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-rw-r--r--src/features/dungeonMap2/DungeonMapData.js513
-rw-r--r--src/features/dungeonMap2/DungeonMapRoom.js256
-rw-r--r--src/features/dungeonMap2/DungeonRoomStaticData.js19
-rw-r--r--src/features/dungeonMap2/index.js312
-rw-r--r--src/features/dungeonMap2/metadata.json8
5 files changed, 1108 insertions, 0 deletions
diff --git a/src/features/dungeonMap2/DungeonMapData.js b/src/features/dungeonMap2/DungeonMapData.js
new file mode 100644
index 0000000..1b50c67
--- /dev/null
+++ b/src/features/dungeonMap2/DungeonMapData.js
@@ -0,0 +1,513 @@
+import { f, m } from "../../../mappings/mappings"
+import DungeonMapRoom from "./DungeonMapRoom"
+import DungeonRoomStaticData from "./DungeonRoomStaticData"
+
+const Color = Java.type("java.awt.Color")
+const BufferedImage = Java.type("java.awt.image.BufferedImage")
+
+let DEFAULT_DOOR_COLOR = new Color(Renderer.color(114, 67, 27, 255))
+let PUZZLE_DOOR_COLOR = new Color(Renderer.color(178, 76, 216, 255))
+let MINIBOSS_DOOR_COLOR = new Color(Renderer.color(229, 229, 51, 255))
+let BLOOD_DOOR_COLOR = new Color(Renderer.color(255, 0, 0, 255))
+let TRAP_DOOR_COLOR = new Color(Renderer.color(216, 127, 51, 255))
+let WITHER_DOOR_COLOR = new Color(Renderer.color(0, 0, 0, 255))
+
+let mapDataScale = {
+ "E": 22,
+ "1": 22,
+ "2": 22,
+ "3": 22,
+ "4": 20,
+ "5": 20,
+ "6": 20,
+ "7": 20
+}
+
+// let TabOverlayListField = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").class.getDeclaredField("field_175252_a")
+// TabOverlayListField.setAccessible(true)
+// let TabOverlayList = TabOverlayListField.get(null)
+let PlayerComparator = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").PlayerComparator
+let c = PlayerComparator.class.getDeclaredConstructor()
+c.setAccessible(true);
+let sorter = c.newInstance()
+let nethandlerplayclient = Player.getPlayer()[f.sendQueue.EntityPlayerSP]
+
+class DungeonMapData {
+ constructor(floor) {
+ this.floor = floor
+
+ this.roomScaleMap = mapDataScale[floor[floor.length - 1]] //how many pixels on the map is 32 blocks
+ this.roomOffsetMap = [0, 0] //How offset is the map
+
+ /**
+ * @type {Map<String,DungeonMapRoom>}
+ */
+ this.rooms = new Map()
+ /**
+ * @type {Map<String,Number>}
+ */
+ this.doors = new Map()
+
+ this.greenRoomCoords = undefined
+
+ this.image = undefined
+ this.oldImage = undefined
+
+ this.renderTicks = false
+
+ this.players = []
+ this.playersNameToId = {}
+ }
+
+ updatePlayers() {
+ let pl = nethandlerplayclient[m.getPlayerInfoMap]().sort((a, b) => sorter.compare(a, b))
+ let i = 0
+ for (let p of pl) {
+ if (!p[m.getDisplayName.NetworkPlayerInfo]()) continue
+ let line = p[m.getDisplayName.NetworkPlayerInfo]()[m.getUnformattedText]().trim().replace("♲ ", "") //TODO: Remove bingo symbol
+ if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) {
+ let name = line.split(" ")[0]
+
+ if (!this.players[i]) {
+ this.players[i] = {
+ name: "",
+ x: 0,
+ y: 0,
+ rotate: 0,
+ skin: undefined
+ }
+ }
+ this.players[i].name = name
+ this.players[i].skin = p[m.getLocationSkin.NetworkPlayerInfo]()
+ this.playersNameToId[name] = i
+
+ i++
+ }
+ }
+ }
+
+ updatePlayersFast() {
+ World.getAllPlayers().forEach(player => {
+ let p = this.players[this.playersNameToId[ChatLib.removeFormatting(player.getName()).trim()]]
+ if (!p) return
+
+ p.x = player.getX()
+ p.y = player.getZ()
+ p.rotate = player.getYaw() + 180
+ })
+ }
+
+ loadPlayersFromDecoration(deco) {
+
+ let i = 0
+ deco.forEach((icon, vec4b) => {
+
+ if (!this.players[i]) return
+
+ let x = vec4b.func_176112_b()
+ let y = vec4b.func_176113_c()
+ let rot = vec4b.func_176111_d()
+ x = x / 2 + this.roomScaleMap
+ y = y / 2 + this.roomScaleMap
+ rot = rot * 360 / 16 + 180
+
+ this.players[i].rotate = rot
+ this.players[i].x = (x) / this.roomScaleMap * 32 - this.roomOffsetMap[0]
