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path: root/src/features/dungeonMap2/DungeonMapRoom.js
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-rw-r--r--src/features/dungeonMap2/DungeonMapRoom.js256
1 files changed, 256 insertions, 0 deletions
diff --git a/src/features/dungeonMap2/DungeonMapRoom.js b/src/features/dungeonMap2/DungeonMapRoom.js
new file mode 100644
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--- /dev/null
+++ b/src/features/dungeonMap2/DungeonMapRoom.js
@@ -0,0 +1,256 @@
+import DungeonRoomStaticData from "./DungeonRoomStaticData"
+
+const Color = Java.type("java.awt.Color")
+
+class DungeonMapRoom {
+
+ static TYPE_SPAWN = 0
+ static TYPE_NORMAL = 1
+ static TYPE_PUZZLE = 2
+ static TYPE_MINIBOSS = 3
+ static TYPE_FAIRY = 4
+ static TYPE_BLOOD = 5
+ static TYPE_TRAP = 7
+ static TYPE_UNKNOWN = 6
+
+ static SHAPE_1X1 = 0
+ static SHAPE_1X2 = 1
+ static SHAPE_1X3 = 2
+ static SHAPE_1X4 = 3
+ static SHAPE_2X2 = 4
+ static SHAPE_L = 5
+
+ static fromId(roomId, x, y, rotation) {
+ let data = DungeonRoomStaticData.getDataFromId(roomId)
+ let type = DungeonMapRoom.TYPE_NORMAL
+ switch (data.type) {
+ case "mobs":
+ type = DungeonMapRoom.TYPE_NORMAL
+ break
+ case "miniboss":
+ type = DungeonMapRoom.TYPE_NORMAL
+ break
+ case "spawn":
+ type = DungeonMapRoom.TYPE_SPAWN
+ break
+ case "puzzle":
+ type = DungeonMapRoom.TYPE_PUZZLE
+ break
+ case "gold":
+ type = DungeonMapRoom.TYPE_MINIBOSS
+ break
+ case "fairy":
+ type = DungeonMapRoom.TYPE_FAIRY
+ break
+ case "blood":
+ type = DungeonMapRoom.TYPE_BLOOD
+ break
+ case "trap":
+ type = DungeonMapRoom.TYPE_TRAP
+ break
+ }
+
+ let shape = DungeonMapRoom.SHAPE_1X1
+ switch (data.shape) {
+ case "1x1":
+ shape = DungeonMapRoom.SHAPE_1X1
+ break
+ case "1x2":
+ shape = DungeonMapRoom.SHAPE_1X2
+ break
+ case "1x3":
+ shape = DungeonMapRoom.SHAPE_1X3
+ break
+ case "1x4":
+ shape = DungeonMapRoom.SHAPE_1X4
+ break
+ case "2x2":
+ shape = DungeonMapRoom.SHAPE_2X2
+ break
+ case "L":
+ shape = DungeonMapRoom.SHAPE_L
+ break
+ }
+ return new DungeonMapRoom(type, shape, rotation, x, y, roomId)
+ }
+
+ /**
+ *
+ * @param {Number} type
+ * @param {Number} shape
+ * @param {Number} rotation 0-3
+ * @param {Number} x
+ * @param {Number} y
+ * @param {String} roomId
+ */
+ constructor(type, shape, rotation, x, y, roomId) {
+ this.type = type
+ this.shape = shape
+ this.rotation = rotation
+ this.roomId = roomId
+ this.maxSecrets = roomId ? DungeonRoomStaticData.getDataFromId(roomId).secrets : 0
+ this.secrets = 0
+
+ this.checkedState = 0
+
+ this.location = [x, y]
+ }
+
+ setSecrets(curr, max) {
+ if (this.maxSecrets === 0) return
+ this.maxSecrets = max
+ this.secrets = curr
+ }
+
+ getSecrets() {
+ let checkColor = "&8"
+ if (this.checkedState === 1) checkColor = "&f"
+ if (this.checkedState === 2) checkColor = "&a"
+ return checkColor + this.secrets + "/" + this.maxSecrets
+ }
+
+ setId(id) {
+ if (this.roomId !== id) {
+ this.roomId = id
+
+ let newRoomData = DungeonMapRoom.fromId(id)
+ this.type = newRoomData.type
+ this.shape = newRoomData.shape
+ this.maxSecrets = newRoomData.maxSecrets
+ }
+ }
+
+ setCheckedState(state) { }
+
+ /**
+ * Renders this room onto the given Graphics2D
+ * @param {Graphics2D} graphics
+ */
+ draw(graphics, renderTicks) {
+
+ let [roomWidth, roomHeight] = this.getRoomWidthHeight()
+
+ let translateX = this.location[0] + 3 + roomWidth / 2
+ let translateY = this.location[1] + 3 + roomHeight / 2
+
+ graphics.translate(translateX, translateY)
+
+ graphics.setColor(this.getRoomRenderColor())
+
+ switch (this.shape) {
+ case DungeonMapRoom.SHAPE_1X1:
+ case DungeonMapRoom.SHAPE_1X2:
+ case DungeonMapRoom.SHAPE_1X3:
+ case DungeonMapRoom.SHAPE_1X4:
+ case DungeonMapRoom.SHAPE_2X2:
