loadTexture("classic")
+let wing = getField(dragon, f.wing)
+let wingTip = getField(dragon, f.wingTip)
+
+class DragonWings extends Cosmetic {
+ constructor(player, parent) {
+ super(player, parent, "dragon_wings");
+
+ this.animOffset = Math.random() * 20 * Math.PI
+ this.lastRender = Date.now()
+
+ this.lastFlapSound = this.animOffset
+ this.i = 0
+
+ this.flying = false
+
+ if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) {
+ loadTexture(this.settings.texture)
+ }
+ }
+
+ onRenderEntity(ticks, isInGui) {
+
+ if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) {
+ return
+ }
+ if (!textures.has("classic")) return
+
+ let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
+ let isInInv = isSelfPlayer && ticks === 1
+ let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]
+
+ if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return
+
+ // return;
+ // wing.func_78785_a(1)
+
+ let timeSince = (Date.now() - this.lastRender) / 1000
+ this.lastRender = Date.now()
+
+ let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks
+ // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
+ // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
+ let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
+
+ let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
+
+ this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
+
+ let flapAmountMultiplyerNoEnd = 1
+ let flapAmountMultiplyer = 1
+
+ let wingEndOffsetThing = 0
+
+ flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5))
+ let flapMainOffsetThing = 0
+
+ let wingBackAmount = 0
+
+ let shouldStandStillWingCurve = true
+
+ if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick
+ this.animOffset += 25 * timeSince
+ }
+
+
+ // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
+ if (this.flying) { //flying
+ shouldStandStillWingCurve = false
+ this.animOffset += 5 * timeSince //flap in mid air
+
+ flapAmountMultiplyer *= 1.75 //flap harder
+
+ if (isSelfPlayer && thirdPersonView === 0) {
+ if (!this.parent.lessFirstPersonVisable.getValue()) {
+ flapAmountMultiplyerNoEnd += 0.4
+ flapMainOffsetThing = 0.3
+ }
+ } else {
+ flapAmountMultiplyer *= 1.25
+ flapAmountMultiplyer *= 0.9
+ flapMainOffsetThing = 0.1
+ wingEndOffsetThing += -0.1
+ }
+
+ wingEndOffsetThing += -0.75
+
+ if (verticleSpeed > 0) {
+ this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
+ }
+ } else {
+ if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) {
+ this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
+ }
+ }
+ if (verticleSpeed < -0.5) {
+ wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling
+
+ this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
+ }
+
+ GlStateManager[m.pushMatrix](); // pushMatrix
+ Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);
+
+ if (!isSelfPlayer) {
+ Tessellator.translate(
+ (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks),
+ (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks),
+ (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks))
+ }
+
+ if (textures.get(this.settings.texture || "classic")) {
+ Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture
+ } else {
+ Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic)
+ }
+
+ if (this.player.getPlayer()[f.ridingEntity.Entity]) {
+ rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks
+ }
+ if (!this.player.getPlayer()[m.isPlayerSleeping]()) { //dont rotate when in bed
+ Tessellator.rotate((180 - rotation), 0, 1, 0)
+
+ Tessellator.translate(0, 1.2, 0.13)
+
+ if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
+ Tessellator.translate(0, -0.125, 0)
+ Tessellator.rotate(-20, 1, 0, 0)
+
+ Tessellator.translate(0, 0, 0.1)
+ if (isSelfPlayer && thirdPersonView === 0) { } else {
+ Tessellator.translate(0, -0.125, 0)
+ }
+ }
+
+ if (isSelfPlayer && !isInInv && thirdPersonView === 0) {
+ //Make wings less scuffed when in first person looking down/up
+ Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch()))
+ }
+ }
+
+
+ //Higher = more elytra like
+ wing[f.rotateAngleY] = 0.25; //rotateAngleY
+
+ let shouldStandingStillWingThing = false
+
+ let changeStandingStillWingThing = 0
+
+ if (horisontalSpeed < 0.01) {
+ if (!(this.flying)) { //not flying
+ let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
+ if (amt < 1 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
+
+ flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2
+ } else if (amt < 2 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
+
+ flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2
+ }
+ }
+ if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
+ if (this.player.getPlayer()[f.rotationPitch] > 20) {
+ shouldStandingStillWingThing = true
+ shouldStandStillWingCurve = false
+ changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600)
+ }
+ }
+ }
+
+ if (shouldStandingStillWingThing) {
+ wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3
+ }
+ if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed
+
+ try { //try catch incase no bed at that location
+ let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E
+
+ let rotation = 0
+ switch (facing) {
+ case 0:
+ rotation = 180
+ Tessellator.translate(0, 0, -0.5)
+ break
+ case 1:
+ rotation = 90
+ Tessellator.translate(0.5, 0, 0)
+ break
+ case 2:
+ rotation = 0
+ Tessellator.translate(0, 0, 0.5)
+ break
+ case 3:
+ rotation = 270
+ Tessellator.translate(-0.5, 0, 0)
+ break
+ }
+ // console.log(rotation)
+ // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
+ Tessellator.rotate(rotation, 0, 1, 0)
+ } catch (e) { }
+ Tessellator.translate(0, - this.settings.scale * 25, 0)
+
+ wing[f.rotateAngleX] = 0; //rotateAngleX
+
+ wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ
+
+
+ wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03
+ } else if (wingBackAmount === 0) {
+ //tilt
+
+
+ let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25)
+ let temp_wing_thing = 1
+
+ if (shouldStandingStillWingThing) {
+ wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50
+ flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50
+
+ temp_wing_thing += changeStandingStillWingThing * 50