+ this.players[i].y = (y) / this.roomScaleMap * 32 - this.roomOffsetMap[1]
+
+ i++
+ });
+ }
+
+ updateHotbarData() {
+ let mapData
+ try {
+ let item = Player.getInventory().getStackInSlot(8)
+ mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData()
+ } catch (error) {
+ }
+ if (mapData) {
+ this.loadPlayersFromDecoration(mapData[f.mapDecorations])
+
+ let bytes = mapData[f.colors.MapData]
+ if (!this.greenRoomCoords) return
+ //30 = green
+ //0 = transparent
+ //66 = puzzle
+ //34 = white
+
+ let rx = 0
+ let ry = 0
+ for (let x = 0; x < 128; x += 5) {
+ for (let y = 0; y < 128; y += 5) {
+ if (bytes[x + y * 128] === 30
+ && bytes[x + 1 + y * 128] === 30
+ && bytes[x + 2 + y * 128] === 30
+ && bytes[x + 3 + y * 128] === 30) {
+ rx = x
+ ry = y
+ while (bytes[(rx - 1) + ry * 128] === 30) {
+ rx--
+ }
+ while (bytes[(rx) + (ry - 1) * 128] === 30) {
+ ry--
+ }
+ break;
+ }
+ }
+ if (rx) break;
+ }
+ rx += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap
+ ry += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap
+ this.roomOffsetMap[0] = -((this.greenRoomCoords[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - rx) / this.roomScaleMap * 32
+ this.roomOffsetMap[1] = -((this.greenRoomCoords[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - ry) / this.roomScaleMap * 32
+
+ console.log(this.roomOffsetMap.join(","))
+
+
+ let toMap = (x2, y2) => {
+ return Math.round(((x2 + this.roomOffsetMap[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) + Math.round(((y2 + this.roomOffsetMap[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) * 128
+ }
+
+ console.log(bytes[toMap(Player.getX(), Player.getZ())])
+
+ let loadRoomAt = (x, y) => {
+ x = Math.floor((x + 8) / 32) * 32 - 8
+ y = Math.floor((y + 8) / 32) * 32 - 8
+
+ if (bytes[toMap(x + 16, y + 16)] === 30) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_SPAWN, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 66) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_PUZZLE, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 82) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_FAIRY, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 18) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_BLOOD, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 64) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_TRAP, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 63) {
+ let width = 32
+ let height = 32
+ while (bytes[toMap(x, y + 5)] === 63) {
+ x -= 32
+ width += 32
+ }
+ while (bytes[toMap(x + 5, y)] === 63) {
+ y -= 32
+ height += 32
+ }
+ while (bytes[toMap(x + width, y + 5)] === 63) {
+ width += 32
+ }
+ while (bytes[toMap(x + 5, y + height)] === 63) {
+ height += 32
+ }
+
+ let shape = DungeonMapRoom.SHAPE_1X1
+ let rotation = 0
+
+ if (width === height) {
+ if (width === 64) {
+ shape = DungeonMapRoom.SHAPE_2X2
+ }
+ }
+ if (width > height) {
+ if (width === 64) {
+ shape = DungeonMapRoom.SHAPE_1X2
+ }
+ if (width === 96) {
+ shape = DungeonMapRoom.SHAPE_1X3
+ }
+ if (width === 128) {
+ shape = DungeonMapRoom.SHAPE_1X4
+ }
+ }
+ if (width < height) {
+ rotation = 1
+ if (height === 64) {
+ shape = DungeonMapRoom.SHAPE_1X2
+ }
+ if (height === 96) {
+ shape = DungeonMapRoom.SHAPE_1X3
+ }
+ if (height === 128) {
+ shape = DungeonMapRoom.SHAPE_1X4
+ }
+ }
+
+ this.setRoomFull(x, y, rotation, DungeonMapRoom.TYPE_NORMAL, shape, 0)
+ }
+ }
+ for (let x = -200; x < 100; x += 32) {
+ for (let y = -200; y < 100; y += 32) {
+ loadRoomAt(x, y)
+ }
+ }
+ }
+ }
+
+ setRenderTicks(val) {
+ if (this.renderTicks !== val) {
+ this.mapChanged()
+ }
+ this.renderTicks = val
+ }
+
+ setDoor(x, y, doorType, rotation) {//doorType 0=normal, 1=wither, 2=blood
+ if (doorType === -1) {
+ let id = World.getBlockStateAt(new BlockPos(x, 69, y)).getBlockId()
+ if (id === 0) doorType = 0