+ graphics.fillRect(-roomWidth / 2 + 3, -roomHeight / 2 + 3, roomWidth - 6, roomHeight - 6)
+ break;
+ case DungeonMapRoom.SHAPE_L:
+ graphics.rotate(this.rotation * Math.PI / 2)
+ graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26, 26 + 32)
+ graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26 + 32, 26)
+ graphics.rotate(-this.rotation * Math.PI / 2)
+ break;
+ }
+
+ graphics.translate(-translateX, -translateY)
+
+ if (renderTicks || this.maxSecrets === 0) {
+ if (this.checkedState === 1) {
+ let loc = this.getIconLocation()
+ graphics.drawImage(whiteCheck, loc[0] - 2, loc[1] - 2, 10, 10, null)
+ }
+ if (this.checkedState === 2) {
+ let loc = this.getIconLocation()
+ graphics.drawImage(greenCheck, loc[0] - 2, loc[1] - 2, 10, 10, null)
+ }
+ }
+ }
+
+ getRoomWidthHeight() {
+ let roomWidth = 32
+ let roomHeight = 32
+
+ switch (this.shape) {
+ case DungeonMapRoom.SHAPE_1X2:
+ roomWidth = 64
+ break;
+ case DungeonMapRoom.SHAPE_1X3:
+ roomWidth = 96
+ break;
+ case DungeonMapRoom.SHAPE_1X4:
+ roomWidth = 128
+ break;
+ case DungeonMapRoom.SHAPE_2X2:
+ case DungeonMapRoom.SHAPE_L:
+ roomWidth = 64
+ roomHeight = 64
+ break;
+ }
+
+ if (this.rotation === 1 || this.rotation === 3) {
+ let tmp = roomWidth
+ roomWidth = roomHeight
+ roomHeight = tmp
+ }
+
+ return [roomWidth, roomHeight]
+ }
+
+ getRoomRenderColor() {
+ return roomColorMap.get(this.type)
+ }
+
+ getIconLocation() {
+ let [width, height] = this.getRoomWidthHeight()
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 0) {
+ return [this.location[0] + 16, this.location[1] + 16]
+ }
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 1) {
+ return [this.location[0] + 16 + 32, this.location[1] + 16]
+ }
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 2) {
+ return [this.location[0] + 16 + 31, this.location[1] + 16 + 31]
+ }
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 2) {
+ return [this.location[0] + 16, this.location[1] + 16 + 32]
+ }
+
+ return [this.location[0] + width / 2, this.location[1] + height / 2]
+ }
+
+ static drawUnknownRoom(graphics, x, y) {
+ let roomWidth = 32
+ let roomHeight = 32
+
+ let translateX = x + 3 + roomWidth / 2
+ let translateY = y + 3 + roomHeight / 2
+
+ graphics.translate(translateX, translateY)
+
+ graphics.setColor(roomColorMap.get(DungeonMapRoom.TYPE_UNKNOWN))
+
+ graphics.fillRect(-13, -13, 26, 26)
+
+ graphics.drawImage(questionMark, -4, -7, 8, 14, null)
+
+ graphics.translate(-translateX, -translateY)
+ }
+}
+
+let roomColorMap = new Map()
+roomColorMap.set(DungeonMapRoom.TYPE_SPAWN, new Color(Renderer.color(0, 124, 0, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_NORMAL, new Color(Renderer.color(114, 67, 27, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_PUZZLE, new Color(Renderer.color(178, 76, 216, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_MINIBOSS, new Color(Renderer.color(229, 229, 51, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_FAIRY, new Color(Renderer.color(242, 127, 165, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_BLOOD, new Color(Renderer.color(255, 0, 0, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_TRAP, new Color(Renderer.color(216, 127, 51, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_UNKNOWN, new Color(Renderer.color(65, 65, 65, 255)))
+
+const greenCheck = new Image("greenCheckVanilla.png", "https://i.imgur.com/h2WM1LO.png").image
+const whiteCheck = new Image("whiteCheckVanilla.png", "https://i.imgur.com/hwEAcnI.png").image
+const failedRoom = new Image("failedRoomVanilla.png", "https://i.imgur.com/WqW69z3.png").image
+const questionMark = new Image("questionMarkVanilla.png", "https://i.imgur.com/1jyxH9I.png").image
+
+export default DungeonMapRoom \ No newline at end of file