+ }
+
+ let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind
+
+
+ if (shouldStandingStillWingThing) {
+ wing_tilt_offset += (changeStandingStillWingThing) * 4
+ }
+
+ wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX
+
+ let temp_horis_wingthing = 0
+ if (shouldStandingStillWingThing) {
+ temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75
+ }
+
+ wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ
+
+ let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0
+
+ wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ
+ } else {
+ //tilt
+ let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind
+ wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX
+
+
+ wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ
+
+
+ wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3))
+ }
+
+ GlStateManager[m.disableCull]() //disable culling
+
+ let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000
+
+ // GL11.glDepthMask(GL11.GL_FALSE);
+ Tessellator.translate(-wing_center_dist, 0, 0)
+ Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
+ wing[m.renderWithRotation](1) //render left wing
+
+ Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
+ Tessellator.scale(-1, 1, 1)
+ wing[m.renderWithRotation](1) //render right wing
+
+
+ if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick
+ GlStateManager[m.pushMatrix](); // pushMatrix
+ GlStateManager[m.depthFunc](514);
+ GlStateManager[m.disableTexture2D]();
+ GlStateManager[m.enableBlend]();
+ GlStateManager[m.blendFunc](770, 771);
+ GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff
+
+ Tessellator.scale(-1, 1, 1)
+ Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0)
+ wing[m.renderWithRotation](1) //render left wing
+
+ Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
+ Tessellator.scale(-1, 1, 1)
+ wing[m.renderWithRotation](1) //render right wing
+
+ GlStateManager[m.enableTexture2D]();
+ GlStateManager[m.disableBlend]();
+ GlStateManager[m.depthFunc](515);
+ GlStateManager[m.popMatrix](); // popMatrix
+ }
+ Tessellator.colorize(1, 1, 1)
+ GlStateManager[m.enableCull]() //enable culling
+ GlStateManager[m.popMatrix](); // popMatrix
+ }
+
+ testPlaySound() {
+ if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) {
+ return
+ }
+ if (!this.parent.ownCosmeticAudio.getValue()) {
+ return
+ }
+
+ if (this.player.getPlayer()[m.isPlayerSleeping]()) return
+
+ let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
+
+
+ // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
+ if (this.flying) { //flying
+
+ if (this.animOffset - this.lastFlapSound > 2 * Math.PI) {
+
+ let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
+
+ World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1)
+ this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
+ }
+ }
+
+ if (horisontalSpeed < 0.01) {
+ if (!(this.flying)) { //not flying
+ let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
+ if (amt < 1 * Math.PI) {
+ if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) {
+
+ let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
+
+ World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25))
+ this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2)
+ }
+ }
+ }
+ }
+ }
+
+ onTick() {
+
+ this.updateIfNotRendering()
+
+ this.testPlaySound()
+
+ }
+
+ removeEssentialCosmetics() {
+ if (!this.player.getPlayer() || !this.player.getPlayer().getCosmeticsState || !this.player.getPlayer().getCosmeticsState() || !this.player.getPlayer().getCosmeticsState().getCosmetics || !this.player.getPlayer().getCosmeticsState().getCosmetics()) return
+ //player.()
+ let wingCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.WINGS)
+ if (wingCosmetic !== null) {
+ let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))
+ if (cosmetic) {
+ let model = cosmetic.getModel().getModel()
+
+ let bones = model.getBones(model.getRootBone())
+
+ bones.forEach(b => {
+ setField(b, "showModel", false)
+
+ this.parent.hiddenEssentialCosmetics.push(b)
+ })
+ }
+ } else {
+ let fullBodyCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
+ if (fullBodyCosmetic === "DRAGON_ONESIE_2") {
+ let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))
+ if (cosmetic) {
+ let model = cosmetic.getModel().getModel()
+
+ let bones = model.getBones(model.getRootBone())
+
+ bones.forEach(b => {
+ if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") {
+ setField(b, "showModel", false)
+
+ this.parent.hiddenEssentialCosmetics.push(b)
+ }
+ })
+ }
+ }
+ }
+ }
+
+ updateIfNotRendering() {
+ let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
+
+ this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity]
+
+ let timeSince = (Date.now() - this.lastRender) / 1000
+
+ if (timeSince < 0.020) {
+ return
+ }
+
+ this.lastRender = Date.now()
+
+ let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
+
+
+ this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
+
+ if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick
+ this.animOffset += 5 * timeSince
+ }
+
+
+ // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
+ if (this.flying) { //flying
+ this.animOffset += 5 * timeSince //flap in mid air
+
+ if (verticleSpeed > 0) {
+ this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
+ }
+ }
+ if (verticleSpeed < -0.5) {
+ this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
+ }
+
+ if (horisontalSpeed < 0.01) {
+ if (!(this.flying)) { //not flying
+ let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
+ if (amt < 1 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
+ } else if (amt < 2 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
+ }
+ }
+ }
+ }
+}
+
+export default DragonWings;
+
+
+function getField(e, field) {
+
+ let field2 = e.class.getDeclaredField(field);
+
+ field2.setAccessible(true)
+
+ return field2.get(e)
+}
+
+function setField(e, field, value) {
+
+ let field2 = e.class.getDeclaredField(field);
+
+ field2.setAccessible(true)
+
+ return field2.set(e, value)
+}
+
+let a = 0
+
+register("command", (val) => {
+ a = parseFloat(val)
+ ChatLib.chat("Set a to " + a)
+}).setName("seta", true) \ No newline at end of file