+ else if (id === 97) doorType = 0
+ else if (id === 173) doorType = 1
+ else if (id === 159) doorType = 2
+ else return
+ }
+ if (this.doors.get(x + "," + y)?.join(",") !== doorType + "," + rotation) {
+ this.doors.set(x + "," + y, [doorType, rotation])
+ this.mapChanged()
+ }
+ }
+
+ setRoomFull(x, y, rotation, roomType, shape, checkedState) {
+ let locstr = x + "," + y
+
+ if (shape === DungeonMapRoom.SHAPE_L && rotation === 2) {
+ locstr = x + "," + (y + 32)
+ }
+
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).type !== roomType) {
+ this.rooms.get(locstr).type = roomType
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).checkedState !== checkedState) {
+ this.rooms.get(locstr).setCheckedState(checkedState)
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).shape !== shape) {
+ this.rooms.get(locstr).shape = shape
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).rotation !== rotation) {
+ this.rooms.get(locstr).rotation = rotation
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr)) {
+ return
+ }
+
+ let room = new DungeonMapRoom(roomType, shape, rotation, x, y, undefined)
+
+ this.rooms.set(locstr, room)
+
+ this.mapChanged()
+ }
+
+ setRoom(x, y, rotation, id) {
+ let locstr = x + "," + y
+
+ if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) {
+ locstr = x + "," + (y + 32)
+ }
+
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).roomId !== id) {
+ this.rooms.get(locstr).setId(id)
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr)) {
+ return
+ }
+
+ let room = DungeonMapRoom.fromId(id, x, y, rotation)
+
+ if (room.type === DungeonMapRoom.TYPE_SPAWN) {
+ this.greenRoomCoords = [x, y]
+ }
+
+ this.rooms.set(locstr, room)
+
+ this.mapChanged()
+ }
+
+ getPlayers() {
+ return this.players
+ }
+
+ roomSecrets(x, y, rotation, id, curr, max) {
+ let locstr = x + "," + y
+
+ if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) {
+ locstr = x + "," + (y - 32)
+ }
+
+ if (this.rooms.get(locstr)) {
+ this.rooms.get(locstr).setSecrets(curr, max)
+ }
+ }
+
+ destroy() {
+ this.oldImage.getTexture()[m.deleteGlTexture]()
+ this.image.getTexture()[m.deleteGlTexture]()
+ this.oldImage = undefined
+ this.image = undefined
+ }
+
+ mapChanged() {
+ if (this.image) {
+ if (this.oldImage) this.oldImage.getTexture()[m.deleteGlTexture]()
+ this.oldImage = this.image
+ this.image = undefined
+ }
+ }
+
+ /**
+ * @returns {Image}
+ */
+ getImage() {
+ if (!this.image) {
+ this.image = new Image(this.render())
+ this.image.draw(0, 0, 0, 0)
+ if (this.oldImage) return this.oldImage
+ }
+
+ return this.image
+ }
+
+ renderSecrets(size) {
+ for (let data of this.rooms.entries()) {
+ let room = data[1]
+
+ if (room.maxSecrets === 0) continue
+
+ let text = room.getSecrets()
+ let text2 = "&0" + ChatLib.removeFormatting(text)
+ let width = Renderer.getStringWidth(text) - 6
+
+ let location = room.getIconLocation()
+
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 - 1, this.toImageY(location[1]) * size)
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 + 1, this.toImageY(location[1]) * size)
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size - 1)
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size + 1)
+ Renderer.drawString(text, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size)
+ }
+ }
+
+ /**
+ * @returns {BufferedImage}
+ */
+ render() {
+ //create 256x256 image
+ let image = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB)
+
+ //create graphics rendering context
+ let graphics = image.createGraphics()
+
+ graphics.translate(256 - 32, 256 - 32)
+
+ //render doors
+ for (let data of this.doors.entries()) {
+ let [location, [type, rotation]] = data
+ location = location.split(",")
+ let x = parseInt(location[0])
+ let y = parseInt(location[1])
+
+ let doorColor = type === 0 ? DEFAULT_DOOR_COLOR : (type === 1 ? WITHER_DOOR_COLOR : BLOOD_DOOR_COLOR)
+
+ if (rotation === 0) {
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ }
+ if (rotation === 1) {
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ }
+
+ graphics.setColor(doorColor)
+
+ graphics.fillRect(x + (rotation === 0 ? 0 : 1), y + (rotation === 1 ? 0 : 1), rotation === 0 ? 8 : 6, rotation === 1 ? 8 : 6)
+
+ if (rotation === 0) {
+ DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y + 1)
+ DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y - 31)
+ }
+ if (rotation === 1) {
+ DungeonMapRoom.drawUnknownRoom(graphics, x - 31, y - 15)
+ DungeonMapRoom.drawUnknownRoom(graphics, x + 1, y - 15)
+ }
+ }
+
+ //render rooms
+ for (let data of this.rooms.entries()) {
+ let room = data[1]
+ room.draw(graphics, this.renderTicks)
+ }
+
+ graphics.translate(-256 + 32, -256 + 32)
+
+ return image
+ }
+
+ toImageX(x) {
+ return (x + 255 - 32) / 256
+ }
+
+ toImageY(y) {
+ return (y + 255 - 32) / 256
+ }
+}
+
+export default DungeonMapData \ No newline at end of file
diff --git a/src/features/dungeonMap2/DungeonMapRoom.js b/src/features/dungeonMap2/DungeonMapRoom.js
new file mode 100644
index 0000000..d6ee014
--- /dev/null
+++ b/src/features/dungeonMap2/DungeonMapRoom.js
@@ -0,0 +1,256 @@
+import DungeonRoomStaticData from "./DungeonRoomStaticData"
+
+const Color = Java.type("java.awt.Color")
+
+class DungeonMapRoom {
+
+ static TYPE_SPAWN = 0
+ static TYPE_NORMAL = 1
+ static TYPE_PUZZLE = 2
+ static TYPE_MINIBOSS = 3
+ static TYPE_FAIRY = 4
+ static TYPE_BLOOD = 5
+ static TYPE_TRAP = 7
+ static TYPE_UNKNOWN = 6
+
+ static SHAPE_1X1 = 0
+ static SHAPE_1X2 = 1
+ static SHAPE_1X3 = 2
+ static SHAPE_1X4 = 3
+ static SHAPE_2X2 = 4
+ static SHAPE_L = 5
+
+ static fromId(roomId, x, y, rotation) {
+ let data = DungeonRoomStaticData.getDataFromId(roomId)
+ let type = DungeonMapRoom.TYPE_NORMAL
+ switch (data.type) {
+ case "mobs":
+ type = DungeonMapRoom.TYPE_NORMAL
+ break
+ case "miniboss":
+ type = DungeonMapRoom.TYPE_NORMAL
+ break
+ case "spawn":
+ type = DungeonMapRoom.TYPE_SPAWN
+ break
+ case "puzzle":
+ type = DungeonMapRoom.TYPE_PUZZLE
+ break
+ case "gold":
+ type = DungeonMapRoom.TYPE_MINIBOSS
+ break
+ case "fairy":
+ type = DungeonMapRoom.TYPE_FAIRY
+ break
+ case "blood":
+ type = DungeonMapRoom.TYPE_BLOOD
+ break
+ case "trap":
+ type = DungeonMapRoom.TYPE_TRAP
+ break
+ }
+
+ let shape = DungeonMapRoom.SHAPE_1X1
+ switch (data.shape) {
+ case "1x1":
+ shape = DungeonMapRoom.SHAPE_1X1
+ break
+ case "1x2":
+ shape = DungeonMapRoom.SHAPE_1X2
+ break
+ case "1x3":
+ shape = DungeonMapRoom.SHAPE_1X3
+ break
+ case "1x4":
+ shape = DungeonMapRoom.SHAPE_1X4
+ break
+ case "2x2":
+ shape = DungeonMapRoom.SHAPE_2X2
+ break
+ case "L":
+ shape = DungeonMapRoom.SHAPE_L
+ break
+ }
+ return new DungeonMapRoom(type, shape, rotation, x, y, roomId)
+ }
+
+ /**
+ *
+ * @param {Number} type
+ * @param {Number} shape
+ * @param {Number} rotation 0-3
+ * @param {Number} x
+ * @param {Number} y
+ * @param {String} roomId
+ */
+ constructor(type, shape, rotation, x, y, roomId) {
+ this.type = type
+ this.shape = shape
+ this.rotation = rotation
+ this.roomId = roomId
+ this.maxSecrets = roomId ? DungeonRoomStaticData.getDataFromId(roomId).secrets : 0
+ this.secrets = 0
+
+ this.checkedState = 0
+
+ this.location = [x, y]
+ }
+
+ setSecrets(curr, max) {
+ if (this.maxSecrets === 0) return
+ this.maxSecrets = max
+ this.secrets = curr
+ }
+
+ getSecrets() {
+ let checkColor = "&8"
+ if (this.checkedState === 1) checkColor = "&f"
+ if (this.checkedState === 2) checkColor = "&a"
+ return checkColor + this.secrets + "/" + this.maxSecrets
+ }
+
+ setId(id) {
+ if (this.roomId !== id) {
+ this.roomId = id
+
+ let newRoomData = DungeonMapRoom.fromId(id)
+ this.type = newRoomData.type
+ this.shape = newRoomData.shape
+ this.maxSecrets = newRoomData.maxSecrets
+ }
+ }
+
+ setCheckedState(state) { }
+
+ /**
+ * Renders this room onto the given Graphics2D
+ * @param {Graphics2D} graphics
+ */
+ draw(graphics, renderTicks) {
+
+ let [roomWidth, roomHeight] = this.getRoomWidthHeight()
+
+ let translateX = this.location[0] + 3 + roomWidth / 2
+ let translateY = this.location[1] + 3 + roomHeight / 2
+
+ graphics.translate(translateX, translateY)
+
+ graphics.setColor(this.getRoomRenderColor())
+
+ switch (this.shape) {
+ case DungeonMapRoom.SHAPE_1X1:
+ case DungeonMapRoom.SHAPE_1X2:
+ case DungeonMapRoom.SHAPE_1X3:
+ case DungeonMapRoom.SHAPE_1X4:
+ case DungeonMapRoom.SHAPE_2X2:
+ graphics.fillRect(-roomWidth / 2 + 3, -roomHeight / 2 + 3, roomWidth - 6, roomHeight - 6)
+ break;
+ case DungeonMapRoom.SHAPE_L:
+ graphics.rotate(this.rotation * Math.PI / 2)
+ graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26, 26 + 32)
+ graphics.fillRect(-(26 + 32) / 2, -(26 + 32) / 2, 26 + 32, 26)
+ graphics.rotate(-this.rotation * Math.PI / 2)
+ break;
+ }
+
+ graphics.translate(-translateX, -translateY)
+
+ if (renderTicks || this.maxSecrets === 0) {
+ if (this.checkedState === 1) {
+ let loc = this.getIconLocation()
+ graphics.drawImage(whiteCheck, loc[0] - 2, loc[1] - 2, 10, 10, null)
+ }
+ if (this.checkedState === 2) {
+ let loc = this.getIconLocation()
+ graphics.drawImage(greenCheck, loc[0] - 2, loc[1] - 2, 10, 10, null)
+ }
+ }
+ }
+
+ getRoomWidthHeight() {
+ let roomWidth = 32
+ let roomHeight = 32
+
+ switch (this.shape) {
+ case DungeonMapRoom.SHAPE_1X2:
+ roomWidth = 64
+ break;
+ case DungeonMapRoom.SHAPE_1X3:
+ roomWidth = 96
+ break;
+ case DungeonMapRoom.SHAPE_1X4:
+ roomWidth = 128
+ break;
+ case DungeonMapRoom.SHAPE_2X2:
+ case DungeonMapRoom.SHAPE_L:
+ roomWidth = 64
+ roomHeight = 64
+ break;
+ }
+
+ if (this.rotation === 1 || this.rotation === 3) {
+ let tmp = roomWidth
+ roomWidth = roomHeight
+ roomHeight = tmp
+ }
+
+ return [roomWidth, roomHeight]
+ }
+
+ getRoomRenderColor() {
+ return roomColorMap.get(this.type)
+ }
+
+ getIconLocation() {
+ let [width, height] = this.getRoomWidthHeight()
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 0) {
+ return [this.location[0] + 16, this.location[1] + 16]
+ }
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 1) {
+ return [this.location[0] + 16 + 32, this.location[1] + 16]
+ }
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 2) {
+ return [this.location[0] + 16 + 31, this.location[1] + 16 + 31]
+ }
+ if (this.shape === DungeonMapRoom.SHAPE_L && this.rotation === 2) {
+ return [this.location[0] + 16, this.location[1] + 16 + 32]
+ }
+
+ return [this.location[0] + width / 2, this.location[1] + height / 2]
+ }
+
+ static drawUnknownRoom(graphics, x, y) {
+ let roomWidth = 32
+ let roomHeight = 32
+
+ let translateX = x + 3 + roomWidth / 2
+ let translateY = y + 3 + roomHeight / 2
+
+ graphics.translate(translateX, translateY)
+
+ graphics.setColor(roomColorMap.get(DungeonMapRoom.TYPE_UNKNOWN))
+
+ graphics.fillRect(-13, -13, 26, 26)
+
+ graphics.drawImage(questionMark, -4, -7, 8, 14, null)
+
+ graphics.translate(-translateX, -translateY)
+ }
+}
+
+let roomColorMap = new Map()
+roomColorMap.set(DungeonMapRoom.TYPE_SPAWN, new Color(Renderer.color(0, 124, 0, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_NORMAL, new Color(Renderer.color(114, 67, 27, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_PUZZLE, new Color(Renderer.color(178, 76, 216, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_MINIBOSS, new Color(Renderer.color(229, 229, 51, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_FAIRY, new Color(Renderer.color(242, 127, 165, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_BLOOD, new Color(Renderer.color(255, 0, 0, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_TRAP, new Color(Renderer.color(216, 127, 51, 255)))
+roomColorMap.set(DungeonMapRoom.TYPE_UNKNOWN, new Color(Renderer.color(65, 65, 65, 255)))
+
+const greenCheck = new Image("greenCheckVanilla.png", "https://i.imgur.com/h2WM1LO.png").image
+const whiteCheck = new Image("whiteCheckVanilla.png", "https://i.imgur.com/hwEAcnI.png").image
+const failedRoom = new Image("failedRoomVanilla.png", "https://i.imgur.com/WqW69z3.png").image
+const questionMark = new Image("questionMarkVanilla.png", "https://i.imgur.com/1jyxH9I.png").image
+
+export default DungeonMapRoom \ No newline at end of file
diff --git a/src/features/dungeonMap2/DungeonRoomStaticData.js b/src/features/dungeonMap2/DungeonRoomStaticData.js
new file mode 100644
index 0000000..75d5b1e
--- /dev/null
+++ b/src/features/dungeonMap2/DungeonRoomStaticData.js
@@ -0,0 +1,19 @@
+class DungeonRoomStaticData {
+ constructor() {
+ this.fullRoomData = JSON.parse(FileLib.read("SoopyV2", "data/roomdata.json"))
+
+ this.idMap = new Map()
+ this.fullRoomData.forEach((d, i) => {
+ d.id.forEach(id => {
+ this.idMap.set(id, i)
+ })
+ this.idMap.set(d.index, i)
+ })
+ }
+
+ getDataFromId(id) {
+ return this.fullRoomData[this.idMap.get(id)]
+ }
+}
+
+export default new DungeonRoomStaticData() \ No newline at end of file
diff --git a/src/features/dungeonMap2/index.js b/src/features/dungeonMap2/index.js
new file mode 100644
index 0000000..199bc05
--- /dev/null
+++ b/src/features/dungeonMap2/index.js
@@ -0,0 +1,312 @@
+/// <reference types="../../../../CTAutocomplete" />
+/// <reference lib="es2015" />
+
+import Feature from "../../featureClass/class";
+import renderLibs from "../../../guimanager/renderLibs";
+import DungeonMapData from "./DungeonMapData";
+import DungeonRoomStaticData from "./DungeonRoomStaticData";
+import ImageLocationSetting from "../settings/settingThings/imageLocation";
+import ToggleSetting from "../settings/settingThings/toggle";
+import { f, m } from "../../../mappings/mappings";
+
+const DefaultVertexFormats = Java.type("net.minecraft.client.renderer.vertex.DefaultVertexFormats")
+const MCTessellator = Java.type("net.minecraft.client.renderer.Tessellator")
+
+class DungeonMap extends Feature {
+ constructor() {
+ super()
+ }
+
+ onEnable() {
+ if (Player.getUUID().toString() !== "dc8c3964-7b29-4e03-ae9e-d13ebd65dd29") {
+ new SettingBase("not Coming soontm", "maby", undefined, "coming_soontm", this)
+ return
+ }
+ this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud", "dmap_location", this, [10, 10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))), 150, 150)
+ this.mapSecrets = new ToggleSetting("Show secret count instead of tick", "Syncs between soopyv2 users", true, "dmap_secrets", this)
+
+ this.lastRoomId = undefined
+
+ /**@type {DungeonMapData} */
+ this.currentDungeon = undefined
+ this.lastChange = 0
+
+ this.roomXY = this.getRoomXYWorld().join(",")
+ this.lastXY = undefined
+
+ let registerActionBar = this.registerCustom("actionbar", (curr, max) => {
+
+ let roomid = this.getCurrentRoomId()
+ let roomWorldData = this.getRoomWorldData()
+
+ let rotation = roomWorldData.width > roomWorldData.height ? 0 : 1
+
+ if (this.getCurrentRoomData().shape === "L") rotation = roomWorldData.rotation
+ if (this.getCurrentRoomData().type === "spawn") {
+ roomWorldData.x = x + 1
+ roomWorldData.y = y + 1
+ }
+
+ this.currentDungeon.roomSecrets(roomWorldData.x, roomWorldData.y, rotation, roomid, curr, max)
+ })
+ registerActionBar.trigger.setCriteria('&7${curr}/${max} Secrets').setParameter('contains');
+
+ this.registerStep(true, 5, this.update)
+
+ this.registerEvent("renderOverlay", this.renderOverlay)
+ this.registerEvent("worldLoad", this.worldLoad)
+
+ }
+
+ update() {
+ if (!this.isInDungeon()) {
+ if (this.currentDungeon) {
+ this.currentDungeon.destroy()
+ this.lastRoomId = undefined
+ this.currentDungeon = undefined
+ }
+ return
+ }
+
+ if (!this.currentDungeon) {
+ this.currentDungeon = new DungeonMapData(this.FeatureManager.features["dataLoader"].class.dungeonFloor)
+ }
+ this.currentDungeon.setRenderTicks(!this.mapSecrets.getValue())
+
+ this.currentDungeon.updatePlayers()
+ this.currentDungeon.updateHotbarData()
+
+ let roomid = this.getCurrentRoomId()
+ if (!roomid.includes(",")) return
+ if (this.roomXY !== this.getRoomXYWorld().join(",")) {
+ this.roomXY = this.getRoomXYWorld().join(",")
+ this.lastChange = Date.now()
+ }
+
+ let x = Math.floor((Player.getX() + 8) / 32) * 32 - 9
+ let y = Math.floor((Player.getZ() + 8) / 32) * 32 - 9
+
+ if (roomid !== this.lastRoomId && Date.now() - this.lastChange > 500) {
+ this.lastRoomId = roomid
+
+ let roomWorldData = this.getRoomWorldData()
+
+ let rotation = roomWorldData.width > roomWorldData.height ? 0 : 1
+
+ if (this.getCurrentRoomData().shape === "L") rotation = roomWorldData.rotation
+ if (this.getCurrentRoomData().type === "spawn") {
+ roomWorldData.x = x + 1
+ roomWorldData.y = y + 1
+ }
+
+ this.currentDungeon.setRoom(roomWorldData.x, roomWorldData.y, rotation, roomid)
+ }
+
+
+ if (this.lastXY !== x + "," + y) {
+ this.lastXY = x + "," + y
+ if (this.getBlockAt(x + 16, 73, y) !== 0) {
+ this.currentDungeon.setDoor(x + 16, y, -1, 0)
+ }
+ if (this.getBlockAt(x, 73, y + 16) !== 0) {
+ this.currentDungeon.setDoor(x, y + 16, -1, 1)
+ }
+ if (this.getBlockAt(x + 16, 73, y + 32) !== 0) {
+ this.currentDungeon.setDoor(x + 16, y + 32, -1, 0)
+ }
+ if (this.getBlockAt(x + 32, 73, y + 16) !== 0) {
+ this.currentDungeon.setDoor(x + 32, y + 16, -1, 1)
+ }
+ }
+ }
+
+ renderOverlay() {
+ if (this.currentDungeon) {
+ this.currentDungeon.updatePlayersFast()
+
+ let x = this.mapLocation.getValue()[0]
+ let y = this.mapLocation.getValue()[1]
+ let size = 150 * this.mapLocation.getValue()[2]
+ Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)
+
+ this.currentDungeon.getImage().draw(x, y, size, size)
+
+ Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
+ Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
+ Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
+ Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
+
+ for (let player of this.currentDungeon.getPlayers()) {
+ let x2 = this.currentDungeon.toImageX(player.x) * size + x
+ let y2 = this.currentDungeon.toImageY(player.y) * size + y
+ let rx = -6
+ let ry = -6
+ let rw = 12
+ let rh = 12
+
+ Renderer.translate(x2, y2)
+ Renderer.rotate(player.rotate)
+ GlStateManager[m.enableBlend]()
+ GlStateManager[m.scale](1, 1, 50)
+ Client.getMinecraft()[m.getTextureManager]()[m.bindTexture.TextureManager](player.skin)
+ GlStateManager[m.enableTexture2D]()
+
+ let tessellator = MCTessellator[m.getInstance.Tessellator]()
+ let worldRenderer = tessellator[m.getWorldRenderer]()
+ worldRenderer[m.begin](7, DefaultVertexFormats[f.POSITION_TEX])
+
+ worldRenderer[m.pos](rx, ry + rh, 0.0)[m.tex](8 / 64, 16 / 64)[m.endVertex]()
+ worldRenderer[m.pos](rx + rw, ry + rh, 0.0)[m.tex](16 / 64, 16 / 64)[m.endVertex]()
+ worldRenderer[m.pos](rx + rw, ry, 0.0)[m.tex](16 / 64, 8 / 64)[m.endVertex]()
+ worldRenderer[m.pos](rx, ry, 0.0)[m.tex](8 / 64, 8 / 64)[m.endVertex]()
+ tessellator[m.draw.Tessellator]()
+
+ Tessellator.popMatrix()
+ Tessellator.pushMatrix()
+ }
+
+ if (this.mapSecrets.getValue()) {
+ Renderer.retainTransforms(true)
+ Renderer.translate(x, y)
+ this.currentDungeon.renderSecrets(size)
+ Renderer.translate(-x, -y)
+ Renderer.retainTransforms(false)
+ }
+ }
+ }
+
+ worldLoad() {
+ if (this.currentDungeon) this.currentDungeon.destroy()
+ this.lastRoomId = undefined
+ this.currentDungeon = undefined
+ }
+
+ getCurrentRoomId() {
+ if (Scoreboard.getLines().length === 0) return undefined
+ let id = Scoreboard.getLineByIndex(Scoreboard.getLines().length - 1).getName().trim().split(" ").pop()
+
+ return id
+ }
+
+ isInDungeon() {
+ if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
+ return this.FeatureManager.features["dataLoader"].class.isInDungeon
+ }
+
+ getRoomXYWorld() {
+ let roomData = this.getRoomWorldData()
+ if (roomData.rotation === 4) {
+ return [roomData.x, roomData.y + 32]
+ }
+
+ return [roomData.x, roomData.y]
+ }
+
+ getCurrentRoomData() {
+ return DungeonRoomStaticData.getDataFromId(this.getCurrentRoomId())
+ }
+
+ getRotation(x, y, width, height, roofY) {
+ let currRoomData = this.getCurrentRoomData()
+ if (!currRoomData) return -1
+
+ if (currRoomData.shape !== "L") {
+ if (this.getTopBlockAt(x, y, roofY) === 11) return 0
+ if (this.getTopBlockAt(x + width, y, roofY) === 11) return 1
+ if (this.getTopBlockAt(x + width, y + height, roofY) === 11) return 2
+ if (this.getTopBlockAt(x, y + height, roofY) === 11) return 3
+ } else {
+ let one = this.getTopBlockAt2(x + width / 2 + 1, y + height / 2, roofY)
+ let two = this.getTopBlockAt2(x + width / 2 - 1, y + height / 2, roofY)
+ let three = this.getTopBlockAt2(x + width / 2, y + height / 2 + 1, roofY)
+ let four = this.getTopBlockAt2(x + width / 2, y + height / 2 - 1, roofY)
+
+ if (one === 0 && three === 0) return 0
+ if (two === 0 && three === 0) return 1
+ if (one === 0 && four === 0) return 3
+ if (two === 0 && four === 0) return 2//3 IS SO TOXIK HGOLY HEL I HATE L SHAPE ROOMS WHY DO THIS TO ME
+ }
+
+ return -1
+ }
+
+ getRoomWorldData() {
+ let x = Math.floor((Player.getX() + 8) / 32) * 32 - 8
+ let y = Math.floor((Player.getZ() + 8) / 32) * 32 - 8
+ let width = 30
+ let height = 30
+
+ let roofY = this.getRoofAt(x, y)
+
+ while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) {
+ x -= 32
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x, roofY, y - 1)).getBlockId() !== 0) {
+ y -= 32
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) { //second iteration incase of L shape
+ x -= 32
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y)).getBlockId() !== 0) {
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x, roofY, y + height + 1)).getBlockId() !== 0) {
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width, roofY, y + height + 1)).getBlockId() !== 0) { //second iteration incase of L shape
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y + height)).getBlockId() !== 0) { //second iteration incase of L shape
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width, roofY, y - 1)).getBlockId() !== 0) {//second iteration incase of L shape
+ y -= 32
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y + height)).getBlockId() !== 0) { //third iteration incase of L shape
+ x -= 32
+ width += 32
+ }
+
+
+ return {
+ x,
+ y,
+ width,
+ height,
+ cx: x + width / 2,
+ cy: y + height / 2,
+ rotation: this.getRotation(x, y, width, height, roofY)
+ }
+ }
+
+ getRoofAt(x, z) {
+ let y = 255
+ while (y > 0 && World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId() === 0) y--
+
+ return y
+ }
+
+ getTopBlockAt(x, z, y) {
+ if (!y) y = this.getHeightAt(x, z)
+
+ return World.getBlockStateAt(new BlockPos(x, y, z)).getMetadata()
+ }
+ getBlockAt(x, y, z) {
+ return World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId()
+ }
+ getTopBlockAt2(x, z, y) {
+ if (!y) y = this.getHeightAt(x, z)
+
+ return World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId()
+ }
+ onDisable() {
+ }
+}
+
+module.exports = {
+ class: new DungeonMap()
+} \ No newline at end of file
diff --git a/src/features/dungeonMap2/metadata.json b/src/features/dungeonMap2/metadata.json
new file mode 100644
index 0000000..53e7e03
--- /dev/null
+++ b/src/features/dungeonMap2/metadata.json
@@ -0,0 +1,8 @@
+{
+ "name": "Dungeon Map 2",
+ "description": "WIP",
+ "isHidden": true,
+ "isTogglable": true,
+ "defaultEnabled": false,
+ "sortA": 1
+} \ No newline at end of file